README and AGENTS.md: the source is public to read, its additions still all rights reserved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-07 20:40:59 -05:00
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@@ -4,7 +4,7 @@ Static recompilation of *Ocarina of Time* (Switch 2, ARM64, game version 1.1.1)
## Game content boundary
This repository is private, and its additions are all rights reserved (`LICENSE-ADDITIONS`). It still never holds game data: game data lives outside it and every derived file stays in ignored folders.
The repository's additions are all rights reserved (`LICENSE-ADDITIONS`). It never holds game data: game data lives outside it and every derived file stays in ignored folders.
- The user's game and key paths are in `config.local.toml` (ignored). Pass the keys file path to tools; the tools read it themselves. Key values stay out of your output, logs, commands and files.
- Everything extracted or generated goes under `build/` or `generated/`.

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@@ -67,7 +67,7 @@ and `VK_EXT_mesh_shader`. The setup is not signed, so SmartScreen warns on its f
## License
This repository is private. Its additions and changes are all rights reserved ([LICENSE-ADDITIONS](LICENSE-ADDITIONS)):
The source is public to read. Its additions and changes are all rights reserved ([LICENSE-ADDITIONS](LICENSE-ADDITIONS)):
no part of them may be copied, published, or used to train, fine-tune or prompt AI models or AI coding tools without
written permission. The base import stays under its [MIT License](LICENSE), and third-party code keeps its own license
([THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md)). No license grants anything for Nintendo's game.