diff --git a/AGENTS.md b/AGENTS.md index fd951bf3..eacd701c 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -4,7 +4,7 @@ Static recompilation of *Ocarina of Time* (Switch 2, ARM64, game version 1.1.1) ## Game content boundary -This repository is private, and its additions are all rights reserved (`LICENSE-ADDITIONS`). It still never holds game data: game data lives outside it and every derived file stays in ignored folders. +The repository's additions are all rights reserved (`LICENSE-ADDITIONS`). It never holds game data: game data lives outside it and every derived file stays in ignored folders. - The user's game and key paths are in `config.local.toml` (ignored). Pass the keys file path to tools; the tools read it themselves. Key values stay out of your output, logs, commands and files. - Everything extracted or generated goes under `build/` or `generated/`. diff --git a/README.md b/README.md index b156ff23..c4a096d6 100644 --- a/README.md +++ b/README.md @@ -67,7 +67,7 @@ and `VK_EXT_mesh_shader`. The setup is not signed, so SmartScreen warns on its f ## License -This repository is private. Its additions and changes are all rights reserved ([LICENSE-ADDITIONS](LICENSE-ADDITIONS)): +The source is public to read. Its additions and changes are all rights reserved ([LICENSE-ADDITIONS](LICENSE-ADDITIONS)): no part of them may be copied, published, or used to train, fine-tune or prompt AI models or AI coding tools without written permission. The base import stays under its [MIT License](LICENSE), and third-party code keeps its own license ([THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md)). No license grants anything for Nintendo's game.