Third-party notices list only the code the repository copies.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
chrg6
2026-11-07 20:36:29 -05:00
parent 65ad25faaf
commit 7f50cc5e29

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@@ -13,7 +13,6 @@ Code copied or adapted from another project is listed here with its source, the
| MacNativeGames NX2navi 1.2.1 cursor and aim steps: the map cursor, vertical aim and vertical gyro aim sites, their instruction words and the step scaled by the frame ratio | https://github.com/ly05010419/MacNativeGames @ `363a6eb50434387f7d623349934bcf1e910be48f` (`runtime/game_patches.c` patch_cursor_speed), Copyright (c) 2026 MacNativeGames contributors | MIT | `recomp/patches-v121.txt` (set cursor) |
| MacNativeGames NX2navi aspect ratio: the camera and viewport sites that hand the perspective projection its aspect ratio, and the UI layout edits for a canvas wider than 16:9 | https://github.com/ly05010419/MacNativeGames @ `933b6a0d1438de160208a0a13eb5e8d7a2cb8094` (`runtime/aspect_patch.h`, `aspect_math.h`, `game_patches_v143.c`, `scripts/ultrawide_layout.py`), Copyright (c) 2026 MacNativeGames contributors | MIT | `recomp/patches-v143.txt` (set aspect), `tools/ultrawide_layout.py`, `tools/make_romfs_patches.py` (--aspect) |
| MacNativeGames NX2navi button icons: the Xbox controller's shoulder buttons, triggers, Menu, View and d-pad drawn with letters from the game's own text fonts, the .bfotf key, the button guide's images and their block-linear layout, the resource size table raised for the archives that grew | https://github.com/ly05010419/MacNativeGames @ `933b6a0d1438de160208a0a13eb5e8d7a2cb8094` (`scripts/make_button_icons.py`), Copyright (c) 2026 MacNativeGames contributors | MIT | `tools/button_icons.py`, `tools/make_romfs_patches.py` (--prompts) |
| RenoDX NX2navi mod (game mod by souperman9, tonemapper by Musa, RenoDX framework by ShortFuse, RenoVK fork by Ritsu): the approach of the HDR tonemap (the game's 1 - e^-x curve kept below a pivot and continued along its tangent above it, the saturation grade applied to the colour scaled into 0..1) and the observation that the passes after the tonemap keep values above 1. No code copied; the shader is our own | https://github.com/clshortfuse/renodx @ `b6f87272ad1bfdc0e6444910a93606815944a085` (`src/tonemap.slang`, `addon.cpp`), Copyright (c) 2025 Carlos Lopez Jr. | MIT | `runtime/shaders/hdr_tonemap.frag`, `runtime/vk_hdr.c` |
| oot-mod (Ocarina of Time Switch 2 ultrawide mod): the matrix-update sites of sead's perspective projection and the 0.01 tolerance around 16:9, the 2D canvas site with the full-screen layout projection test and the screen vtables of the capture backgrounds, the movie layer viewport site, their instruction words and what each hook does there (rewritten without branches for the generator's patch sites) | https://github.com/craftycorvid/oot-mod @ `c5ccd1cd57e8219aea3be1e758221795fa5b7ec8` (`build.py` hooks), Copyright (c) 2026 Ivan0xFF | MIT | `recomp/patches-v111.txt` (sets wide_aspect, wide_hud, wide_movie), `runtime/widescreen.c` |
| MacNativeGames NX2navi virtual-core preemption: asynchronous preemption of an owner in top-level game code, priority inheritance through guest mutexes, the SDK's preemption-disable protocol (TLR+0x100/+0x102, SVC 0x36), the core-wait diagnostics | https://github.com/ly05010419/MacNativeGames @ `33e8fa83052ea1ae09a3583137008e9797e12950` (`runtime/threads.c`, commits 8bf0893 and 19730cd), Copyright (c) 2026 MacNativeGames contributors | MIT | `runtime/kernel.c` (SuspendThread and a register-saving stub replace SIGUSR2), `runtime/hostfn.c`, `runtime/svc.c` (host depth) |
| MacNativeGames RomFS index builder (`NX2NRFS1` layout) | https://github.com/ly05010419/MacNativeGames @ `b75be8cfa704df3701e86130c8ced268e79d6b11` (`scripts/prepare_romfs_backend.py`), Copyright (c) 2026 MacNativeGames contributors | MIT | `tools/romfs_index.py` |