A draw that met a new pipeline waited 3 ms for its fast link, in every frame, which is just under what the link takes with the stage libraries in the driver's cache: in a first-visit session on a new install 66 of 87 such draws gave up at the end of the wait and their frame was held back. The wait is now 8 ms for each pipeline, counted from its first miss and shared by all its draws, and 16 ms for a frame, so a pipeline the driver has to compile costs one frame the wait and the frames after it nothing.
The pipeline list tool also takes the compute variants a game folder dispatched, which no pipeline record names and which were translated in the middle of play, and reads a list made before as one of its inputs.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>