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Restore the vendored TitleIDs.cs to the pinned translator copy, so build_xlate.py builds again.
tools/build_xlate.py (verify_vendor) requires tools/vendor/ryujinx to match the pinned refs checkout byte for byte and stops with "tools/vendor/ryujinx differs from MNG in 1 files" since the comment after one title id in TitleIDs.cs was changed. The file is back to the pinned contents; the translator identity stays 4ced1da5bfc7465d, so shader caches keep their keys. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -41,7 +41,7 @@ namespace Ryujinx.Common
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"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
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"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
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"01002da013484000", // The Legend of Zelda: Skyward Sword HD
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"0100f2c0115b6000",
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"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
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"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
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//Luigi Franchise
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