Restore the vendored TitleIDs.cs to the pinned translator copy, so build_xlate.py builds again.

tools/build_xlate.py (verify_vendor) requires tools/vendor/ryujinx to match the pinned refs checkout byte for byte and
stops with "tools/vendor/ryujinx differs from MNG in 1 files" since the comment after one title id in TitleIDs.cs was
changed. The file is back to the pinned contents; the translator identity stays 4ced1da5bfc7465d, so shader caches
keep their keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
itaskaev2
2026-11-08 15:10:18 +01:00
committed by chrg6
parent 837a82a1a1
commit e5ce29aa97

View File

@@ -41,7 +41,7 @@ namespace Ryujinx.Common
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
"0100f2c0115b6000",
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
//Luigi Franchise