The review found that nothing on the release path ran the new export check: tools/make_launcher.py build_app and
tools/make_kit.py copied whatever --dlssg DLL they were given, and the release script still named the DLL of 0.8.0,
which lacks nx2sl_reflex2. Shipped that way, Reflex would never hold the frame limit while players still got this
branch's other changes. make_launcher.py check_dlssg and make_kit.py main now run build_dlssg.check on the --dlssg DLL
beside the translator's check, before anything is resolved, downloaded or deleted; build_dlssg.check also stops on a
missing file and on a file that is no DLL, with a message instead of a traceback. tests/dlssg_exports_check.py adds a
DLL with every declared export (it passes), the two-export DLL, a missing file and two files that are no DLL (they
stop, naming why), make_launcher.check_dlssg on both DLLs, and that both scripts' main makes the check before
streamline_pin.resolve and shutil.rmtree; it fails when the call is taken out of make_launcher.py main. The DLL built
from this branch passes make_launcher.check_dlssg; the DLL of 0.8.0 is refused, naming nx2sl_reflex2.
docs/launcher.md and docs/building.md "Checks" say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>