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Rewrap make_appimage.py's docstring paragraph on the bundled files at 120 columns.
The review of the packaging guard (b4c21998) found that the docstring line it edited in tools/make_appimage.py ran to 193 characters, where the rest of the docstring is wrapped at 120; the paragraph also held an older 144-character line. The paragraph is rewrapped at 120 columns with its text unchanged. Text only; the file still parses, and tools/check_content.py passes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,11 +7,12 @@ with --events and reads its progress lines).
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[--dlss libnvidia-ngx-dlss.so.<version> | --no-dlss]
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The AppImage holds no game files: the kit's tools/, recomp/, runtime/ and docs, the shader translator built by
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tools/build_xlate.py from this checkout's sources (bin/nx2navi_xlate; the script stops first on another, check_built), NVIDIA's DLSS library with its notice (bin/, tools/dlss_pin.py: downloaded
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from NVIDIA's DLSS SDK repository and checked, or --dlss; not with --no-dlss: an AppImage made without the library
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downloads it after a build on machines with NVIDIA's driver, AppRun's get_dlss), the pinned Vulkan Memory Allocator
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header, the pinned Vulkan headers (toolchain/vulkan-headers, tools/vulkan_pin.py: the runtime names Vulkan extensions
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newer than the headers many distributions package), and a relocatable CPython 3.14 (python-build-standalone, as `uv python install 3.14` puts in
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tools/build_xlate.py from this checkout's sources (bin/nx2navi_xlate; the script stops first on another, check_built),
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NVIDIA's DLSS library with its notice (bin/, tools/dlss_pin.py: downloaded from NVIDIA's DLSS SDK repository and
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checked, or --dlss; not with --no-dlss: an AppImage made without the library downloads it after a build on machines with
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NVIDIA's driver, AppRun's get_dlss), the pinned Vulkan Memory Allocator header, the pinned Vulkan headers
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(toolchain/vulkan-headers, tools/vulkan_pin.py: the runtime names Vulkan extensions newer than the headers many
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distributions package), and a relocatable CPython 3.14 (python-build-standalone, as `uv python install 3.14` puts in
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~/.local/share/uv/python) with numpy, lz4, zstandard, fonttools and pillow, and with --prompt-art the button art
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make_game.py's prompts step draws from (as make_kit.py --prompt-art: the pictures tools/prompt_art.py art_files names,
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into the kit's prompt-art folder; without it that step is skipped and the game keeps the Switch prompts). zbic, the GPL
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