Put back the backslash that had turned into a tab in docs/building.md's tex_compact_check command.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
chrg6
2026-11-13 18:46:50 -05:00
parent 419e173e8a
commit 1f547853e3

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@@ -715,7 +715,7 @@ half-resolution passes are per-frame again at once, a lookup table, a volume's s
and an image taken over by another texture starts without the history of the one before. No GPU, no game files.
A change to how the holes in the allocator's blocks are counted or to which blocks a texture compaction empties
(`runtime/vk_tex_compact.h`: `tcp_tally`, `tcp_stats`, `tcp_plan`) passes `python tests ex_compact_check.py`, which
(`runtime/vk_tex_compact.h`: `tcp_tally`, `tcp_stats`, `tcp_plan`) passes `python tests\tex_compact_check.py`, which
builds the header alone: a block with one allocation that stays is never chosen, the block that takes the fewest moved
bytes goes first, what moves fits the free bytes outside the chosen blocks, a plan under its smallest gain is no plan,
and 400 random tables keep those rules. The part of `runtime/vk_texture.c` that builds the table and moves the images