From 1f547853e3c4b50d4512fef5d3e0c3bcdbeefb3c Mon Sep 17 00:00:00 2001 From: chrg6 Date: Fri, 13 Nov 2026 18:46:50 -0500 Subject: [PATCH] Put back the backslash that had turned into a tab in docs/building.md's tex_compact_check command. Co-Authored-By: Claude Opus 5.5 --- docs/building.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/building.md b/docs/building.md index 32ef2424..ad577f93 100644 --- a/docs/building.md +++ b/docs/building.md @@ -715,7 +715,7 @@ half-resolution passes are per-frame again at once, a lookup table, a volume's s and an image taken over by another texture starts without the history of the one before. No GPU, no game files. A change to how the holes in the allocator's blocks are counted or to which blocks a texture compaction empties -(`runtime/vk_tex_compact.h`: `tcp_tally`, `tcp_stats`, `tcp_plan`) passes `python tests ex_compact_check.py`, which +(`runtime/vk_tex_compact.h`: `tcp_tally`, `tcp_stats`, `tcp_plan`) passes `python tests\tex_compact_check.py`, which builds the header alone: a block with one allocation that stays is never chosen, the block that takes the fewest moved bytes goes first, what moves fits the free bytes outside the chosen blocks, a plan under its smallest gain is no plan, and 400 random tables keep those rules. The part of `runtime/vk_texture.c` that builds the table and moves the images