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Put back the backslash that had turned into a tab in docs/building.md's tex_compact_check command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -715,7 +715,7 @@ half-resolution passes are per-frame again at once, a lookup table, a volume's s
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and an image taken over by another texture starts without the history of the one before. No GPU, no game files.
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A change to how the holes in the allocator's blocks are counted or to which blocks a texture compaction empties
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(`runtime/vk_tex_compact.h`: `tcp_tally`, `tcp_stats`, `tcp_plan`) passes `python tests ex_compact_check.py`, which
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(`runtime/vk_tex_compact.h`: `tcp_tally`, `tcp_stats`, `tcp_plan`) passes `python tests\tex_compact_check.py`, which
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builds the header alone: a block with one allocation that stays is never chosen, the block that takes the fewest moved
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bytes goes first, what moves fits the free bytes outside the chosen blocks, a plan under its smallest gain is no plan,
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and 400 random tables keep those rules. The part of `runtime/vk_texture.c` that builds the table and moves the images
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