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The shader reader now reads Switch 2 (NVN2) programs, whose 0xe0-byte control sections and task and mesh stages the runtime keys as it does, and runs on Python 3.12 through the zstandard package. The kit's new last step writes the 36,031 shaders of the player's game files as a seed and runs ocarina.exe --prepare-shaders, which translates them and has the GPU driver build each one's library, about 5 minutes. On a cold walk into play this took the stalls from 14 seconds of pipeline builds and 9 of translations to none. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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