Files
chrg6 2571e180c8 Check the texture pool's set against the device's descriptor limits, and name the slot a carried translation reads.
The larger pool asks for 655,360 sampled images in one set where 524,288 were asked before. The start now logs the
device's limits for one set and one stage next to that count, warns when the count is over them, and a refused
layout ends the start with the limits named instead of a bare failure.

The log line for a slot registered past the pool names both slots a shader reads instead: the pool's last entry, and
the last of the old length for a translation carried over from the translator before. The comments say what they say
without an issue number.

The translator's identity changes with this pool size: after the update every install translates its shaders again
in the background, the earlier translations serve meanwhile, and a shader gets the ground fix once it is translated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 22:46:24 -05:00
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