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NX2navi
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2026-11-15 19:19:58 -04:00
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NX2navi
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runtime
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tex.h
chrg6
fadd4a6d5e
Copy large textures out of the game's memory on several threads at once: a level of 1 MiB or more goes to a small worker pool as bands of rows (par_jobs.c, tex_deswizzle.c tex_bl_copy_mt), and so does a large block copy for the GPU's ASTC decoder, so the upload's storage copy no longer runs on the drawing thread alone. The bytes are those of the one-thread copy; par_jobs = 0 turns it off.
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Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-11-13 08:35:42 -05:00
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