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- A pchtxt file's build id is read as tools/exefs_patches.py reads it: after a UTF-8 BOM and blanks, the last @nsobid line before @stop, a // comment after it left out. A file saved with a BOM or an indented line was taken for another game version although the setup had built it into the game. - A symbolic link or junction to a folder in mods/ is a mod, as the setup's tools see it; it was left out, so the patch sets built for it were never switched on. - A relative mods_dir is under the game's folder, not the folder the game was started from. - A mods folder that cannot be listed is logged instead of showing no mods without a word. - The start state of a mod's switch moves with the mod when the list is reordered, so the ExeFS patches waiting for the rebuild are counted for the right mods. --probe-mods checks each of these. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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