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Performance: draws reuse the bindings that did not change and record only the dynamic states that differ from what the command buffer holds; small uploads come from a staging arena; finished submissions are held briefly and handed to the queue in batches; the recorder thread can keep a CPU core of its own; ASTC block-linear textures are deswizzled on the GPU; dynamic resolution steps the upscaler mode to hold a frame-time target. Each has a setting in nx2navi.ini (bind_reuse, dyn_delta, stg_arena, submit_batch, recorder_core, recorder_prio, astc_gpu_deswizzle, dyn_res) and the staging cache now frees what it holds at shutdown. Capture: NX2NAVI_DUMP=key saves the frame after each press of Insert, with mesh draws listed by task, mesh and fragment shader, depth test and face culling, and mesh_prims.txt giving each mesh draw's primitive, clipping and fragment counts. All of it is off unless NX2NAVI_DUMP is set. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9.3 KiB
9.3 KiB