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With the mouse camera in stick mode and a camera speed above 1, the mouse could never turn faster than a full stick does at camera speed 1, however high the mouse sensitivity was set. The mouse's counts were limited to full tilt first and divided by the camera speed afterwards, so at camera speed 1.5 the most the mouse could send was two thirds of full tilt, which the game's own factor brought back to the old top speed. The division now comes before the limit (runtime/input_map.c input_mouse_stick): a slow movement turns as far as before, and a fast flick reaches full tilt, which is the game's top speed with the camera speed in it. Direct mouse mode, the default, does not use this code. A camera speed of 1 or less behaves as before. From pull request #424. tests/mouse_stick_check.py is new here: it builds input_map.c alone and checks the deflection at each camera speed without the game. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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20 KiB