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camfly moves the free camera by a distance and a turn in equal steps over a number of ticks, where camgo jumps: a run can fly the view across an area without a route Link gets stuck on. A flight of 1.3 km round Hyrule Field showed what it is not good for: the video memory in use stayed flat, the game loads and lets go of textures by where Link is, not by where the camera looks. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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