- A pchtxt file's build id is read as tools/exefs_patches.py reads it: after a UTF-8 BOM and blanks, the last
@nsobid line before @stop, a // comment after it left out. A file saved with a BOM or an indented line was taken for
another game version although the setup had built it into the game.
- A symbolic link or junction to a folder in mods/ is a mod, as the setup's tools see it; it was left out, so the
patch sets built for it were never switched on.
- A relative mods_dir is under the game's folder, not the folder the game was started from.
- A mods folder that cannot be listed is logged instead of showing no mods without a word.
- The start state of a mod's switch moves with the mod when the list is reordered, so the ExeFS patches waiting for
the rebuild are counted for the right mods.
--probe-mods checks each of these.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The runtime, the setup's cheat and ExeFS patch tools and the old installer named them after another game's title id, so
a mod laid out as atmosphere/contents/<title id>/romfs (or contents/<title id>, <title id>) was listed as empty.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comments say what the code does and why, docs/maxwell.md keeps the Maxwell facts, and fetch_refs.sh clones only the checkout the build reads. Code is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>