A translated task or mesh module is the program as a compute function over shared memory plus an entry function
that hands that memory to the mesh pipeline. mesh_fb.c replaces the entry function by one that copies the memory
into a storage buffer, and generates the vertex stage that draws from that buffer. The translator and its identity
are not touched, so no install translates a shader again.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>