Shaders: a switch whose index is clamped against a register that a MOV of an immediate set before it now finds its
jump table (AmpereLowering.cs BrxTargets), so all 36,031 of the game's shader variants translate and no draw is skipped
for a failed one. The compare-and-swap loop behind storage-buffer atomics (patch 0033) takes the value a failed swap
returns as its next expected value instead of loading the word again, which on some drivers kept returning a stale
copy.
Memory: an unused physical pool outlives the submission being recorded, as virtual pages may still reach it through
device addresses; an image whose creation failed is not tried again for 2 s.
The installer and Linux texts name this game.
The README has the project icon, the current status, features, requirements and known issues.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>