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Leave F11 to overlays when Ctrl, Shift or Alt is held with it.
F11 switched fullscreen whatever modifier was held, so an overlay or capture tool's Ctrl+F11 or Shift+F11 shortcut also switched the game's window. The Win32 window now ignores F11 with Ctrl or Shift held (Alt+F11 already arrives as a system key it does not handle), and the SDL window with any modifier. docs/controls.md says so. Checked: the runtime compiles; gfx_window_sdl.c passes a syntax check against the SDL3 headers. Not run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -90,7 +90,7 @@ The game's *Swap Jump Controls* option trades B and X (jump on B, put away on X)
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| F1 or Esc | Minus and Plus together | open or close the settings menu; the game gets no input while it is open |
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| F10 | L3 + R3 (both stick clicks) | performance overlay: off, frame rate, full panel |
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| F11 | | borderless fullscreen on or off, saved to `nx2navi.ini` |
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| F11 | | borderless fullscreen on or off, saved to `nx2navi.ini`; not with Ctrl, Shift or Alt held, which overlays and capture tools use |
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The window opens on the monitor `NX2NAVI_MONITOR` (`monitor` in `nx2navi.ini`) names, and F11 fullscreen covers the monitor the window is on. `nx2navi.exe --list-monitors` prints each monitor's index, name (on Windows its device name too), desktop rectangle, primary flag and DPI without game files; `nx2navi.exe --monitor <value>` sets `NX2NAVI_MONITOR` for one run and wins over the file. The value is `auto` (default), `primary`, an index from the list (counting from 1), or part of a monitor name (on Windows also a device name such as `display3`; on Linux the name carries the connector, such as `dp-2`); when nothing matches, the log lists the monitors and the window is placed as with `auto`. On Wayland a window cannot place itself: only fullscreen (`fullscreen = 1`) opens on the chosen monitor, and a windowed window opens where the compositor puts it.
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