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List the launcher's new tests in its guide.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -432,6 +432,20 @@ refuses: no manifest, another format or game, a newer format, paths outside the
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job with a fake
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`make_game.py` (with and without the prompts row), and the window's selftest when a display is there.
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What goes wrong around a build is tested the same way, on made-up folders and stand-in processes: an update that
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stops in its compile (the game stays installed, home says how to finish, the install goes on from the unpacked
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files), `start.pyw` on a version that cannot be imported (exit code 86 at once, no message box, with a version to go
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back to), a cut RomFS image and the free space, the object cache written while the compile runs and kept when it is
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cut, a RomFS step that does not repeat the lift, the update's duration text and the warm-up's bar, a damaged dump
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named by its file and an unexpected error by its message, the file check's result in its row and on home, the
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game's FATAL line after exit codes 70 and 71, the job count by free memory and the build's priority class, a line
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handler that raises and a log that cannot be written, one forced update check a minute and GitHub's reset time, a
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game folder with characters outside the Basic Multilingual Plane (its `modules.c` compiled when a C compiler is
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there), the file check at both piece sizes against the check as it was, the disk space of every step and the build
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tools' test compile, and the prompt tool's unpacking. Two tests record the logic of `tools/romfs_check.py` and of
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the three prompt scripts (their code without comments and docstrings) beside `SCAN_TOOL` and `PROMPT_TOOLS`: they
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fail when that logic changes, to ask whether the step must run again on every install.
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## Requirements and limits
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- Windows 10 or 11, x86-64; the build's own requirements (README-BuildKit.md): 16 GB of RAM, about 30 GB free for
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