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Expect the SMAA lookup textures among the files the shader build embeds as headers, beside the menu font.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2587,7 +2587,10 @@ class MakeGameTest(Tmp):
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self.assertEqual(build_shaders.stale(rt), [font])
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menu = (ROOT / 'runtime' / 'ui' / 'menu.cpp').read_text(encoding='utf-8')
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self.assertIn('#ifdef __has_embed\n#embed "fonts/Roboto-Medium.ttf"\n#else\n#include "roboto_ttf.h"\n#endif', menu)
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self.assertEqual(build_shaders.EMBEDDED, {'ui/fonts/Roboto-Medium.ttf': 'ui/roboto_ttf.h'})
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# the menu font, and the SMAA lookup textures of the anti-aliasing setting (runtime/vk_aa.c)
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self.assertEqual(build_shaders.EMBEDDED, {'ui/fonts/Roboto-Medium.ttf': 'ui/roboto_ttf.h',
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'third_party/smaa/AreaTex.bin': 'smaa_area_tex.h',
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'third_party/smaa/SearchTex.bin': 'smaa_search_tex.h'})
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def test_objects_of_an_earlier_version_are_taken_over(self):
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"""An entry under a key an earlier version gave the same compile is re-recorded under the new key when its
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