Say in the 0.9.1 notes which compute variants the preparation cannot read yet.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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2026-11-12 08:37:34 -05:00
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@@ -35,7 +35,8 @@ for the launcher; a GPU with Vulkan 1.3 and `VK_EXT_external_memory_host` (curre
stood still 15 times instead of 50 and 1 frame was shown incomplete instead of 22, with the frame times unchanged.
- **Compute shader variants are prepared too.** The list now carries the 629 compute shader variants met in play. No
pipeline record names a compute shader, so a variant the shader list lacked was translated on the frame that first
used it, 30 and 38 ms in the two cases of that session.
used it, 30 and 38 ms in two frames of that session. Fourteen of the list's variants are of shaders the preparation
does not read from the game yet, three of that session's four among them: those are still translated at first use.
- **The draw replay runs on several CPU cores by default** (`replay_workers = 3`; contributed by epicmeme546): a
frame's large groups of draws are recorded on three threads beside the one that submits them. On an RX 7900 XT in
Hyrule Field it gave 51.7 instead of 43.6 fps standing. `replay_workers = 0` records on one thread as before; try