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Say in the 0.9.1 notes which compute variants the preparation cannot read yet.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -35,7 +35,8 @@ for the launcher; a GPU with Vulkan 1.3 and `VK_EXT_external_memory_host` (curre
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stood still 15 times instead of 50 and 1 frame was shown incomplete instead of 22, with the frame times unchanged.
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- **Compute shader variants are prepared too.** The list now carries the 629 compute shader variants met in play. No
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pipeline record names a compute shader, so a variant the shader list lacked was translated on the frame that first
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used it, 30 and 38 ms in the two cases of that session.
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used it, 30 and 38 ms in two frames of that session. Fourteen of the list's variants are of shaders the preparation
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does not read from the game yet, three of that session's four among them: those are still translated at first use.
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- **The draw replay runs on several CPU cores by default** (`replay_workers = 3`; contributed by epicmeme546): a
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frame's large groups of draws are recorded on three threads beside the one that submits them. On an RX 7900 XT in
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Hyrule Field it gave 51.7 instead of 43.6 fps standing. `replay_workers = 0` records on one thread as before; try
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