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Release 0.4.0: the first public release, with its notes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The first public release of NX2navi: *The Legend of Zelda: Ocarina of Time* for Nintendo Switch 2 (game version
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1.1.1), recompiled into a native Windows game with a Vulkan renderer. **No game files are included**: the setup builds
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the game on your PC from your own dump.
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## Install
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1. Download **`NX2navi-Setup-0.4.0.exe`** below. It is the only file you need; the other files are for the launcher's
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updates.
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2. Put it next to your `.nup` dump of the game and start it. Windows SmartScreen warns on the first start because the
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setup is not signed: choose *More info* and *Run anyway*.
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3. The launcher finds the dump, downloads its build tools, builds the game (10 to 25 minutes, once) and prepares every
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shader, then starts it. From then on it offers each new release at start and rebuilds only what changed.
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**Requirements:** Windows 10 or 11; an x86-64 CPU with SSE4.2; 16 GB of RAM; about 30 GB free for the game and 1.5 GB
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for the launcher; a GPU with Vulkan 1.3, `VK_EXT_external_memory_host` and `VK_EXT_mesh_shader` (current NVIDIA and AMD
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cards).
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## Features
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- Native code, not emulation; 60 fps by default, or 30 to 240 fps, your display's refresh rate or unlimited
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- Widescreen and ultrawide (21:9, 32:9 or your window's shape) with the HUD, menus and movies kept 16:9
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- Resolutions above the game's 1440p: 1800p, 4K, 5K or your window's own size
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- NVIDIA DLSS (DLAA to Ultra Performance, RTX GPUs) or AMD FSR 3.1 (Native AA and the same modes, any GPU), or FSR 1
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and bilinear scaling with a sharpness setting
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- AMD FSR 3.1 frame generation on any GPU, with the HUD kept out of the generated frames
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- HDR: the game's own native HDR, or an enhanced HDR made from its SDR picture
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- Every shader prepared when the game is built, and pipelines built in the background, so play does not stop to
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compile them
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- In-game settings menu (F1, or Minus and Plus together on a gamepad) and a performance overlay (F10)
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- Keyboard, mouse and gamepads with remapping, Nintendo or Xbox button layout, rumble and gyro
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- Stereo or 5.1 surround; docked or handheld mode
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- Textures kept compressed on PCs with less than 20 GB of video memory or 48 GB of RAM, for about half the video memory
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## New in this release
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- Every one of the game's 36,031 shader variants now translates, so no object is left undrawn for a failed shader.
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- A draw that has to wait for its pipeline no longer compiles on the game's drawing thread; the warm-start stalls on
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the test route are gone.
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- Frame generation in a window of another shape than the picture keeps the black bars clean.
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- Atomic operations in shaders no longer spin on stale values on some drivers.
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- A graphics card chosen in the menu that is gone or not usable no longer stops the game from starting: the best
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usable one is taken instead.
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- Holding Esc no longer opens the menu and closes it again; the menu no longer opens unseen on the boot screen.
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- Picking a DLSS mode, which applies after a restart, no longer lowers the picture until then; FSR 1 or bilinear
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scaling also turns frame generation off.
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- The HDR peak brightness slider reaches 10,000 nits.
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- Crashes, freezes and races fixed across the renderer, saves, movies and the window; lower video memory use.
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- The Triforce as the game's and the launcher's icon.
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## Known issues
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- Some areas show stretched polygons for a moment (a dark column reaching into the sky on Death Mountain and in
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Kakariko).
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- Entering a new area can hold one frame for about 0.2 s while its textures are set up, and the first visit to an
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area after an install can pause briefly while the graphics driver builds what it has not seen.
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- A rare crash in the game's particle code.
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- DLSS Frame Generation is not offered yet: AMD FSR 3.1 frame generation works on every GPU, NVIDIA's included.
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Report problems as issues, with the game's log (`logs\nx2navi.log` in the game folder) and what you were doing.
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NX2navi is an independent, non-commercial fan project, not affiliated with or endorsed by Nintendo. *The Legend of
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Zelda*, *Ocarina of Time* and *Nintendo Switch* are trademarks of Nintendo.
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