Name Vulkan layers called VkLayer_*, a recorder's Vulkan hook and a driver's capture tool as foreign in the crash report.

main.c foreign_hook matched "vk_layer", "hook", "overlay" and "reshade" in the lower-cased module name, so a crash
inside a layer named in the usual VkLayer_<name>.dll way (lower-cased "vklayer_") or inside obs-vulkan64.dll or
nvspcap64.dll lacked the line that the module is not part of the game (the audit's probe on these names).

It also matches "vklayer", "obs-vulkan" and "nvspcap" now, and leaves out "vklayer_khronos": the validation layer is
one the game loads itself when NX2NAVI_VK_VALIDATION asks, and its crash should not tell a developer to close a
recording program. Crash text only.

Reproduced before the change from the probe's names; the new tests/foreign_hook_check.py cuts foreign_hook out of
main.c and checks nine foreign names and ten of the game's own and the drivers' (the validation layer among them).
It and the compile checks pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
chrg6
2026-11-13 17:45:19 -05:00
parent 0efa9a4c78
commit 4a36e96411
2 changed files with 78 additions and 2 deletions

View File

@@ -318,13 +318,17 @@ static int readable(uint64_t a, uint64_t n) { return plat_mem_readable(a, n); }
// capture tool or a post-processing injector, by the words such files carry in their names. A crash inside one is that
// program's: one report was an access violation in a recorder's layer the moment the present mode changed and the
// swapchain was made again, another an injector's layer reading a null pointer at the end of every shader
// preparation.
// preparation. Vulkan layers are mostly named VkLayer_<name>.dll, and a recorder's Vulkan hook and a driver's capture
// tool carry names of their own (the words below). The validation layer is left out: the game loads it itself when
// NX2NAVI_VK_VALIDATION asks.
static int foreign_hook(const char *module) {
char low[160];
size_t n = 0;
for (; module && module[n] && n < sizeof low - 1; n++) low[n] = (char)tolower((unsigned char)module[n]);
low[n] = 0;
return strstr(low, "vk_layer") || strstr(low, "hook") || strstr(low, "overlay") || strstr(low, "reshade");
if (strstr(low, "vklayer_khronos")) return 0;
return strstr(low, "vk_layer") || strstr(low, "vklayer") || strstr(low, "hook") || strstr(low, "overlay") ||
strstr(low, "reshade") || strstr(low, "obs-vulkan") || strstr(low, "nvspcap");
}
// Set when main_run has returned: the mode's work is done and saved, and all that still runs is the C runtime's exit

View File

@@ -0,0 +1,72 @@
"""The crash report's test for a module another program put into the game (runtime/main.c foreign_hook): the Vulkan
layers, hooks and overlays of recorders, overlays and capture tools are named as theirs; the game's own libraries and
the drivers are not, nor the validation layer the game loads itself (NX2NAVI_VK_VALIDATION). Builds foreign_hook, cut
out of main.c, into a test program. No game files.
Usage: python tests/foreign_hook_check.py [path to clang]"""
import os
import shutil
import subprocess
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
MSYS_BIN = Path(r'C:\msys64\ucrt64\bin')
source = (ROOT / 'runtime' / 'main.c').read_text(encoding='utf-8')
FOREIGN = ['RTSSHooks64.dll', 'graphics-hook64.dll', 'GameOverlayRenderer64.dll', 'ReShade64.dll',
'EOSOverlayVkLayer-Win64.dll', 'VkLayer_steam_fossilize64.dll', 'VkLayer_obs64.dll', 'obs-vulkan64.dll',
'nvspcap64.dll']
OWN = ['VkLayer_khronos_validation.dll', 'amdvlk64.dll', 'nvoglv64.dll', 'nvngx_dlss.dll', 'ucrtbase.dll', 'SDL3.dll',
'amd_fidelityfx_vk.dll', 'ntdll.dll', 'nx2navi_dlssg.dll', '']
def compiler():
if len(sys.argv) > 1:
return sys.argv[1]
if os.environ.get('CC'):
return os.environ['CC']
if os.name == 'nt' and (MSYS_BIN / 'clang.exe').exists():
return str(MSYS_BIN / 'clang.exe')
return shutil.which('clang') or 'clang'
def function(signature):
start = source.index(signature)
brace = source.index('{', start)
depth, end = 1, brace + 1
while depth:
depth += (source[end] == '{') - (source[end] == '}')
end += 1
return source[start:end]
def main():
names = FOREIGN + OWN
src = ('#include <ctype.h>\n#include <stdio.h>\n#include <string.h>\n' + function('static int foreign_hook(')
+ '\nint main(int argc, char **argv) {\n for (int i = 1; i < argc; i++) printf("%d\\n", foreign_hook(argv[i]));\n'
' return 0;\n}\n')
work = ROOT / 'build' / 'test' / 'foreign_hook'
work.mkdir(parents=True, exist_ok=True)
(work / 'foreign_hook_check.c').write_text(src, encoding='utf-8')
exe = work / ('foreign_hook_check.exe' if os.name == 'nt' else 'foreign_hook_check')
env = dict(os.environ)
if os.name == 'nt' and MSYS_BIN.exists():
env['PATH'] = str(MSYS_BIN) + os.pathsep + env.get('PATH', '')
subprocess.check_call([compiler(), '-O1', '-Wall', str(work / 'foreign_hook_check.c'), '-o', str(exe)], env=env)
got = subprocess.run([str(exe), *names], env=env, capture_output=True, text=True, timeout=60).stdout.split()
bad = 0
for name, g in zip(names, got):
want = '1' if name in FOREIGN else '0'
if g != want:
bad += 1
print(f'{name or "(outside every module)"}: {"another program" if g == "1" else "not foreign"}'
f'{"" if g == want else " FAIL"}')
if len(got) != len(names):
bad += 1
print(f'foreign_hook_check: {"FAILED" if bad else "ok"}')
return 1 if bad else 0
if __name__ == '__main__':
sys.exit(main())