Say in the 0.9.0 notes that Kakariko's haze no longer drops out for a frame, and narrow the known flicker to shadows and lighting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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chrg6
2026-11-12 05:43:33 -05:00
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@@ -86,6 +86,11 @@ for the launcher; a GPU with Vulkan 1.3 and `VK_EXT_external_memory_host` (curre
an earlier draw left behind.
- **Shader translation**: compute programs get the local memory they ask for, the translator's compare-and-swap loops
can no longer spin without end, and 64- and 128-bit loads and stores count every register they use.
- **Kakariko Village's haze dropping out for a frame, leaving darker, hard-edged clear patches**, a few times a minute.
The game moves about 30 of the village's textures to new addresses every four or five frames and lets go of the old
ones before the frames that still draw with them have been drawn; those draws got blank stand-ins. They now sample
the texture's own image as long as it still holds the texture, and textures the game lets go of and takes back are
kept as long as their longest absence (`tex_stale_kept = 0` and `tex_keep_taken = 0` turn each off).
- **A texture a shader reads as a 3D one but the game made flat** gets a one-slice 3D copy instead of a blank
stand-in.
- **The post pass's picture** shows when it writes RGB9E5 texels, in the upscaler's stand-in too.
@@ -138,8 +143,8 @@ for the launcher; a GPU with Vulkan 1.3 and `VK_EXT_external_memory_host` (curre
## Known issues
- A rare one-frame flicker in sunlit areas, where the fog and light shafts or the lighting of the ground drop for a
single frame, is still being looked into. It happens at any frame rate.
- A rare one-frame flicker of shadows or lighting, on grass and objects, is still being looked into. It happens at any
frame rate.
- FSR 4, its frame generation, the AMD-only fixes and the mesh shader fallback were not run by us on the cards they
are for before this release. Please report how they behave.
- The first visit to an area after an install can still pause while the graphics driver builds what it has not seen.