Files
NX2navi/tools/make_game.py
chrg6 fc6d84aa63 Prepare every one of the game's shaders when the build kit builds the game, so play does not stop to compile them.
The shader reader now reads Switch 2 (NVN2) programs, whose 0xe0-byte control sections and task and mesh stages the
runtime keys as it does, and runs on Python 3.12 through the zstandard package. The kit's new last step writes the
36,031 shaders of the player's game files as a seed and runs ocarina.exe --prepare-shaders, which translates them and
has the GPU driver build each one's library, about 5 minutes. On a cold walk into play this took the stalls from
14 seconds of pipeline builds and 9 of translations to none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 13:31:06 -05:00

480 lines
23 KiB
Python

"""Build Ocarina of Time (Switch 2, game 1.1.1) for Windows on the player's PC, from the player's own game files.
python -I tools/make_game.py --nup "C:\\path\\game.nup" --out "C:\\Games\\Ocarina"
python -I tools/make_game.py --exefs "C:\\path\\exefs" --romfs "C:\\path\\romfs" --out "C:\\Games\\Ocarina"
python -I tools/make_game.py --nup "C:\\path\\game.nup" --check # only checks the game's version
Steps, each skipped when a run before finished it for the same input (state in <out>/build-cache/state.json):
1. check the title (0400486024DEC000) and main's build id (game 1.1.1)
2. exefs the five ExeFS files, every module's segments unpacked (ZBIC through the player's own `zbic` package)
and stored plainly, as the runtime's loader reads them -> <out>/exefs
3. romfs every RomFS file, checked against the container's sha256, into one image -> <out>/romfs/romfs.bin and
index.json (16-byte aligned, in the byte order of the paths)
4. lift recomp/gen.py with recomp/patches-v111.txt -> <out>/build-cache/lift, plus the two SDK bring-up fixes
5. compile the lifted C and runtime/ with MSYS2's clang, linked into <out>/ocarina.exe; the MSYS2 DLLs it loads,
the shader translator and romfs-index.bin beside it
6. shaders every shader in the game files (tools/prepare_shaders.py, default bind state) translated, and each one's
GPU driver build done once, so play does not stop to compile them (`ocarina.exe --prepare-shaders`)
Nothing is written outside --out. The game folder then holds only what this PC built from the player's files: never
share it. Needs Python 3.10+ with numpy, lz4, zstandard and zbic (pip), and MSYS2 UCRT64's clang and libraries
(README-BuildKit.md lists the commands). Delete <out>/build-cache afterwards to free about 5 GB.
"""
import argparse
import concurrent.futures
import hashlib
import json
import os
import shutil
import struct
import subprocess
import sys
import time
from pathlib import Path
KIT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(KIT / 'tools'))
import nup # noqa: E402
TITLE_ID = 0x0400486024DEC000
MAIN_BUILD_ID = 'e0f3ccfaf50065ae4ea01eb5aeb13b1a' # main of game 1.1.1
EXEFS_FILES = ('main', 'main.npdm', 'sdk', 'subsdk0', 'rtld')
MODULES = ('main', 'sdk', 'subsdk0', 'rtld')
ALIGN = 16
STATE_VERSION = 1
# Bring-up fixes in the lifted SDK, each anchored on exact generated text that must occur once.
LIFT_FIXES = [
# nn::oe::SetupGpuErrorHandler (sdk+0x59a430) registers a system worker the host does not provide: GPU error
# reporting is not needed, so it returns at once.
('sdk', 'void f_700579a430(Cpu *c) {\n FN_ENTER(0x700579a430ull);\n',
'void f_700579a430(Cpu *c) {\n c->x[0] = 0; return; /* bring-up: GpuErrorHandler (make_game.py) */\n'
' FN_ENTER(0x700579a430ull);\n'),
# The thread-start path loads TPIDR_EL0 from TLR+0x1F0 before the SDK stored its TLS there for a host-created
# thread: a zero slot keeps the TLS pointer the host seeded.
('sdk', ' { uint64_t ea = c->x[19] + 0x1b8ull; ST64(ea, x8); }\n x8 = (uint64_t)(c->tpidrro);\n'
' { uint64_t ea = x8 + 0x1f0ull; uint64_t v = LD64(ea); x8 = (uint64_t)(v); }\n c->tpidr = x8;\n',
' { uint64_t ea = c->x[19] + 0x1b8ull; ST64(ea, x8); }\n x8 = (uint64_t)(c->tpidrro);\n'
' { uint64_t ea = x8 + 0x1f0ull; uint64_t v = LD64(ea); x8 = (uint64_t)(v); }\n'
' if (x8) c->tpidr = x8; /* zero slot: keep the host\'s TLS (make_game.py) */\n'),
]
LINK_LIBS = ['-lvulkan-1', '-lSDL3', '-lopus', '-lvpx', '-l:libdav1d.a', '-lzstd', '-l:libatomic.a', '-lbcrypt',
'-limm32', '-luuid', '-lole32', '-luser32', '-lshell32', '-lgdi32', '-ladvapi32', '-lwinmm']
SYSTEM_DLLS_SKIP = {'vulkan-1.dll'} # the graphics driver's loader, never a copy
def say(msg):
print(msg, flush=True)
def fail(msg):
print(f'\nerror: {msg}', file=sys.stderr, flush=True)
sys.exit(1)
# ---------------------------------------------------------------- input
class Source:
"""The game files, from a .nup container or from extracted exefs/romfs folders."""
def __init__(self, a):
self.n = None
if a.nup:
try:
self.n = nup.Nup(a.nup)
except (OSError, nup.NupError) as e:
fail(f'cannot read {a.nup}: {e}')
# The base title and its update (title id + 0x800), the update first and the newest of each kind first.
# A module comes from the first of them that holds it whole: an update's ExeFS may leave a module out or
# hold something else under its name.
pkgs = [p for p in self.n.packages if p['title_id'] in (TITLE_ID, TITLE_ID | 0x800)]
if not pkgs:
ids = ', '.join(f"{p['title_id']:016X}" for p in self.n.packages)
fail(f'this .nup holds {ids}, not Ocarina of Time (0400486024DEC000)')
pkgs.sort(key=lambda p: (p['kind'] != 1, -p['version']))
self.exefs = {}
for name in EXEFS_FILES:
for p in pkgs:
fi = dict(self.n.tree(p['exefs'])).get(name) if p['exefs'] < self.n.ndir else None
magic = b'META' if name.endswith('.npdm') else b'NSO0'
if fi is not None and self.n.size(fi) >= 0x100 and next(self.n.chunks(fi))[:4] == magic:
self.exefs[name] = fi
break
self.romfs = []
for p in pkgs:
if p['romfs'] < self.n.ndir:
self.romfs = list(self.n.tree(p['romfs']))
if self.romfs:
break
st = os.stat(a.nup)
self.identity = f'nup {os.path.abspath(a.nup)} {st.st_size} {int(st.st_mtime)}'
else:
self.exefs_dir, self.romfs_dir = Path(a.exefs), Path(a.romfs)
for d in (self.exefs_dir, self.romfs_dir):
if not d.is_dir():
fail(f'{d} is not a folder')
self.exefs = {name: self.exefs_dir / name for name in EXEFS_FILES if (self.exefs_dir / name).is_file()}
self.romfs = [(p.relative_to(self.romfs_dir).as_posix(), p) for p in self.romfs_dir.rglob('*') if p.is_file()]
self.identity = f'folders {self.exefs_dir.resolve()} {self.romfs_dir.resolve()} {len(self.romfs)}'
missing = [x for x in EXEFS_FILES if x not in self.exefs]
if missing:
fail(f'the ExeFS lacks {", ".join(missing)} (or holds something else under that name)')
if not self.romfs:
fail('the RomFS is empty')
def read_exefs(self, name):
return self.n.read(self.exefs[name]) if self.n else self.exefs[name].read_bytes()
def romfs_size(self, ref):
return self.n.size(ref) if self.n else ref.stat().st_size
def romfs_chunks(self, ref):
if self.n:
yield from self.n.chunks(ref)
return
with open(ref, 'rb') as f:
while b := f.read(nup.CHUNK):
yield b
def check(src):
main = src.read_exefs('main')
if main[:4] != b'NSO0':
fail('main is not an NSO module')
build = main[0x40:0x50].hex()
if build != MAIN_BUILD_ID:
fail(f'this is not game version 1.1.1: main has build {build[:8]}, the recomp supports build {MAIN_BUILD_ID[:8]}. '
'Install the 1.1.1 update and dump the game again.')
return main
# ---------------------------------------------------------------- exefs
def flat_nso(raw, name):
"""An NSO with its segments stored uncompressed (the runtime's loader reads only those); segment hashes kept."""
flags = struct.unpack_from('<I', raw, 0xC)[0]
out = bytearray(raw[:0x100])
for i, seg in enumerate(('text', 'ro', 'data')):
file_off, mem_off, size = struct.unpack_from('<III', raw, 0x10 + i * 0x10)
stored = struct.unpack_from('<I', raw, 0x60 + i * 4)[0]
data = raw[file_off:file_off + (stored if flags >> i & 1 else size)]
if flags >> i & 1:
if flags & 0x80:
try:
import zbic
except ImportError:
fail('the game\'s modules need the zbic package: pip install zbic')
data = zbic.decompress(data)
else:
import lz4.block
data = lz4.block.decompress(data, uncompressed_size=size)
if len(data) != size:
fail(f'{name}: {seg} unpacks to {len(data):#x} bytes, its header says {size:#x}')
if flags >> (3 + i) & 1 and hashlib.sha256(data).digest() != raw[0xA0 + 0x20 * i:0xC0 + 0x20 * i]:
fail(f'{name}: the {seg} segment is damaged (sha256 mismatch)')
struct.pack_into('<III', out, 0x10 + i * 0x10, len(out), mem_off, size)
struct.pack_into('<I', out, 0x60 + i * 4, size)
out += data
struct.pack_into('<I', out, 0xC, flags & ~0x87) # segments stored plainly, no ZBIC
return bytes(out)
def step_exefs(src, out):
dst = out / 'exefs'
dst.mkdir(parents=True, exist_ok=True)
for name in EXEFS_FILES:
raw = src.read_exefs(name)
data = flat_nso(raw, name) if name in MODULES else raw
(dst / name).write_bytes(data)
say(f' {name:9} {len(raw) / 1e6:6.1f} MB -> {len(data) / 1e6:6.1f} MB')
# ---------------------------------------------------------------- romfs
def step_romfs(src, out, jobs):
dst = out / 'romfs'
dst.mkdir(parents=True, exist_ok=True)
files = sorted(src.romfs, key=lambda e: e[0].encode())
total = sum(src.romfs_size(ref) for _, ref in files)
free = shutil.disk_usage(dst).free
if free < total + (1 << 30):
fail(f'{dst} needs {total / 1e9:.1f} GB free for the RomFS image, it has {free / 1e9:.1f} GB')
say(f' {len(files)} files, {total / 1e9:.1f} GB')
entries, h, pos, done, t0 = [], hashlib.sha256(), 0, 0, time.time()
part = dst / 'romfs.bin.part'
def load(e): # small files are read whole on a worker; big ones are streamed by the writer
rel, ref = e
return None if src.romfs_size(ref) > (64 << 20) else b''.join(src.romfs_chunks(ref))
with open(part, 'wb', buffering=16 << 20) as img, concurrent.futures.ThreadPoolExecutor(jobs) as ex:
batch = 256
for start in range(0, len(files), batch):
group = files[start:start + batch]
for (rel, ref), data in zip(group, ex.map(load, group)):
pad = -pos % ALIGN
if pad:
img.write(b'\0' * pad)
h.update(b'\0' * pad)
pos += pad
size = src.romfs_size(ref)
entries.append({'path': rel, 'offset': pos, 'size': size})
for chunk in ((data,) if data is not None else src.romfs_chunks(ref)):
img.write(chunk)
h.update(chunk)
pos += size
done += size
if start // batch % 40 == 0:
say(f' {done / 1e9:5.1f} of {total / 1e9:.1f} GB, {time.time() - t0:.0f} s')
part.replace(dst / 'romfs.bin')
index = {'status': 'pass', 'romfs_size': pos, 'romfs_sha256': h.hexdigest(), 'files': entries}
(dst / 'index.json').write_text(json.dumps(index), encoding='utf-8')
say(f' image {pos / 1e9:.2f} GB in {time.time() - t0:.0f} s')
# ---------------------------------------------------------------- lift
def step_lift(out, cache):
lift = cache / 'lift'
if lift.exists():
shutil.rmtree(lift)
cmd = [sys.executable, str(KIT / 'recomp' / 'gen.py'), '--exefs', str(out / 'exefs'), '--out', str(lift),
'--patches', str(KIT / 'recomp' / 'patches-v111.txt')]
if subprocess.run(cmd).returncode:
fail('the code generator failed (see above)')
for mod, old, new in LIFT_FIXES:
hits = [p for p in sorted((lift / mod).glob('*.c')) if old in p.read_text(encoding='utf-8')]
if len(hits) != 1 or hits[0].read_text(encoding='utf-8').count(old) != 1:
fail(f'a bring-up fix found its anchor {len(hits)} times in the lifted {mod}, not once')
p = hits[0]
p.write_text(p.read_text(encoding='utf-8').replace(old, new), encoding='utf-8', newline='\n')
# ---------------------------------------------------------------- compile
def sha256_file(path):
h = hashlib.sha256()
with open(path, 'rb') as f:
while b := f.read(8 << 20):
h.update(b)
return h.hexdigest()
def modules_c(lift, out, gen):
layout = json.loads((lift / 'layout.json').read_text(encoding='utf-8'))
L = ['#include "dispatch.h"', '#include "host.h"', '#include "layout.h"', '']
for m in layout:
n = m['name']
L += [f'extern const uint64_t {n}_fn_addrs[];', f'extern const GuestFn {n}_fn_ptrs[];',
f'extern const uint64_t {n}_fn_count;']
L += ['', 'const RtLayoutEntry rt_layout[] = {']
L += [f' {{"{m["name"]}", MOD_{m["name"].upper()}_BASE, MOD_{m["name"].upper()}_SIZE}},' for m in layout]
L += ['};', f'const int rt_layout_count = {len(layout)};', '', 'int rt_linked_modules(RtModule *out, int max) {',
' int n = 0;']
for m in layout:
n, u = m['name'], m['name'].upper()
L.append(f' if (n < max) out[n++] = (RtModule){{"{n}", MOD_{u}_BASE, MOD_{u}_SIZE, {n}_fn_addrs, {n}_fn_ptrs, '
f'{n}_fn_count}};')
L += [' return n;', '}', '', 'const RtFileHash rt_exefs_sha256[] = {']
L += [f' {{"{name}", "{sha256_file(out / "exefs" / name)}"}},' for name in EXEFS_FILES]
L += ['};', f'const int rt_exefs_sha256_count = {len(EXEFS_FILES)};', '',
f'const char rt_default_exefs[] = {json.dumps(str(out / "exefs"))};',
f'const char rt_default_romfs[] = {json.dumps(str(out / "romfs"))};',
f'const char rt_default_profile[] = {json.dumps(str(out / "profile"))};',
'const int rt_game_version = 111;',
'const unsigned long long rt_app_pool_bytes = 9809ull << 20; /* the Switch 2 application pool */',
'const int rt_nvn_api_version[2] = {231, 40}; /* NVN2: main asks for major 231, minor 40 or later */',
f'const char rt_port_version[] = {json.dumps(kit_version())};']
p = gen / 'modules.c'
p.write_text('\n'.join(L) + '\n', encoding='utf-8')
(gen / 'shim.c').write_text('/* Defined by the SDL window path only; this build uses the Win32 one. */\n'
'void menu_sdl_event(void *e) { (void)e; }\n', encoding='utf-8')
return p
def kit_version():
v = KIT / 'VERSION'
return v.read_text(encoding='utf-8').strip() if v.is_file() else '0.0.1-ocarina'
def pe_imports(path):
"""The DLL names a PE file imports (its import directory), lower case."""
d = Path(path).read_bytes()
pe = struct.unpack_from('<I', d, 0x3C)[0]
nsec, opt = struct.unpack_from('<H', d, pe + 6)[0], struct.unpack_from('<H', d, pe + 20)[0]
sec = pe + 24 + opt
rva = struct.unpack_from('<I', d, pe + 24 + 120)[0] # PE32+ data directory 1: imports
def off(r):
for i in range(nsec):
va, vs, raw = (struct.unpack_from('<I', d, sec + 40 * i + k)[0] for k in (12, 8, 20))
if va <= r < va + max(vs, 1):
return r - va + raw
return None
names, at = [], off(rva) if rva else None
while at is not None:
name_rva = struct.unpack_from('<I', d, at + 12)[0]
if not name_rva:
break
o = off(name_rva)
names.append(d[o:d.index(b'\0', o)].decode('ascii').lower())
at += 20
return names
def copy_dlls(exe, msys_bin, out):
seen, todo, copied = set(), [exe], []
while todo:
for name in pe_imports(todo.pop()):
src = msys_bin / name
if name in seen or name in SYSTEM_DLLS_SKIP or not src.is_file():
continue
seen.add(name)
shutil.copy2(src, out / src.name)
copied.append(src.name)
todo.append(src)
return copied
def step_compile(out, cache, msys, jobs):
lift, gen, obj = cache / 'lift', cache / 'gen', cache / 'obj'
gen.mkdir(parents=True, exist_ok=True)
obj.mkdir(parents=True, exist_ok=True)
rt = KIT / 'runtime'
clang, clangxx = msys / 'bin' / 'clang.exe', msys / 'bin' / 'clang++.exe'
env = dict(os.environ, PATH=str(msys / 'bin') + os.pathsep + os.environ.get('PATH', ''))
if subprocess.run([sys.executable, str(KIT / 'tools' / 'romfs_index.py'), '--romfs', str(out / 'romfs'),
'--out', str(gen)]).returncode:
fail('the RomFS index could not be written')
srcs = [(p, obj / f'{mod}_{p.stem}.o') for mod in ('main', 'sdk', 'subsdk0') for p in sorted((lift / mod).glob('*.c'))]
for pat in ('*.c', '*.cpp', 'platform/*.c', 'ui/*.cpp', 'third_party/imgui/*.cpp', 'third_party/imgui/backends/*.cpp'):
for p in sorted(rt.glob(pat)):
if p.stem.endswith('_sdl') or p.name == 'linux.c':
continue
srcs.append((p, obj / ('rt_' + p.relative_to(rt).as_posix().replace('/', '_').rsplit('.', 1)[0] + '.o')))
srcs += [(modules_c(lift, out, gen), obj / 'modules.o'), (gen / 'shim.c', obj / 'shim.o')]
inc = ['-I', str(rt), '-I', str(lift), '-I', str(gen), '-I', str(rt / 'third_party' / 'imgui'),
'-I', str(msys / 'include' / 'vma')]
def cc(job):
src, dst = job
cpp = src.suffix in ('.cpp', '.cxx')
# the lifted code at -O1 (its size makes -O2 slow to build), the runtime at -O2; neither may assume strict aliasing:
# the lifted code reaches guest memory through casts of one address to several types (tools/build_game.py's flags)
guest = dst.name.startswith(('main_', 'sdk_', 'subsdk0_'))
cmd = [str(clangxx if cpp else clang), '-c', '-std=gnu++17' if cpp else '-std=gnu11', '-O1' if guest else '-O2',
'-fno-strict-aliasing', '-w', *inc, '-o', str(dst), str(src)]
p = subprocess.run(cmd, capture_output=True, text=True, env=env)
return src, p.returncode, p.stderr[-1500:]
say(f' {len(srcs)} files on {jobs} threads')
t0, done, bad = time.time(), 0, []
with concurrent.futures.ThreadPoolExecutor(jobs) as ex:
for src, rc, err in ex.map(cc, srcs):
done += 1
if rc:
bad.append((src, err))
if done % 50 == 0 or done == len(srcs):
say(f' compiled {done} of {len(srcs)}, {time.time() - t0:.0f} s')
if bad:
for src, err in bad[:3]:
print(f'--- {src}\n{err}', file=sys.stderr)
fail(f'{len(bad)} files did not compile')
rsp = cache / 'link.rsp'
rsp.write_text('\n'.join('"%s"' % o.as_posix() for _, o in srcs), encoding='utf-8')
exe = out / 'ocarina.exe'
say(' linking')
p = subprocess.run([str(clangxx), '-o', str(exe), '@' + str(rsp), '-L', str(msys / 'lib'), *LINK_LIBS],
capture_output=True, text=True, env=env)
if p.returncode:
print(p.stderr[-4000:], file=sys.stderr)
fail('the link failed')
shutil.copy2(gen / 'romfs-index.bin', out / 'romfs-index.bin')
for name in ('nx2navi_xlate.exe', 'nx2navi_xlate.id'):
shutil.copy2(KIT / 'bin' / name, out / name)
say(f' ocarina.exe {exe.stat().st_size / 1e6:.0f} MB; beside it: {", ".join(copy_dlls(exe, msys / "bin", out))}')
(out / 'profile').mkdir(exist_ok=True)
# ---------------------------------------------------------------- main
def step_shaders(out):
"""Every shader of the game files into the game's shader cache and the driver's own cache, before the first start."""
cmd = [sys.executable, str(KIT / 'tools' / 'prepare_shaders.py'), str(out), '--romfs', str(out / 'romfs'),
'--exefs', str(out / 'exefs'), '--no-list', '--exe', 'ocarina.exe']
if subprocess.run(cmd).returncode:
fail('preparing the shaders failed (the lines above say why); the game still runs, compiling shaders as it '
'meets them. Run the build again to retry this step')
for seed in ('seed-programs.bin', 'seed-answers.bin'): # translated now: the shader cache holds them
(out / seed).unlink(missing_ok=True)
def keep_awake():
"""Hold off sleep for this process's life (Windows): the build runs for many minutes with no input, and a PC that
sleeps in the middle stops the compiles. The hold ends with the process."""
if os.name != 'nt':
return
try:
import ctypes
ES_CONTINUOUS, ES_SYSTEM_REQUIRED = 0x80000000, 0x00000001
ctypes.windll.kernel32.SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED)
except (OSError, AttributeError):
pass
def main():
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
ap.add_argument('--nup', help='the game as one .nup file')
ap.add_argument('--exefs', help='the game\'s exefs folder (with --romfs, instead of --nup)')
ap.add_argument('--romfs', help='the game\'s romfs folder')
ap.add_argument('--out', help='the folder for the finished game')
ap.add_argument('--check', action='store_true', help='only check the game\'s version; builds nothing')
ap.add_argument('--msys', default=r'C:\msys64\ucrt64', help='MSYS2 UCRT64 folder (default C:\\msys64\\ucrt64)')
ap.add_argument('--jobs', type=int, default=os.cpu_count() or 4, help='parallel compiles')
a = ap.parse_args()
if bool(a.nup) == bool(a.exefs or a.romfs) or (not a.nup and not (a.exefs and a.romfs)):
ap.error('give --nup, or both --exefs and --romfs')
src = Source(a)
check(src)
say('check: Ocarina of Time 1.1.1 (build e0f3ccfa)')
if a.check:
return
if not a.out:
ap.error('--out is needed to build')
msys = Path(a.msys)
for need in ('bin/clang.exe', 'bin/clang++.exe', 'bin/SDL3.dll', 'lib/libSDL3.dll.a', 'include/vma'):
if not (msys / need).exists():
fail(f'{msys / need} is missing: install MSYS2 and the packages README-BuildKit.md lists')
for mod in ('numpy', 'lz4', 'zbic'):
try:
__import__(mod)
except ImportError:
fail(f'the Python package {mod} is missing: pip install numpy lz4 zstandard zbic')
out = Path(a.out).resolve()
cache = out / 'build-cache'
cache.mkdir(parents=True, exist_ok=True)
state_path = cache / 'state.json'
state = json.loads(state_path.read_text(encoding='utf-8')) if state_path.is_file() else {}
if state.get('input') != src.identity or state.get('version') != STATE_VERSION or state.get('kit') != kit_version():
state = {'input': src.identity, 'version': STATE_VERSION, 'kit': kit_version(), 'done': []}
keep_awake()
t0 = time.time()
for name, run in (('exefs', lambda: step_exefs(src, out)), ('romfs', lambda: step_romfs(src, out, min(a.jobs, 8))),
('lift', lambda: step_lift(out, cache)), ('compile', lambda: step_compile(out, cache, msys, a.jobs)),
('shaders', lambda: step_shaders(out))):
if name in state['done']:
say(f'{name}: done before')
continue
say(f'{name}:')
t = time.time()
run()
state['done'].append(name)
state_path.write_text(json.dumps(state, indent=1), encoding='utf-8')
say(f'{name}: {time.time() - t:.0f} s')
say(f'\nfinished in {(time.time() - t0) / 60:.1f} min: {out / "ocarina.exe"}')
if __name__ == '__main__':
main()