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The loading threads feed each chunk they read to the game's stream decoder, which is where most of the decompression time goes. That call now reaches a host stream that writes straight into the game's output buffer and keeps the game's state fields and results. A stream is taken from its first chunk or left to the game; zstd_check = 1 runs both and compares the outputs. --probe-zstd checks the host streams on frames it makes itself. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>