Files
NX2navi/recomp
chrg6 f63b6796ee Decode Ocarina 1.1.1's loading streams on the host decoder, behind the same zstd_native = 1 switch.
The loading threads feed each chunk they read to the game's stream decoder, which is where most of the
decompression time goes. That call now reaches a host stream that writes straight into the game's output
buffer and keeps the game's state fields and results. A stream is taken from its first chunk or left to
the game; zstd_check = 1 runs both and compares the outputs. --probe-zstd checks the host streams on
frames it makes itself.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-09 21:21:48 -05:00
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