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The res_fixed patch sends the game's dynamic-resolution controller down its fixed path, which returns its scale with state 1 or 2. The caller makes a new scene scale only on state 0, so the menu's mode reached the scene only by chance: a mode switch in play left the scene at its old size, and a scene reload put it back at full size. The fixed path now returns state 0, and the page's scale applies every frame. Ocarina also no longer logs that DLSS needs nvngx_dlss.dll and follows render_scale, which was true only of the builds with a scene patch set. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>