mirror of
https://github.com/tangerineturtle1/NX2navi.git
synced 2026-11-15 19:19:58 -04:00
Balanced, the default, is what the earlier commits made the default. High keeps what DLSS, frame generation's HUD-less picture, FSR 1 and SMAA made after they are switched off, as before them. Low also sets, for the keys the player leaves unset: released textures keep at most 1 GiB (tex_released_mb), textures give way from 70% of the video memory budget (tex_vram_pressure) and the shared pipeline list is built at first draw (pipe_seed_boot = 0). Unsampled live textures are not dropped in any of them: that eviction left the ground see-through for good. The values come after the device profile and the low-end mode (cfg.c VRAMLOW); the row is in the Screen tab under Texture detail and takes effect after a restart. The architecture notes describe the new memory report lines. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>