mirror of
https://github.com/tangerineturtle1/NX2navi.git
synced 2026-11-15 19:19:58 -04:00
The release carried AMD's FSR 3.1 library but not nvngx_dlss.dll, so DLSS ran only where the NVIDIA driver supplied the model itself; elsewhere players had to fetch the DLL by hand. tools/make_launcher.py and tools/make_kit.py now download NVIDIA's own build from the DLSS SDK repository at a pinned tag (tools/dlss_pin.py: 310.9.1, checked against its size and SHA-256, cached), and put it in the release's bin/ with a notice naming the NVIDIA RTX SDKs License that covers it. --dlss FILE takes a copy on disk instead, --no-dlss leaves it out. tools/make_game.py copies the DLL and its notice beside the game. A different nvngx_dlss.dll the player put there is kept; the one an earlier build placed (named by the notice's sha256 line) is replaced, so a newer release can bring a newer DLSS. The compile step's key covers make_game.py and the kit version, so existing installs get the DLL with their next update. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
86 lines
4.2 KiB
Python
86 lines
4.2 KiB
Python
"""Assemble the build kit: what a player needs to build Ocarina of Time on their own PC with tools/make_game.py.
|
|
|
|
python tools/make_kit.py --xlate <dir with nx2navi_xlate.exe and .id> [--ffx amd_fidelityfx_vk.dll]
|
|
[--dlss nvngx_dlss.dll | --no-dlss] [--out build/kit] [--zip]
|
|
|
|
The kit holds this repository's runtime/, recomp/, the build tools, the shader translator built from tools/xlate,
|
|
NVIDIA's DLSS library with its notice (tools/dlss_pin.py: downloaded from NVIDIA's DLSS SDK repository and checked,
|
|
or --dlss; not with --no-dlss), AMD's FSR 3.1 library with --ffx, and README-BuildKit.md; no game code, data or
|
|
anything generated from the game. check_content runs over the folder before it is zipped.
|
|
"""
|
|
import argparse
|
|
import shutil
|
|
import sys
|
|
import zipfile
|
|
from pathlib import Path
|
|
|
|
ROOT = Path(__file__).resolve().parents[1]
|
|
NAME = 'NX2navi-BuildKit'
|
|
TOOLS = ('make_game.py', 'nup.py', 'romfs_index.py', 'check_content.py', 'hostmem.py', 'prepare_shaders.py',
|
|
'shader_census.py', 'shader_list.py', 'zstd_compat.py')
|
|
TOP = ('LICENSE', 'LICENSE-ADDITIONS', 'THIRD_PARTY_NOTICES.md', 'VERSION', 'nx2navi.ini.example')
|
|
SKIP_DIRS = {'__pycache__', '.pytest_cache'}
|
|
SKIP_SUFFIXES = {'.o', '.obj', '.pyc', '.exe', '.dll', '.a', '.lib'}
|
|
|
|
|
|
def copy_tree(src, dst):
|
|
for p in sorted(src.rglob('*')):
|
|
rel = p.relative_to(src)
|
|
if any(part in SKIP_DIRS for part in rel.parts) or p.is_dir() or p.suffix.lower() in SKIP_SUFFIXES:
|
|
continue
|
|
(dst / rel).parent.mkdir(parents=True, exist_ok=True)
|
|
shutil.copy2(p, dst / rel)
|
|
|
|
|
|
def main():
|
|
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
|
|
ap.add_argument('--xlate', type=Path, required=True, help='folder with nx2navi_xlate.exe and nx2navi_xlate.id')
|
|
ap.add_argument('--ffx', type=Path, help="AMD's signed amd_fidelityfx_vk.dll (FidelityFX SDK 1.1.4, MIT) for FSR 3.1")
|
|
ap.add_argument('--dlss', type=Path, help="NVIDIA's nvngx_dlss.dll from disk instead of downloading it from "
|
|
"NVIDIA's DLSS SDK repository")
|
|
ap.add_argument('--no-dlss', action='store_true', help='leave NVIDIA DLSS out of the kit')
|
|
ap.add_argument('--out', type=Path, default=ROOT / 'build' / 'kit')
|
|
ap.add_argument('--zip', action='store_true')
|
|
a = ap.parse_args()
|
|
sys.path.insert(0, str(ROOT / 'tools'))
|
|
import dlss_pin
|
|
dlss = None if a.no_dlss else dlss_pin.resolve(a.dlss, ROOT / 'build' / 'dl')
|
|
kit = a.out / NAME
|
|
if kit.exists():
|
|
shutil.rmtree(kit)
|
|
kit.mkdir(parents=True)
|
|
for d in ('runtime', 'recomp'):
|
|
copy_tree(ROOT / d, kit / d)
|
|
(kit / 'tools').mkdir()
|
|
for t in TOOLS:
|
|
shutil.copy2(ROOT / 'tools' / t, kit / 'tools' / t)
|
|
for t in TOP:
|
|
if (ROOT / t).is_file():
|
|
shutil.copy2(ROOT / t, kit / t)
|
|
shutil.copy2(ROOT / 'docs' / 'README-BuildKit.md', kit / 'README-BuildKit.md')
|
|
(kit / 'bin').mkdir()
|
|
for n in ('nx2navi_xlate.exe', 'nx2navi_xlate.id'):
|
|
shutil.copy2(a.xlate / n, kit / 'bin' / n)
|
|
if a.ffx: # FSR 3.1 loads it from beside the game (runtime/vk_ffx.cpp); its licence is runtime/third_party/ffx_api
|
|
shutil.copy2(a.ffx, kit / 'bin' / 'amd_fidelityfx_vk.dll')
|
|
if dlss: # DLSS: NGX loads it from beside the game (runtime/vk_dlaa.c); make_game.py copies it there
|
|
dlss_pin.place(dlss, kit / 'bin')
|
|
import check_content
|
|
bad = [f'{p.relative_to(kit)}: {m}' for p in sorted(kit.rglob('*')) if p.is_file()
|
|
for m in check_content.problems_for(p, allow_large=p.suffix in ('.exe', '.dll'))] # the translator, the DLLs
|
|
if bad:
|
|
sys.exit('check_content refuses these kit files, not zipped:\n ' + '\n '.join(bad[:20]))
|
|
size = sum(p.stat().st_size for p in kit.rglob('*') if p.is_file())
|
|
print(f'{kit}: {size / 1e6:.1f} MB')
|
|
if a.zip:
|
|
z = a.out / f'{NAME}.zip'
|
|
with zipfile.ZipFile(z, 'w', zipfile.ZIP_DEFLATED, compresslevel=9) as zf:
|
|
for p in sorted(kit.rglob('*')):
|
|
if p.is_file():
|
|
zf.write(p, Path(NAME) / p.relative_to(kit))
|
|
print(f'{z}: {z.stat().st_size / 1e6:.1f} MB')
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|