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F11 switched fullscreen whatever modifier was held, so an overlay or capture tool's Ctrl+F11 or Shift+F11 shortcut also switched the game's window. The Win32 window now ignores F11 with Ctrl or Shift held (Alt+F11 already arrives as a system key it does not handle), and the SDL window with any modifier. docs/controls.md says so. Checked: the runtime compiles; gfx_window_sdl.c passes a syntax check against the SDL3 headers. Not run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>