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NX2navi/runtime
chrg6 7b35fe7504 Let the limit on released textures follow the card's memory as well as the PC's.
The limit was a thirty-second of the installed memory, 1 GiB on a PC with 32 GB whatever its card. The game lets go of the textures of what leaves the view and takes them back when it returns: walking through a village the released ones passed 1 GiB within two or three minutes, and from then on older ones were dropped and decoded again on their way back. The limit is now also a quarter of the card's budget where the PC has an eighth of its memory to match, up to 8 GiB; the video memory and commit pressure rules still drop released textures first.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 14:57:51 -05:00
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