Files
NX2navi/docs
chrg6 8e30ad7927 Carry the button art in releases and draw the button prompts during the game build.
make_launcher.py and make_kit.py take --prompt-art (folders holding XGamepad, P5Gamepad and Keyboard_Mouse, or those
folders) and copy only the pictures pad_prompts.py reads into the release's prompt-art folder; tools/prompt_art.py
holds the art tables and that list, with no imaging packages. make_game.py's new last step, prompts, runs
pad_prompts.py on that art into the game folder's romfs-patches-* folders. Its key names everything it reads (the
RomFS, the art, the tools, the bind_ lines of nx2navi.ini, the folders being there), so it runs again only when one of
those changed, and it makes no other step run. A kit without art skips it. The launcher's Python gets fonttools and
pillow, and its jobs show a Draw the Button Prompts row when the version has art.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 08:09:26 -05:00
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2026-11-09 08:09:26 -05:00