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The stance site called page +0xf50, which the 0.10.0 line gives the water ripples above 60 fps: the second registration ends every 1.1.1 start with "registered twice", the sprint button off included. It calls +0xf30 now, and the comments say which slots the other sets hold. The set's switch is NX2NAVI_SPRINT_BUTTON_PATCH, not a name another open request uses for a set of its own. The stand-still timings count 60 Hz frames (frame_step_frames), so a toggled sprint no longer ends on a short stop at high frame rates. A press is decided at its start for its whole length: kept from the game and the sprint's when it begins in gameplay (B: while Link moves), else the game's alone, so a held B is not handed to the game half way and a B that closes the pause menu starts no sprint. A sprint switched off with the button setting does not come back by itself, Link's state is read only where the memory is readable, and the row, nx2navi.ini.example and the controls page say that B is the jump under the game's Swap Jump Controls and name the button without assuming the layout. tests\sprint_check.py covers the press latch, the menu press, 240 fps and the switch-off. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>