mirror of
https://github.com/tangerineturtle1/NX2navi.git
synced 2026-11-15 19:19:58 -04:00
The shader preparation modes and the probes return from main, and the C runtime's exit then calls the detach of every library in the process, those other programs put there included. On a player's PC a post-processing injector's Vulkan layer read a null pointer there at the end of every --warm-shaders and --prepare-shaders, four runs over three versions: each printed "variants built into the driver cache", then a FATAL, and ended with code 71, so the launcher logged a finished preparation as one that did not finish. The crash handler now ends such a process with the code its mode returned and one "exit:" line; a fault while the mode still runs, or in the executable's own code on the way out, is reported as before. A crash inside that injector's library also gets the note that the library is not part of the game. --probe-crash-exit makes the fault from an atexit handler, and tests/exit_fault_check.py checks both cases. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
753 lines
41 KiB
C
753 lines
41 KiB
C
// nx2navi.exe entry: reserves the guest address space, parses the command line and runs one mode.
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//
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// nx2navi.exe [--exefs DIR] [--romfs DIR] [--profile DIR] [--audio-device VALUE] [--monitor VALUE] <mode>
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// --audio-device VALUE play the sound on one output device: sets NX2NAVI_AUDIO_DEVICE before the settings are read, so
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// it wins over nx2navi.ini's `audio_device =`. VALUE is default (the system default device),
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// a 1-based index as --list-audio-devices prints it (devices sorted by name), or part of a device name, case-insensitive
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// --list-audio-devices print each playback device's index, name, channels and frequency, mark the system default and
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// show which device NX2NAVI_AUDIO_DEVICE picks; needs no game files
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// --monitor VALUE open the game window on one monitor: sets NX2NAVI_MONITOR before the settings are read, so it wins
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// over nx2navi.ini's `monitor =`. VALUE is auto (default), primary, a 1-based index as --list-monitors
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// prints it, or part of a monitor's name (on Windows also of its GDI device name, DISPLAY3),
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// case-insensitive. Wayland places a windowed window itself: only fullscreen opens on the monitor
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// --list-monitors print each monitor's index, name (on Windows also its GDI device name), desktop rectangle,
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// primary flag and DPI; needs no game files
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// --selftest layout, dispatch table and host-function registry; needs no game files
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// --probe-mods the mods folder scan, order and switches (mods.c); needs no game files
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// --probe-loader load and relocate the modules, check them against the measured 1.2.1 values
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// --probe-kernel, --probe-ipc, --probe-services, --probe-fs host probes
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// --probe-discord the Rich Presence IPC exchange; skips without a Discord client; no game files
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// --probe-coop the co-op codec, two sessions through a relay on 127.0.0.1 (NX2NAVI_COOP_RELAY, else its own); no game files
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// --probe-dpi the process DPI awareness (per-monitor v2) and the primary monitor's size; no game files
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// --probe-gfx-abi NVN object layouts against nvn.h's reserved sizes; needs no game files
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// --probe-nvn, --probe-nvn-tex, --probe-window, --probe-shader, --probe-vkmem, --probe-vkexec graphics probes
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// --probe-prewarm the boot's pipeline stages from the caches next to the executable, the memory each leaves and
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// what a compute pipeline's first dispatch costs; skips without recorded shaders, runs no game
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// --probe-ffx-cache one FSR 3.1 upscaling context and where its pipelines came from (the pipeline caches kept
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// across runs); skips without amd_fidelityfx_vk.dll, runs no game
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// --probe-astc the compute ASTC decoder against astc_decode_ldr; needs no game files
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// --probe-meshfb the mesh shader fallback: mesh programs drawn through VK_EXT_mesh_shader and through compute
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// passes, the pictures compared; needs no game files (mesh_fb_probe.c)
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// --probe-zstd host zstd streams (ov_zstd.c) on frames made here; needs no game files
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// --probe-input gamepad polls on a virtual gamepad, also while SDL's update takes long; needs no game files
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// --probe-movie the host movie decoders on one RomFS movie (VP9 movie::Decoder, AV1 movie::VideoDecoder); skips without game data
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// --boot run the game to the first NVN call
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// --seconds S run the game (implies --boot's start-up) until the world clock (game time since the loaded
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// save's first frame) passed S seconds, then exit 0 at that present
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// --shot PNG with --seconds: save that frame; env NX2NAVI_GPU=null|vulkan selects the back end
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// (no mode) run the game
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//
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// Also here: the runtime services the generated code calls besides rt_dispatch and rt_svc (rt_brk, rt_udf,
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// rt_ticks, the function profiler hook), logging, SHA-256, and the crash reporter (a vectored exception handler that
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// names the lifted function, the guest registers and the guest frame-pointer chain).
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#include <ctype.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "cfg.h"
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#include "coop.h"
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#include "coop_game.h"
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#include "host.h"
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#include "logq.h"
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#include "prof.h"
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#include "platform/platform.h"
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#include "sha256.h"
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#define MAX_MODULES 16
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// ---- logging, tracing, hashing
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unsigned rt_trace;
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// Log file. A game run whose stderr is not a file already (started from Explorer, a shortcut or a console) also
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// writes its log to logs\nx2navi.log next to nx2navi.exe, so a player has one to attach to a report; run_game.py and
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// `2> file` keep their own file. Each start moves the earlier logs to nx2navi.1.log .. nx2navi.4.log. A file stops at 64 MiB
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// (NX2NAVI_TRACE can write that much). Lines from before log_open wait in a static buffer: mem_init runs first so that
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// nothing else lands in the guest address space, and an earlier open would put the CRT's heap there.
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#define LOG_KEEP 5
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#define LOG_CAP (64ull << 20)
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enum { LOG_EARLY, LOG_FILE, LOG_OFF };
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static int g_log_state;
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static PlatAppend *g_log_file;
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static char g_log_path[PLAT_PATH_MAX * 3];
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static char g_log_early[32768];
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static size_t g_log_early_n;
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static uint64_t g_log_bytes;
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// The log's destinations. logq.c calls it: from the log thread in a game run, else from the thread that logs.
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static void log_sink(const char *p, size_t n) {
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fwrite(p, 1, n, stderr);
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if (__atomic_load_n(&g_log_state, __ATOMIC_ACQUIRE) != LOG_FILE) return;
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uint64_t at = __atomic_fetch_add(&g_log_bytes, n, __ATOMIC_RELAXED);
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if (at + n <= LOG_CAP) {
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plat_append_write(g_log_file, p, n);
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} else if (at <= LOG_CAP) { // the first write past the cap says so, once
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static const char cut[] = "[host] log: the file reached 64 MiB, the rest of this run goes to stderr only\n";
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plat_append_write(g_log_file, cut, sizeof cut - 1);
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}
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}
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void rt_log_sync(void) { logq_sync(); }
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void rt_log_raw(const char *p, size_t n) {
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if (__atomic_load_n(&g_log_state, __ATOMIC_ACQUIRE) == LOG_EARLY) {
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fwrite(p, 1, n, stderr);
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size_t at = __atomic_fetch_add(&g_log_early_n, n, __ATOMIC_RELAXED);
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if (at + n <= sizeof g_log_early) memcpy(g_log_early + at, p, n);
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return;
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}
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logq_write(p, n);
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}
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void rt_vlogf(const char *fmt, va_list ap) {
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char buf[2048];
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int n = vsnprintf(buf, sizeof buf, fmt, ap);
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if (n > 0) rt_log_raw(buf, n < (int)sizeof buf ? (size_t)n : sizeof buf - 1);
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}
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void rt_logf(const char *fmt, ...) {
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va_list ap;
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va_start(ap, fmt);
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rt_vlogf(fmt, ap);
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va_end(ap);
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}
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void rt_log(const char *fmt, ...) {
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char buf[2048];
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int n = snprintf(buf, sizeof buf, "[host] ");
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va_list ap;
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va_start(ap, fmt);
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int k = vsnprintf(buf + n, sizeof buf - n - 1, fmt, ap);
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va_end(ap);
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n = k < 0 ? n : n + k < (int)sizeof buf - 1 ? n + k : (int)sizeof buf - 2;
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buf[n++] = '\n';
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rt_log_raw(buf, n);
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}
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const char *rt_log_path(void) {
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return __atomic_load_n(&g_log_state, __ATOMIC_ACQUIRE) == LOG_FILE ? g_log_path : NULL;
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}
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// Opens the log file for a game run (game = 1) and writes the buffered lines to it; anything else drops them. Runs on
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// the main thread before the boot starts other threads.
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static void log_open(int game) {
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logq_init(log_sink);
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char dir[PLAT_PATH_MAX * 3], from[PLAT_PATH_MAX * 3 + 16], to[PLAT_PATH_MAX * 3 + 16];
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char *cut = NULL;
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if (game && !plat_stderr_path(dir, sizeof dir) && plat_exe_path(dir, sizeof dir)) {
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cut = plat_last_sep(dir);
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char *f = strrchr(dir, '/');
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if (f > cut) cut = f;
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}
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if (cut && (size_t)(cut - dir) + sizeof "/logs" <= sizeof dir) {
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strcpy(cut, "/logs");
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plat_file_mkdir_p(dir);
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for (int i = LOG_KEEP - 1; i > 0; i--) { // nx2navi.3.log -> nx2navi.4.log, ..., nx2navi.log -> nx2navi.1.log
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if (i > 1) snprintf(from, sizeof from, "%s/nx2navi.%d.log", dir, i - 1);
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else snprintf(from, sizeof from, "%s/nx2navi.log", dir);
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snprintf(to, sizeof to, "%s/nx2navi.%d.log", dir, i);
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if (plat_file_exists(from)) plat_file_replace(from, to, 1);
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}
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snprintf(g_log_path, sizeof g_log_path, "%s/nx2navi.log", dir);
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g_log_file = plat_append_open(g_log_path);
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}
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if (!g_log_file) {
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__atomic_store_n(&g_log_state, LOG_OFF, __ATOMIC_RELEASE);
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} else {
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size_t n = __atomic_load_n(&g_log_early_n, __ATOMIC_RELAXED);
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if (n > sizeof g_log_early) n = sizeof g_log_early;
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plat_append_write(g_log_file, g_log_early, n);
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g_log_bytes = n;
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__atomic_store_n(&g_log_state, LOG_FILE, __ATOMIC_RELEASE);
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rt_log("log: %s", g_log_path);
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}
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// A game run writes its log from the log thread (logq.c), whether the lines go to a log file or to stderr alone.
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const char *e = cfg_get("NX2NAVI_LOG_ASYNC");
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if (!game || (e && !strcmp(e, "0"))) return;
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plat_exit_hook = rt_log_sync;
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if (logq_async()) rt_log("log: lines are written by a thread of their own (NX2NAVI_LOG_ASYNC)");
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else rt_log("log: no log thread; every line is written by the thread that logs it");
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}
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static void parse_trace(void) {
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const char *e = cfg_get("NX2NAVI_TRACE"); // no default: nothing is traced when unset
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if (!e) return;
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static const struct { const char *name; unsigned bit; } names[] = {
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{"svc", RT_TRACE_SVC}, {"host", RT_TRACE_HOSTCALL}, {"ipc", RT_TRACE_IPC}, {"fs", RT_TRACE_FS},
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{"gfx", RT_TRACE_GFX}, {"perf", RT_TRACE_PERF}, {"sched", RT_TRACE_SCHED}, {"audio", RT_TRACE_AUDIO},
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{"present", RT_TRACE_PRESENT}, {"coop", RT_TRACE_COOP}, {"all", ~0u}};
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for (const char *p = e; *p;) {
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size_t n = strcspn(p, ",");
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int known = 0;
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for (unsigned i = 0; i < sizeof names / sizeof *names; i++)
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if (strlen(names[i].name) == n && !strncmp(p, names[i].name, n)) rt_trace |= names[i].bit, known = 1;
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if (!known && n) rt_log("NX2NAVI_TRACE: unknown item '%.*s' (svc, host, ipc, fs, gfx, perf, sched, audio, present, coop, all)", (int)n, p);
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p += n + (p[n] == ',');
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}
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}
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void rt_sha256(const void *p, size_t n, uint8_t out[32]) { sha256(p, n, out); }
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// ---- configuration
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static RtConfig cfg;
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const RtConfig *rt_config(void) { return &cfg; }
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// ---- runtime services the generated code calls (cpu.h)
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volatile int g_fnprof = 0; // resolution.c switches it on until the game sets its render size (res_fn_hit)
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void fnprof_hit(uint64_t addr, uint64_t lr, uint64_t x0) { (void)lr, res_fn_hit(addr, x0); }
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void rt_brk(Cpu *c, uint32_t imm, uint64_t pc) {
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char at[128], lr[128];
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rt_fatal("brk #%#x at %s (lr %s)", imm, ldr_describe(pc, at, sizeof at), ldr_describe(c->x[30], lr, sizeof lr));
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}
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void rt_udf(Cpu *c, uint64_t pc) {
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char at[128], lr[128], d[128];
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rt_logf("udf at %s (lr %s)\n", ldr_describe(pc, at, sizeof at), ldr_describe(c->x[30], lr, sizeof lr));
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for (int i = 0; i < 31; i++) rt_logf(" x%-2d %016llx%s", i, (unsigned long long)c->x[i], i % 4 == 3 ? "\n" : "");
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rt_logf(" sp %016llx\n pc %016llx\n", (unsigned long long)c->sp, (unsigned long long)c->pc);
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uint64_t fp = c->x[29];
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for (int n = 0; n < 32 && fp && !(fp & 7) && plat_mem_readable(fp, 16); n++) {
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uint64_t next = LD64(fp), link = LD64(fp + 8);
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rt_logf(" guest frame %2d: %s\n", n, ldr_describe(link, d, sizeof d));
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if (next <= fp || next - fp > (64u << 20)) break;
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fp = next;
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}
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rt_fatal("undefined instruction at %s (lr %s)", ldr_describe(pc, at, sizeof at),
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ldr_describe(c->x[30], lr, sizeof lr));
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}
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// CNTPCT_EL0: the Switch counter runs at 19.2 MHz. The scale is set before main, so no thread reads it half written.
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static PlatScale tick_scale;
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__attribute__((constructor)) static void tick_scale_init(void) { tick_scale = plat_scale(19200000u, plat_counter_hz()); }
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uint64_t rt_ticks(void) { return plat_scaled(tick_scale, plat_counter()); }
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// ---- crash reporter
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typedef struct { uintptr_t host; uint64_t guest; } FnRev;
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static FnRev *fn_rev;
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static uint64_t fn_rev_n;
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static int by_host(const void *a, const void *b) {
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uintptr_t x = ((const FnRev *)a)->host, y = ((const FnRev *)b)->host;
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return x < y ? -1 : x > y;
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}
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// The lifted function that contains a host code address, by the nearest function start below it; 0 outside the lifted
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// code.
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static uint64_t lifted_function(uintptr_t rip) {
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if (!fn_rev) {
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static RtModule mods[MAX_MODULES];
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int n = rt_linked_modules(mods, MAX_MODULES);
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uint64_t total = 0;
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for (int i = 0; i < n; i++) total += mods[i].count;
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fn_rev = malloc((total ? total : 1) * sizeof *fn_rev);
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if (!fn_rev) return 0;
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for (int i = 0; i < n; i++)
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for (uint64_t k = 0; k < mods[i].count; k++)
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fn_rev[fn_rev_n++] = (FnRev){(uintptr_t)mods[i].fns[k], mods[i].addrs[k]};
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qsort(fn_rev, fn_rev_n, sizeof *fn_rev, by_host);
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}
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// The lifted code is one range with the host code outside it (kernel.c ap_init checks that); an address above the
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// last function start is taken for host code, which costs only the last function's body.
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if (!fn_rev_n || rip > fn_rev[fn_rev_n - 1].host) return 0;
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uint64_t lo = 0, hi = fn_rev_n;
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while (lo < hi) {
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uint64_t mid = (lo + hi) / 2;
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if (fn_rev[mid].host <= rip) lo = mid + 1;
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else hi = mid;
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}
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return lo ? fn_rev[lo - 1].guest : 0;
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}
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static int readable(uint64_t a, uint64_t n) { return plat_mem_readable(a, n); }
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// A module another program put into the game's process: the Vulkan layer or the hook of a recorder, an overlay, a
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// capture tool or a post-processing injector, by the words such files carry in their names. A crash inside one is that
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// program's: one report was an access violation in a recorder's layer the moment the present mode changed and the
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// swapchain was made again, another an injector's layer reading a null pointer at the end of every shader
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// preparation.
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static int foreign_hook(const char *module) {
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char low[160];
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size_t n = 0;
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for (; module && module[n] && n < sizeof low - 1; n++) low[n] = (char)tolower((unsigned char)module[n]);
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low[n] = 0;
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return strstr(low, "vk_layer") || strstr(low, "hook") || strstr(low, "overlay") || strstr(low, "reshade");
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}
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// Set when main_run has returned: the mode's work is done and saved, and all that still runs is the C runtime's exit
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// and, inside ExitProcess, the detach call of every library in the process, the graphics driver's and those other
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// programs put there. A fault in one of them is not a failure of the run. On one PC an injector's Vulkan layer faulted
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// in its detach at the end of every `--warm-shaders` and `--prepare-shaders` (four runs over three versions): each
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// wrote a FATAL after "variants built into the driver cache" and ended with code 71, so the launcher took a finished
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// preparation for one that failed. crash_handler ends such a process with the code its mode returned. A fault in this
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// executable's own code on the way out (an atexit handler) is still reported.
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static volatile int32_t mode_done;
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static int mode_rc;
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static void crash_handler(const PlatCrash *x) {
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static volatile int32_t busy;
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if (plat_xchg32(&busy, 1)) plat_exit(71);
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if (__atomic_load_n(&mode_done, __ATOMIC_ACQUIRE) && x->module) {
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rt_log("exit: %s (%#x) in %s while the process was ending, after its work was done and saved%s: the run ends "
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"with its own code %d", x->what, x->code, *x->module ? x->module : "code outside every module",
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foreign_hook(x->module) ? " (that library is not part of the game: another program put it there)" : "",
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mode_rc);
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plat_exit(mode_rc);
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}
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rt_log_sync(); // the lines before the crash, then the report, each written as it is made
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char d[160];
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uintptr_t rip = x->rip;
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rt_logf("FATAL: %s (%#x) at host %p (", x->what, x->code, (void *)rip);
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if (x->module && !*x->module) rt_logf("outside every module)");
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else rt_logf("%s+%#llx)", x->module ? x->module : "nx2navi", (unsigned long long)x->offset);
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if (x->access >= 0)
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rt_logf(", %s address %#llx", x->access == 1 ? "writing" : x->access == 8 ? "executing" : "reading",
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(unsigned long long)x->addr);
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rt_log_raw("\n", 1);
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if (foreign_hook(x->module))
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rt_logf(" %s is not part of the game: a recording, overlay or capture program put it into the game. Close that "
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"program or turn off its Vulkan capture, then start the game again\n", x->module);
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// what the thread was doing (a pipeline build names its shaders): the stderr note crash_veh writes misses the log
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const char *note = plat_crash_context_get();
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if (note) rt_logf(" the thread was %s\n", note);
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uint64_t f = x->module ? 0 : lifted_function(rip);
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if (f) rt_logf(" in lifted function f_%llx = %s\n", (unsigned long long)f, ldr_describe(f, d, sizeof d));
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// abort and invalid parameter: where the host code called it; a fault in another module: the host calls that led
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// into it
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uintptr_t exe = plat_exe_base();
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for (int i = 0; i < x->nframes; i++) {
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uint64_t g = lifted_function(x->frames[i]);
|
|
rt_logf(" host frame %2d: nx2navi+%#llx", i, (unsigned long long)(x->frames[i] - exe));
|
|
if (g) rt_logf(" in lifted function f_%llx", (unsigned long long)g);
|
|
rt_log_raw("\n", 1);
|
|
}
|
|
Cpu *c = kern_cpu();
|
|
if (c) {
|
|
for (int i = 0; i < 31; i++)
|
|
rt_logf(" x%-2d %016llx%s", i, (unsigned long long)c->x[i], i % 4 == 3 ? "\n" : "");
|
|
rt_logf(" sp %016llx\n pc %016llx lr %s\n", (unsigned long long)c->sp, (unsigned long long)c->pc,
|
|
ldr_describe(c->x[30], d, sizeof d));
|
|
uint64_t fp = c->x[29];
|
|
for (int n = 0; n < 32 && fp && !(fp & 7) && plat_mem_readable(fp, 16); n++) {
|
|
uint64_t next = LD64(fp), lr = LD64(fp + 8);
|
|
rt_logf(" guest frame %2d: %s\n", n, ldr_describe(lr, d, sizeof d));
|
|
if (next <= fp || next - fp > (64u << 20)) break;
|
|
fp = next;
|
|
}
|
|
} else {
|
|
rt_logf(" not on a guest thread\n");
|
|
}
|
|
rt_fatal_notes(); // the card, its driver and the memory settings in effect (vk_device.c fatal_note)
|
|
kern_free_cores_note();
|
|
fs_save_crash_wait(); // a save the game already reported as done finishes first (bounded; fs_host.c)
|
|
rtss_limit_restore(); // after the report: RivaTuner Statistics Server's profile as it was
|
|
fflush(stderr);
|
|
prof_sampler_write(); // NX2NAVI_PROFILE: what was sampled until the crash (it gives up after 2 s if the sampler hangs)
|
|
plat_exit(71);
|
|
}
|
|
|
|
// ---- self-test: layout, dispatch table, host-function registry, without game files
|
|
static int failures;
|
|
#define CHECK(cond, ...) do { if (!(cond)) { failures++; printf(" FAIL: " __VA_ARGS__); putchar('\n'); } } while (0)
|
|
|
|
static double now_s(void) { return (double)plat_now_ns() / 1e9; }
|
|
|
|
static volatile int host_probe_hits;
|
|
static void host_probe(Cpu *c) { host_probe_hits++; c->x[0] = 42; }
|
|
|
|
// The instruction set build_game.py --cpu compiled for: v3 (AVX2/FMA/BMI2, the default) or v2 (SSE4.2/POPCNT).
|
|
#ifndef RT_CPU_LEVEL
|
|
#define RT_CPU_LEVEL 3
|
|
#endif
|
|
|
|
static void check_cpu(void) {
|
|
__builtin_cpu_init();
|
|
#if RT_CPU_LEVEL >= 3
|
|
int ok = __builtin_cpu_supports("avx2") && __builtin_cpu_supports("fma") && __builtin_cpu_supports("bmi2");
|
|
printf("cpu: x86-64-v3 (AVX2, FMA, BMI2) %s\n", ok ? "present" : "MISSING");
|
|
CHECK(ok, "the lifted code is built for x86-64-v3");
|
|
#else
|
|
int ok = __builtin_cpu_supports("sse4.2") && __builtin_cpu_supports("popcnt");
|
|
printf("cpu: x86-64-v2 (SSE4.2, POPCNT) %s\n", ok ? "present" : "MISSING");
|
|
CHECK(ok, "the lifted code is built for x86-64-v2");
|
|
#endif
|
|
}
|
|
|
|
// Layout: ascending, no overlap, below 2^39, and inside the window mem_init reserved.
|
|
static void check_layout(void) {
|
|
const RtLayoutEntry *lay = rt_layout;
|
|
int n = rt_layout_count;
|
|
printf("layout: %d modules\n", n);
|
|
for (int i = 0; i < n; i++) {
|
|
printf(" %-8s base %#llx size %#10llx end %#llx\n", lay[i].name, (unsigned long long)lay[i].base,
|
|
(unsigned long long)lay[i].size, (unsigned long long)(lay[i].base + lay[i].size));
|
|
CHECK(lay[i].size > 0, "%s has size 0", lay[i].name);
|
|
CHECK(lay[i].base % 0x10000 == 0, "%s base is not 64 KiB aligned", lay[i].name);
|
|
CHECK(lay[i].base + lay[i].size <= RT_KERNEL_BASE, "%s reaches into the kernel region", lay[i].name);
|
|
if (i) {
|
|
CHECK(lay[i].base > lay[i - 1].base, "%s base is not above %s", lay[i].name, lay[i - 1].name);
|
|
CHECK(lay[i - 1].base + lay[i - 1].size <= lay[i].base, "%s overlaps %s", lay[i - 1].name, lay[i].name);
|
|
}
|
|
uint64_t end;
|
|
int ours = plat_mem_state(lay[i].base, lay[i].base + 1, &end) == PLAT_MEM_RESERVED;
|
|
CHECK(ours, "%s is not inside the reserved module window", lay[i].name);
|
|
}
|
|
const RtGuestLayout *g = mem_layout();
|
|
printf("guest memory: aslr %#llx+%#llx stack %#llx heap %#llx alias %#llx+%#llx kernel %#llx host functions %#llx\n",
|
|
(unsigned long long)g->aslr.base, (unsigned long long)g->aslr.size, (unsigned long long)g->stack.base,
|
|
(unsigned long long)g->heap.base, (unsigned long long)g->alias.base, (unsigned long long)g->alias.size,
|
|
(unsigned long long)g->kernel.base, (unsigned long long)g->hostfn.base);
|
|
CHECK(g->alias.base + g->alias.size <= lay[0].base && g->heap.base + g->heap.size <= g->alias.base,
|
|
"guest regions overlap");
|
|
}
|
|
|
|
// Every function start dispatches to its own function. The word after a start (unless that is a start too), a
|
|
// misaligned address and the word below the module dispatch to nothing.
|
|
static void check_modules(const RtModule *mods, int n) {
|
|
uint64_t total = 0;
|
|
for (int i = 0; i < n; i++) {
|
|
const RtModule *m = &mods[i];
|
|
const RtLayoutEntry *l = NULL;
|
|
for (int k = 0; k < rt_layout_count; k++)
|
|
if (!strcmp(rt_layout[k].name, m->name)) l = &rt_layout[k];
|
|
CHECK(l && l->base == m->base && l->size == m->size, "%s: linked base/size differ from the layout", m->name);
|
|
|
|
uint64_t bad = 0, bad_neg = 0;
|
|
for (uint64_t k = 0; k < m->count; k++) {
|
|
uint64_t a = m->addrs[k];
|
|
if (rt_dispatch_lookup(a) != m->fns[k] && bad++ < 5)
|
|
printf(" FAIL: %s_fn_addrs[%llu] %#llx does not dispatch to its function\n", m->name,
|
|
(unsigned long long)k, (unsigned long long)a);
|
|
int next_is_start = k + 1 < m->count && m->addrs[k + 1] == a + 4;
|
|
if ((!next_is_start && rt_dispatch_lookup(a + 4)) || rt_dispatch_lookup(a + 2)) bad_neg++;
|
|
}
|
|
if (rt_dispatch_lookup(m->base - 4)) bad_neg++;
|
|
failures += bad > 0;
|
|
CHECK(!bad_neg, "%s: %llu addresses that are not function starts dispatch to a function", m->name,
|
|
(unsigned long long)bad_neg);
|
|
uint64_t lo = m->count ? m->addrs[0] : 0, hi = m->count ? m->addrs[m->count - 1] : 0;
|
|
printf(" %-8s %8llu functions, first %#llx, last %#llx: %s\n", m->name, (unsigned long long)m->count,
|
|
(unsigned long long)lo, (unsigned long long)hi, bad || bad_neg ? "FAIL" : "ok");
|
|
total += m->count;
|
|
}
|
|
printf(" total %8llu functions\n", (unsigned long long)total);
|
|
}
|
|
|
|
static void bench(const RtModule *mods, int n) {
|
|
uint64_t total = 0, sink = 0;
|
|
double t0 = now_s();
|
|
for (int i = 0; i < n; i++) {
|
|
for (uint64_t k = 0; k < mods[i].count; k++) sink += (uintptr_t)rt_dispatch_lookup(mods[i].addrs[k]);
|
|
total += mods[i].count;
|
|
}
|
|
double dt = now_s() - t0;
|
|
__asm__ volatile("" ::"r"(sink));
|
|
if (total) printf("lookup: %.1f ns per function start (address order)\n", dt * 1e9 / (double)total);
|
|
}
|
|
|
|
// Memory SVCs without modules: heap, physical memory in the alias region, a stack move, QueryMemory, GetInfo.
|
|
static void check_memory(void) {
|
|
const RtGuestLayout *g = mem_layout();
|
|
RtMemoryInfo q;
|
|
uint64_t heap = 0, v = 0;
|
|
int before = failures;
|
|
CHECK(mem_set_heap_size(0x400000, &heap) == 0 && heap == g->heap.base, "SetHeapSize 4 MiB");
|
|
memset((void *)(uintptr_t)heap, 0xAB, 0x400000);
|
|
mem_query(heap + 0x1000, &q);
|
|
CHECK(q.base == heap && q.size == 0x400000 && q.state == 5 && q.perm == 3, "QueryMemory on the heap");
|
|
CHECK(mem_set_heap_size(0x300000, &heap) != 0, "SetHeapSize accepts a size that is not a 2 MiB multiple");
|
|
|
|
uint64_t a = g->alias.base + 0x100000;
|
|
CHECK(mem_map_physical(a, 0x10000) == 0, "MapPhysicalMemory");
|
|
ST64(a + 0x8000, 0x1234);
|
|
CHECK(mem_map_physical(a - 0x4000, 0x20000) == 0 && LD64(a + 0x8000) == 0x1234,
|
|
"MapPhysicalMemory over a mapped range lost its contents");
|
|
mem_query(a, &q);
|
|
CHECK(q.base == a - 0x4000 && q.size == 0x20000 && q.state == 5, "QueryMemory on mapped alias pages");
|
|
mem_info(7, &v);
|
|
CHECK(v == 0x400000 + 0x20000, "GetInfo 7 (used memory) %#llx", (unsigned long long)v);
|
|
|
|
uint64_t stack = g->stack.base + 0x100000;
|
|
ST64(a + 8, 0x99);
|
|
CHECK(mem_map(stack, a, 0x4000) == 0 && LD64(stack + 8) == 0x99, "MapMemory alias -> stack did not copy");
|
|
ST64(stack + 0x10, 0x5678);
|
|
mem_query(stack, &q);
|
|
CHECK(q.base == stack && q.size == 0x4000 && q.state == 0xB, "QueryMemory on a moved stack");
|
|
mem_query(a, &q);
|
|
CHECK(q.base == a && q.state == 5 && q.perm == 0, "QueryMemory on a moved stack's source");
|
|
CHECK(mem_unmap_physical(a, 0x4000) != 0, "UnmapPhysicalMemory under a moved stack");
|
|
CHECK(mem_unmap(stack, a, 0x4000) == 0 && LD64(a + 0x10) == 0x5678, "UnmapMemory did not copy the stack back");
|
|
|
|
CHECK(mem_unmap_physical(a - 0x4000, 0x20000) == 0, "UnmapPhysicalMemory");
|
|
mem_query(a, &q);
|
|
CHECK(q.state == 0 && q.base == g->alias.base && q.size == g->alias.size, "QueryMemory on the free alias region");
|
|
CHECK(mem_map_physical(a, 0x1000) == 0 && LD64(a + 0x10) == 0 && mem_unmap_physical(a, 0x1000) == 0,
|
|
"remapped physical memory is not zeroed");
|
|
// One page more than the whole pool (GetInfo 6), so the request is over the limit whatever the title's pool is.
|
|
mem_info(6, &v);
|
|
CHECK(mem_map_physical(a, ((v + 0xFFFull) & ~0xFFFull) + 0x1000) == 0x10801,
|
|
"MapPhysicalMemory beyond the pool is not LimitReached");
|
|
mem_query(RT_HOSTFN_BASE + 0x40, &q);
|
|
CHECK(q.state == 0x10 && q.base == RT_HOSTFN_BASE, "QueryMemory on the host-function window");
|
|
mem_query(g->alias.base + g->alias.size + 0x1000, &q);
|
|
CHECK(q.state == 3 && q.base == g->alias.base + g->alias.size, "QueryMemory on host memory");
|
|
CHECK(mem_set_heap_size(0, &heap) == 0, "SetHeapSize 0");
|
|
printf("memory: heap, physical memory, stack move, QueryMemory, GetInfo: %s\n", failures > before ? "FAIL" : "ok");
|
|
}
|
|
|
|
static int selftest(void) {
|
|
static RtModule mods[MAX_MODULES];
|
|
int n = rt_linked_modules(mods, MAX_MODULES);
|
|
|
|
check_cpu();
|
|
check_layout();
|
|
uint64_t probe = hostfn_register("<selftest probe>", host_probe);
|
|
|
|
double t0 = now_s();
|
|
hostfn_seal();
|
|
double dt = now_s() - t0;
|
|
RtDispatchStats s = rt_dispatch_stats();
|
|
printf("dispatch: %d modules linked, table covers %#llx-%#llx: %llu slots, %.1f MiB reserved, built in %.0f ms\n",
|
|
n, (unsigned long long)s.lo, (unsigned long long)s.hi, (unsigned long long)s.slots,
|
|
(double)s.table_bytes / (1 << 20), dt * 1e3);
|
|
check_modules(mods, n);
|
|
CHECK(s.functions > 0, "no functions linked");
|
|
Cpu *c = plat_aligned_alloc(sizeof(Cpu), 64);
|
|
memset(c, 0, sizeof *c);
|
|
uint64_t r = rt_call(c, probe, 1, (uint64_t)7);
|
|
CHECK(rt_dispatch_lookup(probe) && r == 42 && host_probe_hits == 1 && c->x[30] == 0,
|
|
"a registered host function does not dispatch through rt_call");
|
|
CHECK(!rt_dispatch_lookup(probe + 16), "an unregistered host-function address dispatches");
|
|
CHECK(rt_dispatch_lookup(RT_RET_HOST), "the rt_call return sentinel is not registered");
|
|
plat_aligned_free(c);
|
|
bench(mods, n);
|
|
|
|
void *k1 = mem_kernel_alloc(0x200, 16), *k2 = mem_kernel_alloc(0x2000, 0x1000);
|
|
CHECK((uintptr_t)k1 - RT_KERNEL_BASE < RT_KERNEL_SIZE && !((uintptr_t)k2 & 0xFFF) && k1 != k2,
|
|
"kernel-region allocation");
|
|
mem_kernel_free(k1, 0x200);
|
|
CHECK(mem_kernel_alloc(0x200, 16) == k1, "a freed kernel-region block is not reused");
|
|
check_memory();
|
|
failures += vk_pipeline_spirv_selftest();
|
|
|
|
float used, total, proc;
|
|
plat_mem_info(&used, &total, &proc);
|
|
if (proc >= 0) printf("process: working set %.0f MiB\n", proc);
|
|
printf("selftest: %s (%d failures)\n", failures ? "FAILED" : "passed", failures);
|
|
return failures ? 1 : 0;
|
|
}
|
|
|
|
// --probe-crash-call and --probe-crash-null crash on purpose, to check the report of a fault outside this executable.
|
|
// call: strlen in the C runtime library (ucrtbase.dll, libc.so.6) reads address 8, the way a driver faults inside a
|
|
// call the host made; the report names the library and the host frames that called it. null: a call through a null
|
|
// function pointer, which leaves rip at 0, outside every module. Both end with exit code 71 and a FATAL line in the
|
|
// log.
|
|
static size_t (*volatile probe_strlen)(const char *) = strlen;
|
|
static void (*volatile probe_null)(void);
|
|
|
|
static int probe_crash(int null) {
|
|
if (null) probe_null();
|
|
else printf("%zu\n", probe_strlen((const char *)(uintptr_t)8));
|
|
printf("probe-crash: still running, the crash did not happen\n");
|
|
return 1;
|
|
}
|
|
|
|
// --probe-crash-exit: the fault of --probe-crash-call, made by an atexit handler after the mode has returned, the way
|
|
// a library another program put into the process faults in its detach. The process must end with the mode's own code
|
|
// (PROBE_EXIT_CODE) and an "exit:" line, with no FATAL (mode_done, crash_handler). tests/exit_fault_check.py runs it.
|
|
#define PROBE_EXIT_CODE 3
|
|
static void probe_exit_fault(void) { printf("%zu\n", probe_strlen((const char *)(uintptr_t)8)); }
|
|
|
|
static int probe_crash_exit(void) {
|
|
atexit(probe_exit_fault);
|
|
printf("probe-crash-exit: returning %d; a library then faults while the process ends\n", PROBE_EXIT_CODE);
|
|
return PROBE_EXIT_CODE;
|
|
}
|
|
|
|
static int usage(const char *argv0) {
|
|
fprintf(stderr, "usage: %s [--exefs DIR] [--romfs DIR] [--profile DIR] [--audio-device VALUE] [--monitor VALUE] [--list-audio-devices | --list-monitors | --selftest | --probe-loader | "
|
|
"--probe-cfg | --probe-dpi | --probe-mods | --probe-kernel | --probe-ipc | --probe-services | --probe-fs | --probe-gfx-abi | "
|
|
"--probe-nvn | --probe-nvn-tex | --probe-window | --probe-shader | --probe-vkmem | "
|
|
"--probe-vkexec | --probe-meshfb | --probe-astc | --probe-zstd | --probe-input | --probe-movie | --probe-crash-call | --probe-crash-null | --probe-crash-exit | --probe-discord | --probe-coop | "
|
|
"--prepare-shaders | --warm-shaders | --prepare-pipelines | --probe-prewarm | --probe-buildgate | --probe-ffx-cache | --probe-memneed | --probe-devlost | --boot |--seconds S [--shot PNG]]\n", argv0);
|
|
return 2;
|
|
}
|
|
|
|
// Paths for a copied folder (tools/package_build.py). Per path: NX2NAVI_EXEFS, NX2NAVI_ROMFS, NX2NAVI_PROFILE_DIR, else the
|
|
// folder next to nx2navi.exe (exefs with main.npdm, romfs with romfs.bin, any profile folder) if it is there, else the
|
|
// path baked in at build time. A relative value is relative to nx2navi.exe's folder.
|
|
static char pp_exefs[PLAT_PATH_MAX * 2], pp_romfs[PLAT_PATH_MAX * 2], pp_profile[PLAT_PATH_MAX * 2];
|
|
|
|
static const char *portable_path(const char *dir, const char *var, const char *sub, const char *must, char *out, size_t cap,
|
|
const char *fallback) {
|
|
const char *e = cfg_get(var);
|
|
if (e && *e) {
|
|
int abs_path = e[0] == '\\' || e[0] == '/' || e[1] == ':';
|
|
if (abs_path) snprintf(out, cap, "%s", e);
|
|
else snprintf(out, cap, "%s/%s", dir, e);
|
|
return out;
|
|
}
|
|
char probe[PLAT_PATH_MAX * 3];
|
|
snprintf(out, cap, "%s/%s", dir, sub);
|
|
if (!must) return plat_dir_exists(out) ? out : fallback; // the folder itself is the sign
|
|
snprintf(probe, sizeof probe, "%s/%s", out, must);
|
|
return plat_file_exists(probe) ? out : fallback;
|
|
}
|
|
|
|
static void portable_paths(RtConfig *c) {
|
|
char exe[PLAT_PATH_MAX * 2];
|
|
int n = plat_exe_path(exe, sizeof exe);
|
|
char *cut = n && n < sizeof exe ? plat_last_sep(exe) : NULL;
|
|
if (!cut) return;
|
|
*cut = 0;
|
|
c->exefs = portable_path(exe, "NX2NAVI_EXEFS", "exefs", "main.npdm", pp_exefs, sizeof pp_exefs, c->exefs);
|
|
c->romfs = portable_path(exe, "NX2NAVI_ROMFS", "romfs", "romfs.bin", pp_romfs, sizeof pp_romfs, c->romfs);
|
|
c->profile = portable_path(exe, "NX2NAVI_PROFILE_DIR", "profile", NULL, pp_profile, sizeof pp_profile, c->profile);
|
|
}
|
|
|
|
static int main_run(int argc, char **argv);
|
|
|
|
// A game run never comes back here: it ends in plat_exit (boot.c, gfx_present.c). Every other mode returns its code.
|
|
int main(int argc, char **argv) {
|
|
mode_rc = main_run(argc, argv);
|
|
__atomic_store_n(&mode_done, 1, __ATOMIC_RELEASE); // from here on only the exit runs (mode_done, above)
|
|
return mode_rc;
|
|
}
|
|
|
|
static int main_run(int argc, char **argv) {
|
|
mem_init(); // first: claim the guest address space before anything else can land there; reads nx2navi.ini
|
|
// The build that wrote the log, at its top: an attached log from another install or version shows at a glance.
|
|
rt_log("version: NX2navi %s, game %d.%d.%d", rt_port_version, rt_game_version / 100, rt_game_version / 10 % 10,
|
|
rt_game_version % 10);
|
|
// A restart from the settings menu (gfx_present.c gfx_window_closed) starts this process while the one it replaces
|
|
// is still exiting: its log, RomFS and saves are free once it is gone.
|
|
if (plat_restart_wait(30000) < 0) rt_log("restart: the previous process still runs after 30 s; starting anyway");
|
|
setvbuf(stdout, NULL, _IONBF, 0);
|
|
setvbuf(stderr, NULL, _IONBF, 0);
|
|
plat_crash_hook(crash_handler);
|
|
parse_trace();
|
|
prof_start();
|
|
// Timed guest waits (kernel.c block_inner) sleep in whole milliseconds; at the default 15.6 ms tick a 1 ms wait
|
|
// costs a full tick. NX2NAVI_TIMER_1MS=0 keeps the default for comparison.
|
|
if (cfg_bool("NX2NAVI_TIMER_1MS")) plat_timer_1ms();
|
|
// Before any thread pool counts the usable processors. Not in the shader preparation modes: they translate and
|
|
// build on every processor the process was given, and the placement (perf.c cpu_placement) is for the game's own
|
|
// threads, so narrowing them to one die would only make the preparation take longer.
|
|
int prepare = 0;
|
|
for (int i = 1; i < argc; i++)
|
|
if (!strcmp(argv[i], "--prepare-shaders") || !strcmp(argv[i], "--warm-shaders") ||
|
|
!strcmp(argv[i], "--prepare-pipelines")) prepare = 1;
|
|
if (!prepare) perf_cpu_start();
|
|
{ // NX2NAVI_POWER_FULL=0 leaves Windows' power throttling of an unfocused window in place (A/B runs)
|
|
const char *pf = cfg_get("NX2NAVI_POWER_FULL");
|
|
if (!(pf && !strcmp(pf, "0"))) {
|
|
int got = plat_power_full();
|
|
rt_log("power: %s", got == 2 ? "full speed and the 1 ms timer kept when the window is not in front"
|
|
: got == 1 ? "full speed kept when the window is not in front (no timer control here)"
|
|
: "the OS throttling of an unfocused window stays as it is");
|
|
}
|
|
}
|
|
cfg = (RtConfig){.exefs = rt_default_exefs, .romfs = rt_default_romfs, .profile = rt_default_profile,
|
|
.gpu = cfg_get("NX2NAVI_GPU")};
|
|
portable_paths(&cfg); // command-line paths below still win
|
|
if (cfg.gpu && strcmp(cfg.gpu, "null") && strcmp(cfg.gpu, "vulkan")) {
|
|
rt_logf("NX2NAVI_GPU must be null or vulkan, not '%s'\n", cfg.gpu);
|
|
return 2;
|
|
}
|
|
const char *mode = NULL;
|
|
for (int i = 1; i < argc; i++) {
|
|
const char **path = !strcmp(argv[i], "--exefs") ? &cfg.exefs : !strcmp(argv[i], "--romfs") ? &cfg.romfs
|
|
: !strcmp(argv[i], "--profile") ? &cfg.profile : NULL;
|
|
if (path) {
|
|
if (++i == argc) return usage(argv[0]);
|
|
*path = argv[i];
|
|
} else if (!strcmp(argv[i], "--audio-device")) {
|
|
// Same approach as every setting: NX2NAVI_AUDIO_DEVICE is read from the environment first (cfg.c raw_get).
|
|
// cfg_init has read the settings by now, so the variable goes in through cfg_setenv, which makes the lookups
|
|
// read again. An empty value would remove the variable (plat_setenv) and hand the choice back to
|
|
// nx2navi.ini, so "default" is the spelling for the system default.
|
|
if (++i == argc || !*argv[i]) return usage(argv[0]);
|
|
cfg_setenv("NX2NAVI_AUDIO_DEVICE", argv[i]);
|
|
} else if (!strcmp(argv[i], "--monitor")) {
|
|
// The settings read NX2NAVI_MONITOR from the environment first (cfg.c raw_get); cfg_setenv as above. An empty
|
|
// value would remove the variable (plat_setenv) and hand the choice back to nx2navi.ini, so "auto" is the
|
|
// spelling for "no monitor choice" on the command line.
|
|
if (++i == argc || !*argv[i]) return usage(argv[0]);
|
|
cfg_setenv("NX2NAVI_MONITOR", argv[i]);
|
|
} else if (!strcmp(argv[i], "--seconds")) {
|
|
char *end;
|
|
if (++i == argc) return usage(argv[0]);
|
|
double s = strtod(argv[i], &end);
|
|
if (*end || !(s > 0) || s > 1e6) return usage(argv[0]);
|
|
cfg.seconds = s;
|
|
} else if (!strcmp(argv[i], "--shot")) {
|
|
if (++i == argc) return usage(argv[0]);
|
|
cfg.shot = argv[i];
|
|
} else if (!mode && !strncmp(argv[i], "--", 2)) {
|
|
mode = argv[i];
|
|
} else {
|
|
return usage(argv[0]);
|
|
}
|
|
}
|
|
if (cfg.shot && !cfg.seconds) return usage(argv[0]);
|
|
if (cfg.seconds && mode) return usage(argv[0]);
|
|
log_open(!mode);
|
|
if (!mode) {
|
|
mem_start_note(0); // memory.c: a warning when the machine has less memory free than the game takes
|
|
cfg.boot = cfg.seconds > 0; // --seconds starts the game like --boot, with its checkpoints
|
|
vk_driver_cache_env(); // before the threads below and rt_boot's, any of which may load the Vulkan driver
|
|
discord_init(); // the Rich Presence thread (discord_rpc.c); it reads nx2navi.ini itself and idles while off
|
|
coop_init(); // the co-op thread (coop.c); the same, idle while the COOP setting is off
|
|
coop_game_init(); // progress sync's hooks on that thread and the game's frames (coop_game.c)
|
|
rt_boot();
|
|
return 0;
|
|
}
|
|
if (!strcmp(mode, "--selftest")) return selftest();
|
|
if (!strcmp(mode, "--list-audio-devices")) return list_audio_devices();
|
|
if (!strcmp(mode, "--list-monitors")) return list_monitors();
|
|
if (!strcmp(mode, "--probe-loader")) return probe_loader();
|
|
if (!strcmp(mode, "--probe-crash-call")) return probe_crash(0);
|
|
if (!strcmp(mode, "--probe-crash-null")) return probe_crash(1);
|
|
if (!strcmp(mode, "--probe-crash-exit")) return probe_crash_exit();
|
|
if (!strcmp(mode, "--probe-cfg")) return probe_cfg();
|
|
#ifdef _WIN32
|
|
if (!strcmp(mode, "--probe-dpi")) return probe_dpi(); // the Win32 DPI awareness of nx2navi.manifest
|
|
#endif
|
|
if (!strcmp(mode, "--probe-mods")) return probe_mods();
|
|
if (!strcmp(mode, "--probe-discord")) return probe_discord();
|
|
if (!strcmp(mode, "--probe-coop")) return probe_coop();
|
|
if (!strcmp(mode, "--probe-kernel")) return probe_kernel();
|
|
if (!strcmp(mode, "--probe-ipc")) return probe_ipc();
|
|
if (!strcmp(mode, "--probe-services")) return probe_services();
|
|
if (!strcmp(mode, "--probe-fs")) return probe_fs();
|
|
if (!strcmp(mode, "--probe-gfx-abi")) return probe_gfx_abi();
|
|
if (!strcmp(mode, "--probe-nvn")) return probe_nvn();
|
|
if (!strcmp(mode, "--probe-nvn-tex")) return probe_nvn_tex();
|
|
if (!strcmp(mode, "--probe-window")) return probe_window();
|
|
if (!strcmp(mode, "--probe-shader")) return probe_shader();
|
|
if (!strcmp(mode, "--probe-vkmem")) return probe_vkmem();
|
|
if (!strcmp(mode, "--probe-vkexec")) return probe_vkexec();
|
|
if (!strcmp(mode, "--probe-meshfb")) return probe_meshfb();
|
|
if (!strcmp(mode, "--probe-astc")) return probe_astc();
|
|
if (!strcmp(mode, "--probe-zstd")) return probe_zstd();
|
|
if (!strcmp(mode, "--probe-input")) return probe_gamepad();
|
|
if (!strcmp(mode, "--probe-vkdevice")) return probe_vkdevice();
|
|
if (!strcmp(mode, "--probe-devlost")) return vk_sync_probe_devlost();
|
|
if (!strcmp(mode, "--probe-movie")) { // the AV1 decoder tells the graphics back end of each frame it writes: none here
|
|
cfg.gpu = "null";
|
|
return probe_movie();
|
|
}
|
|
if (!strcmp(mode, "--prepare-shaders")) return vk_pipeline_prepare_shaders();
|
|
if (!strcmp(mode, "--warm-shaders")) return vk_pipeline_warm_shaders();
|
|
if (!strcmp(mode, "--prepare-pipelines")) return vk_pipeline_prepare_pipelines();
|
|
if (!strcmp(mode, "--probe-prewarm")) return vk_pipeline_probe_prewarm();
|
|
if (!strcmp(mode, "--probe-buildgate")) return vk_pipeline_probe_buildgate();
|
|
if (!strcmp(mode, "--probe-ffx-cache")) return vk_ffx_probe_cache();
|
|
if (!strcmp(mode, "--probe-memneed")) { mem_start_note(1); return 0; }
|
|
if (!strcmp(mode, "--boot")) { mem_start_note(0); cfg.boot = 1; rt_boot(); return 0; }
|
|
return usage(argv[0]);
|
|
}
|