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The review of the carry refusal (a2de7eb7) found that the "Translator updates" bullet still said a shader the new translator has not translated yet uses the previous one's for the whole session, with no wait at the start or in play. Since that commit, a previous translation whose texture pool array has the earlier length (32768 entries, the 0.9.2 translator's) is not used: such a shader is translated again, in the boot prewarm when the boot names it, otherwise at first use, with its draws skipped meanwhile and a compute dispatch waiting for the translation. The bullet now says so, names gfx_shader.c carry_usable, and says that a program the current translator fails keeps even such a translation (carry_last). The bullet is rewrapped at 120 columns. Documentation only; tools/check_content.py passes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>