Files
NX2navi/tools/make_launcher.py
Claude c403547c8b Add the NX2navi launcher: a one-click setup that builds the game from the player's dump, starts it and keeps it up to date.
NX2navi-Setup.exe installs the launcher into %LOCALAPPDATA%\Programs\NX2navi without administrator rights, with
shortcuts and an Apps entry. The launcher finds the player's .nup, downloads the build tools itself (the MSYS2 UCRT64
packages toolchain.lock.json pins, checked by sha256 and unpacked without pacman, and zbic from PyPI) and runs
tools/make_game.py, whose steps it shows with their progress. Its window follows the game's options menu: colours
sampled from it, the menu's filigree, the white glowing cursor, the Triforce in the title band and as the programs'
icon, and all text in the game's Cetra Display, decoded from the player's own dump. Mouse, keyboard and an XInput
pad drive it.

Updates come from GitHub releases (NX2navi-update.json): the new version is downloaded, checked and staged beside
the running one, the stub restarts into it and falls back to the previous version when it fails to start, and the
game is rebuilt without the dump. make_game.py now keys its exefs and romfs steps on the game files alone, has
--rebuild and --events, compiles only the files whose source, headers, flags or compiler changed, and replaces
ocarina.exe only once the new one links. tools/make_launcher.py builds the release on Windows or Linux.

Tested: tests/launcher_test.py (19 tests), the real toolchain download and install, and under Wine 11 the setup,
the stub, the window on the bundled Windows Python, an update from a local feed by clicking Updates, the rollback
of a version that fails to start, and the downloaded clang compiling and linking a program against the game's
libraries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Merged onto the current port: make_game.py keeps the launcher's step keys, cached link and in-place swap, and its
own runtime manifest (windres), AMD's FidelityFX library and the shader preparation, which becomes a step of its own
("shaders") that the launcher shows in its install, rebuild and update jobs. make_launcher.py ships the shader tools
and, with --ffx, AMD's library.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 14:50:52 -05:00

302 lines
14 KiB
Python

"""Build a release of the NX2navi launcher (docs/launcher.md, "Releases").
python tools/make_launcher.py --xlate build/xlate [--ffx amd_fidelityfx_vk.dll] [--out build/launcher-release]
[--feed owner/name]
[--notes notes.md] [--publish]
Needs Python 3.14 (tarfile and zstd for the MSYS2 packages), uv on PATH, network access on the first run, and
either Windows (msiexec, and the C compiler of MSYS2 it downloads itself) or Linux with clang, lld and llvm-windres
(it cross-compiles against the same MSYS2 packages) plus msitools. Downloads are cached in toolchain/launcher-dl/ and
checked against the sha256 in PINS.
The release folder (--out) holds:
NX2navi/ the launcher folder exactly as NX2navi-Setup.exe installs it:
NX2navi.exe launcher/native/nx2navi.c with the Triforce icon (launcher/ui/art.py)
python/ python.org's embeddable Python 3.14.9, tkinter and Tcl/Tk 9.0 from its tcltk.msi,
the packages of tools/requirements-launcher.txt, runtime-id.txt
app/current.txt, app/<version>/ launcher/ (without native/), runtime/, recomp/, the tools make_game.py uses,
bin/nx2navi_xlate.exe and .id (and amd_fidelityfx_vk.dll with --ffx), toolchain.lock.json (the MSYS2 packages of today,
pinned), feed.json, VERSION, the licence files
NX2navi-Setup-<version>.exe launcher/native/setup.c with the folder above appended as a zip: the one file
players download
NX2navi-app-<version>.zip app/<version> alone: what the launcher downloads to update itself
NX2navi-runtime-<id>.zip python/ alone: downloaded only when a release changes the Python
NX2navi-update.json the manifest the launcher reads (launcher/feed.py)
--publish uploads the four files as GitHub release v<version> of the --feed repository with the gh CLI (a draft
first is wiser: add --draft). check_content runs over everything before it is packed: the release holds no game data.
"""
import argparse
import hashlib
import json
import os
import shutil
import subprocess
import sys
import time
import zipfile
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(ROOT))
sys.path.insert(0, str(ROOT / 'tools'))
import check_content # noqa: E402
from launcher import toolchain # noqa: E402
from launcher.paths import Layout # noqa: E402
MAIN_ROOT = (ROOT / 'build').resolve().parent # build/ and toolchain/ are junctions in a worktree
DL = MAIN_ROOT / 'toolchain' / 'launcher-dl'
WORK = MAIN_ROOT / 'toolchain' / 'launcher-work'
PY_VERSION = '3.14.9'
PINS = {
'python-embed': (f'https://www.python.org/ftp/python/{PY_VERSION}/python-{PY_VERSION}-embed-amd64.zip',
'3c01d7cfc666f746a6f064f60fb2156ab0ec464d3d738ab796371a46a9bb24a2'),
# the installer's own Tcl/Tk and tkinter component, published beside it
'tcltk': (f'https://www.python.org/ftp/python/{PY_VERSION}/amd64/tcltk.msi',
'ac87609db3f715404dd41a989c2f1706ea1512f3d86217f938d11c63af8eb505'),
}
TOOLS = ('make_game.py', 'nup.py', 'romfs_index.py', 'check_content.py', 'hostmem.py', 'prepare_shaders.py',
'shader_census.py', 'shader_list.py', 'zstd_compat.py')
TOP = ('LICENSE', 'LICENSE-ADDITIONS', 'THIRD_PARTY_NOTICES.md', 'nx2navi.ini.example')
SKIP_DIRS = {'__pycache__', '.pytest_cache', 'native'}
SKIP_SUFFIXES = {'.o', '.obj', '.pyc', '.exe', '.dll', '.a', '.lib'}
TCLTK_FILES = ('_tkinter.pyd', 'tcl90.dll', 'tcl9tk90.dll', 'zlib1.dll', 'libtommath.dll')
DEFAULT_FEED = 'tangerineturtle1/NX2navi'
def say(msg):
print(msg, flush=True)
def sha256_file(path):
h = hashlib.sha256()
with open(path, 'rb') as f:
while b := f.read(1 << 20):
h.update(b)
return h.hexdigest()
def fetch(name):
url, want = PINS[name]
dest = DL / url.rsplit('/', 1)[1]
if dest.is_file() and sha256_file(dest) == want:
return dest
from launcher import net
say(f'download {url}')
net.download(url, dest, sha256=want)
return dest
def run(cmd, **kw):
say(' ' + ' '.join(str(c) for c in cmd))
subprocess.run([str(c) for c in cmd], check=True, **kw)
def copy_tree(src, dst, skip_dirs=SKIP_DIRS):
for p in sorted(src.rglob('*')):
rel = p.relative_to(src)
if any(part in skip_dirs for part in rel.parts) or p.is_dir() or p.suffix.lower() in SKIP_SUFFIXES:
continue
(dst / rel).parent.mkdir(parents=True, exist_ok=True)
shutil.copy2(p, dst / rel)
def version():
v = (ROOT / 'VERSION').read_text(encoding='utf-8').strip()
r = subprocess.run(['git', '-C', str(ROOT), 'rev-parse', '--short', 'HEAD'], capture_output=True, text=True)
return v, f'{v}+{r.stdout.strip()}' if r.returncode == 0 and r.stdout.strip() else v
# ---------------------------------------------------------------- python/
def tcltk_files():
dest = WORK / 'tcltk'
if (dest / 'DLLs' / '_tkinter.pyd').is_file():
return dest
msi = fetch('tcltk')
shutil.rmtree(dest, ignore_errors=True)
dest.mkdir(parents=True)
if os.name == 'nt': # an administrative image: copies the files, installs nothing
run(['msiexec', '/a', msi, '/qn', f'TARGETDIR={dest}'])
else:
run(['msiextract', '-C', dest, msi], stdout=subprocess.DEVNULL)
if not (dest / 'DLLs' / '_tkinter.pyd').is_file():
sys.exit(f'{dest}: no _tkinter.pyd in {msi.name}')
return dest
def runtime_id():
req = (ROOT / 'tools' / 'requirements-launcher.txt').read_bytes()
return f'py{PY_VERSION}-{hashlib.sha256(req + PINS["tcltk"][1].encode()).hexdigest()[:8]}'
def build_python(py):
with zipfile.ZipFile(fetch('python-embed')) as z:
z.extractall(py)
# The embeddable Python's sys.path is exactly this list; ../pydeps holds zbic (launcher/toolchain.py).
(py / 'python314._pth').write_text('python314.zip\n.\nLib/site-packages\n../pydeps\n', encoding='utf-8')
env = dict(os.environ, UV_CACHE_DIR=str(MAIN_ROOT / 'toolchain' / 'uv-cache'))
run(['uv', 'pip', 'install', '--target', py / 'Lib' / 'site-packages', '--python', sys.executable,
'--python-platform', 'windows', '--python-version', '3.14', '--only-binary', ':all:', '-q',
'-r', ROOT / 'tools' / 'requirements-launcher.txt'], env=env)
shutil.rmtree(py / 'Lib' / 'site-packages' / 'bin', ignore_errors=True)
tk = tcltk_files()
for dll in TCLTK_FILES:
if (tk / 'DLLs' / dll).is_file():
shutil.copy2(tk / 'DLLs' / dll, py / dll)
copy_tree(tk / 'Lib' / 'tkinter', py / 'tkinter', skip_dirs={'__pycache__', 'test'})
copy_tree(tk / 'tcl', py / 'tcl', skip_dirs={'__pycache__'})
(py / 'runtime-id.txt').write_text(runtime_id() + '\n', encoding='utf-8')
# ---------------------------------------------------------------- app/<version>/
def build_app(app, ver, xlate, feed_repo, lock, ffx=None):
copy_tree(ROOT / 'launcher', app / 'launcher')
for d in ('runtime', 'recomp'):
copy_tree(ROOT / d, app / d)
(app / 'tools').mkdir(parents=True)
for t in TOOLS:
shutil.copy2(ROOT / 'tools' / t, app / 'tools' / t)
for t in TOP:
if (ROOT / t).is_file():
shutil.copy2(ROOT / t, app / t)
(app / 'VERSION').write_text(ver + '\n', encoding='utf-8')
(app / 'bin').mkdir()
for n in ('nx2navi_xlate.exe', 'nx2navi_xlate.id'):
if not (xlate / n).is_file():
sys.exit(f'{xlate / n} is missing: build the shader translator first (tools/build_xlate.py)')
shutil.copy2(xlate / n, app / 'bin' / n)
if ffx: # FSR 3.1 loads it from beside the game (runtime/vk_ffx.cpp); make_game.py copies it there
shutil.copy2(ffx, app / 'bin' / 'amd_fidelityfx_vk.dll')
(app / 'toolchain.lock.json').write_text(json.dumps(lock, indent=1), encoding='utf-8')
(app / 'feed.json').write_text(json.dumps({'type': 'github', 'repo': feed_repo}, indent=1), encoding='utf-8')
# ---------------------------------------------------------------- the native programs
def native_compiler(lock):
"""(cc argv prefix, windres argv prefix) for x86_64 Windows: MSYS2's own clang on Windows, else the host's clang
against the same MSYS2 packages as a sysroot."""
lay = Layout(root=MAIN_ROOT / 'toolchain' / 'launcher-msys')
if not toolchain.is_current(lay, lock):
say('MSYS2 packages for the native programs')
toolchain.install(lay, lock, log=say)
sysroot = lay.msys
if os.name == 'nt':
return [str(sysroot / 'bin' / 'clang.exe')], [str(sysroot / 'bin' / 'windres.exe')]
for tool in ('clang', 'ld.lld'):
if not shutil.which(tool):
sys.exit(f'{tool} is needed to cross-compile the launcher programs')
windres = shutil.which('llvm-windres') or shutil.which('llvm-windres-18') or '/usr/lib/llvm-18/bin/llvm-windres'
if not Path(windres).exists():
sys.exit('llvm-windres is needed to compile the launcher programs\' resources')
return (['clang', '--target=x86_64-w64-mingw32', f'--sysroot={sysroot}', '-fuse-ld=lld'],
[windres, '--target=x86_64-w64-mingw32'])
def build_native(work, cc, windres):
from launcher.ui import art
work.mkdir(parents=True, exist_ok=True)
(work / 'nx2navi.ico').write_bytes(art.triforce_ico())
shutil.copy2(ROOT / 'launcher' / 'native' / 'app.manifest', work / 'app.manifest')
res = work / 'res.o'
run([*windres, '-I', work, ROOT / 'launcher' / 'native' / 'res.rc', '-O', 'coff', '-o', res])
flags = ['-municode', '-mwindows', '-O2', '-Wall', '-static', '-s']
stub = work / 'NX2navi.exe'
setup = work / 'setup-stub.exe'
run([*cc, *flags, ROOT / 'launcher' / 'native' / 'nx2navi.c', res, '-o', stub, '-lshell32', '-lole32', '-luuid'])
run([*cc, *flags, ROOT / 'launcher' / 'native' / 'setup.c', res, '-o', setup, '-l:libz.a', '-lshell32',
'-lole32', '-luuid', '-ladvapi32'])
return stub, setup
# ---------------------------------------------------------------- packing
def zip_dir(src, dest, prefix=''):
with zipfile.ZipFile(dest, 'w', zipfile.ZIP_DEFLATED, compresslevel=9) as z:
for p in sorted(src.rglob('*')):
if p.is_file():
z.write(p, (Path(prefix) / p.relative_to(src)).as_posix())
return dest
def make_setup(stub, payload, dest, ver):
"""setup-stub.exe + the payload zip + the 48-byte trailer launcher/native/setup.c reads."""
data = stub.read_bytes()
off = len(data)
z = payload.read_bytes()
trailer = b'NX2NSET1' + off.to_bytes(8, 'little') + len(z).to_bytes(8, 'little') + \
ver.encode('utf-8')[:24].ljust(24, b'\0')
dest.write_bytes(data + z + trailer)
return dest
def check_folder(folder):
bad = [f'{p.relative_to(folder)}: {m}' for p in sorted(folder.rglob('*')) if p.is_file()
for m in check_content.problems_for(p, allow_large=True)]
if bad:
sys.exit('check_content refuses these release files:\n ' + '\n '.join(bad[:20]))
def entry(path):
return {'name': path.name, 'size': path.stat().st_size, 'sha256': sha256_file(path)}
def main():
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
ap.add_argument('--xlate', type=Path, required=True, help='folder with nx2navi_xlate.exe and nx2navi_xlate.id')
ap.add_argument('--ffx', type=Path, help="AMD's signed amd_fidelityfx_vk.dll (FidelityFX SDK 1.1.4, MIT) for FSR 3.1")
ap.add_argument('--out', type=Path, default=MAIN_ROOT / 'build' / 'launcher-release')
ap.add_argument('--feed', default=DEFAULT_FEED, help='the GitHub repository the launcher looks for releases in')
ap.add_argument('--notes', type=Path, help='release notes (markdown) for the manifest and the GitHub release')
ap.add_argument('--lock', type=Path, help='a toolchain.lock.json to reuse instead of resolving today\'s packages')
ap.add_argument('--version', help='the release version instead of VERSION\'s (test releases)')
ap.add_argument('--publish', action='store_true', help='upload as GitHub release v<version> with gh')
ap.add_argument('--draft', action='store_true', help='with --publish: as a draft')
a = ap.parse_args()
if sys.version_info < (3, 14):
sys.exit('Python 3.14 or later is needed (compression.zstd for the MSYS2 packages)')
ver, build = version()
if a.version:
ver, build = a.version, a.version + build[len(ver):]
out = a.out
shutil.rmtree(out, ignore_errors=True)
folder = out / 'NX2navi'
t0 = time.time()
lock = json.loads(a.lock.read_text(encoding='utf-8')) if a.lock else toolchain.make_lock()
say(f'release {build}: toolchain lock with {len(lock["packages"])} packages')
build_app(folder / 'app' / ver, ver, a.xlate, a.feed, lock, a.ffx)
(folder / 'app' / 'current.txt').write_text(ver + '\n', encoding='utf-8')
build_python(folder / 'python')
cc, windres = native_compiler(lock)
stub, setup_stub = build_native(out / 'native', cc, windres)
shutil.copy2(stub, folder / 'NX2navi.exe')
check_folder(folder)
app_zip = zip_dir(folder / 'app' / ver, out / f'NX2navi-app-{ver}.zip')
rt_zip = zip_dir(folder / 'python', out / f'NX2navi-runtime-{runtime_id()}.zip')
payload = zip_dir(folder, out / 'native' / 'payload.zip')
setup = make_setup(setup_stub, payload, out / f'NX2navi-Setup-{ver}.exe', ver)
notes = a.notes.read_text(encoding='utf-8') if a.notes else ''
manifest = {'format': 1, 'version': ver, 'build': build, 'notes': notes,
'app': entry(app_zip), 'runtime': {'id': runtime_id(), **entry(rt_zip)},
'toolchain': toolchain.lock_digest(lock), 'setup': entry(setup),
'made': time.strftime('%Y-%m-%d %H:%M')}
man = out / 'NX2navi-update.json'
man.write_text(json.dumps(manifest, indent=1), encoding='utf-8')
for p in (setup, app_zip, rt_zip, man):
say(f'{p.name}: {p.stat().st_size / 1e6:.1f} MB')
say(f'release folder {out} in {time.time() - t0:.0f} s')
if a.publish:
cmd = ['gh', 'release', 'create', f'v{ver}', setup, app_zip, rt_zip, man, '--repo', a.feed,
'--title', f'NX2navi {ver}']
cmd += ['--notes-file', a.notes] if a.notes else ['--notes', f'NX2navi {ver}']
if a.draft:
cmd.append('--draft')
run(cmd)
if __name__ == '__main__':
main()