Files
NX2navi/docs/launcher.md
Claude c403547c8b Add the NX2navi launcher: a one-click setup that builds the game from the player's dump, starts it and keeps it up to date.
NX2navi-Setup.exe installs the launcher into %LOCALAPPDATA%\Programs\NX2navi without administrator rights, with
shortcuts and an Apps entry. The launcher finds the player's .nup, downloads the build tools itself (the MSYS2 UCRT64
packages toolchain.lock.json pins, checked by sha256 and unpacked without pacman, and zbic from PyPI) and runs
tools/make_game.py, whose steps it shows with their progress. Its window follows the game's options menu: colours
sampled from it, the menu's filigree, the white glowing cursor, the Triforce in the title band and as the programs'
icon, and all text in the game's Cetra Display, decoded from the player's own dump. Mouse, keyboard and an XInput
pad drive it.

Updates come from GitHub releases (NX2navi-update.json): the new version is downloaded, checked and staged beside
the running one, the stub restarts into it and falls back to the previous version when it fails to start, and the
game is rebuilt without the dump. make_game.py now keys its exefs and romfs steps on the game files alone, has
--rebuild and --events, compiles only the files whose source, headers, flags or compiler changed, and replaces
ocarina.exe only once the new one links. tools/make_launcher.py builds the release on Windows or Linux.

Tested: tests/launcher_test.py (19 tests), the real toolchain download and install, and under Wine 11 the setup,
the stub, the window on the bundled Windows Python, an update from a local feed by clicking Updates, the rollback
of a version that fails to start, and the downloaded clang compiling and linking a program against the game's
libraries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Merged onto the current port: make_game.py keeps the launcher's step keys, cached link and in-place swap, and its
own runtime manifest (windres), AMD's FidelityFX library and the shader preparation, which becomes a step of its own
("shaders") that the launcher shows in its install, rebuild and update jobs. make_launcher.py ships the shader tools
and, with --ffx, AMD's library.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 14:50:52 -05:00

10 KiB

Launcher

NX2navi's launcher installs everything the build needs, builds the game from the player's own dump, starts it, and keeps the port up to date. Players download one file, NX2navi-Setup-<version>.exe; nothing of the game ships with it. The code is launcher/, the release is made by tools/make_launcher.py, and the build itself is tools/make_game.py (the build kit's script, README-BuildKit.md).

What the player does

  1. Starts NX2navi-Setup.exe (from the folder that holds their .nup dump, ideally). It installs the launcher into %LOCALAPPDATA%\Programs\NX2navi without administrator rights, adds Start menu and Desktop shortcuts and an entry in Settings > Apps, and opens the launcher. Windows SmartScreen warns once: the programs are not signed.
  2. The launcher finds the dump by itself in the setup's folder, Downloads, Desktop, Documents or the top of each drive, and proposes <launcher>\game as the install folder (or X:\Games\NX2navi on the drive with the most free space when that drive has less than 40 GB). Both rows can be changed.
  3. Selects Begin Installation. The launcher downloads the build tools (about 170 MB, once), checks the dump, unpacks it, translates and compiles the game: 10 to 25 minutes. It keeps the PC awake meanwhile.
  4. Selects Play. The launcher hides while the game runs and comes back when it exits.

From then on the launcher looks for a new version each time it opens (Settings can turn that off). When one is out, the Updates row turns orange; selecting it downloads the new version, restarts the launcher in it and rebuilds the game. Saves and settings are never touched.

Look

The window follows the game's options menu, with colours sampled from it: a wooden title band with the Triforce and the name, bronze label cells, dark value cells, orange On/Off choices, a white glowing cursor around the selected row, the menu's filigree dividers and a description box for the selected row. All text is in the game's own Cetra Display: the launcher decodes it from the player's dump or built game into data/cache/fonts (as runtime/menu_assets.c does for the in-game menu) and uses the system's interface font until then. Every picture is drawn in code (launcher/ui/art.py); no texture, font or sound of the game is in the repository or the release.

The Triforce is also the icon of NX2navi.exe, NX2navi-Setup.exe, the window and the taskbar (art.triforce_ico, written into the release by tools/make_launcher.py).

Screens (launcher/ui/app.py): first run (dump, install folder, Desktop Shortcut, Check for Updates at Start, Update Channel, Begin Installation); the steps of an install, update or rebuild with their progress, the build log's last lines and Cancel, and after a failure Try Again and Copy Report; home (Play, Updates, Game Folder, Rebuild the Game, Settings); settings (update check, Hide Launcher While Playing, Keep Build Cache, Update Channel, the folders, Open Logs Folder, Uninstall, Back); uninstall (keep or remove the built game).

Controls: the mouse (hover moves the cursor, a click selects); the keyboard (arrows, Enter or Space, Esc, F5 checks for updates); an XInput gamepad (d-pad or left stick, A, B, Y).

python -m launcher --selftest --shots DIR draws every screen with made-up states and saves a PNG of each.

The launcher's folder

NX2navi.exe              launcher/native/nx2navi.c: swaps in a staged Python, starts app\<current>\launcher\start.pyw
python/                  python.org's embeddable Python 3.14.9 with tkinter, numpy, lz4 and zstandard
app/current.txt          the version the stub starts; app/previous.txt the one before it
app/<version>/           launcher/, runtime/, recomp/, tools/, bin/nx2navi_xlate.exe, VERSION,
                         toolchain.lock.json (the pinned build tools), feed.json (where updates come from)
pydeps/                  zbic, downloaded from PyPI on this PC
toolchain/msys64/ucrt64  MSYS2's clang and libraries, downloaded from the MSYS2 repository on this PC
toolchain/pkgs/          the downloaded package files
data/launcher.json       settings; data/logs/launcher.log (and crash.log); data/cache/fonts
game/                    the built game, unless another folder was chosen (its layout: README-BuildKit.md)

A path the Windows ANSI code page cannot hold breaks the MSYS2 tools, so the toolchain then goes to C:\NX2navi\toolchain instead (launcher/paths.py).

Installing

jobs.InstallJob, one row per step:

  1. Gather Build Tools (launcher/toolchain.py): the packages toolchain.lock.json pins (MSYS2 UCRT64 clang, gcc, SDL3, Opus, libvpx, dav1d, zstd, Vulkan headers and loader, VMA and their dependencies: 31 packages, 170 MB), each checked against its sha256 and unpacked into toolchain/msys64.new, which replaces toolchain/msys64 once complete. No MSYS2 shell or pacman runs. Then zbic: the wheel for the bundled Python from PyPI, checked against PyPI's sha256, into pydeps/.
  2. Inspect Your Game to Compile: tools/make_game.py --nup <dump> --out <game> --msys <toolchain> --events, whose @@ progress lines drive the rows (check, exefs, romfs, lift, compile).
  3. The game's Cetra Display is decoded for the window.

Updating

A release carries NX2navi-update.json (version, notes, and the size and sha256 of each file). The feed (app/<version>/feed.json) names a GitHub repository: the launcher reads its newest release (or pre-release, on the Preview channel) that has the manifest. A private repository answers only with a token (github_token in data/launcher.json); players need a public one. feed_repo in data/launcher.json points one launcher at another repository for testing; {"type": "url", "url": ".../NX2navi-update.json"} in feed.json reads one manifest directly.

jobs.UpdateDownloadJob, before the restart (launcher/updater.py):

  1. Download NX2navi-app-<version>.zip (about 3 MB plus the shader translator) to data/downloads, resuming a cut download, and check its size and sha256. When the manifest names a Python other than python/runtime-id.txt, also NX2navi-runtime-<id>.zip, unpacked into python.next.
  2. Verify: the archive unpacks into app/<version>.part, refusing names that leave the folder, holds the expected VERSION and a launcher, and becomes app/<version>.
  3. app/previous.txt gets the running version, app/current.txt the new one, and the launcher starts the stub with --continue-update <old> and closes.

The stub swaps python.next in while no Python runs, then starts the new version, which finishes in jobs.ContinueUpdateJob:

  1. Update Build Tools: only when the new release pins other packages.
  2. Translate the Code and Compile Changed Files: make_game.py --rebuild. The exefs and romfs steps depend only on the game files, so they are kept and the dump is not needed again; the lift runs again and the compile step compiles only the files whose source, included headers, flags or compiler changed (build-cache/obj/ objects.json, from clang's dependency files).
  3. Swap In the New Build: the link writes ocarina.exe.new, which replaces ocarina.exe only once it is complete. A failed rebuild leaves the old build playable; Rebuild the Game tries again.
  4. Every version but the current and the previous one is deleted.

When the new version fails to start (exit code 86 from start.pyw, or any error within six seconds), the stub sets current.txt back to previous.txt's version and starts it with --rolled-back. The game is never rebuilt while it runs. Keep Build Cache off deletes the lifted C and the objects (about 5 GB) after each build but keeps build-cache/state.json, so updates still rebuild without the dump (compiling everything).

Uninstalling

Settings > Uninstall NX2navi, or Settings > Apps > NX2navi (which runs NX2navi.exe --uninstall): the launcher folder, its toolchain, the shortcuts and the Apps entry go; the built game and its saves stay unless "Remove the Built Game" is On. The dump is never touched.

Command line

launcher/cli.py runs the same jobs without the window (python -m launcher.cli, or in an installed launcher python\python.exe app\<version>\launcher\cli.py): check, update, tools, install --dump F --game D, rebuild [--game D], fonts. NX2navi.exe --desktop-shortcut on|off and --shortcuts on|off are the stub's own. NX2navi-Setup.exe takes --dest DIR, --no-shortcuts, --no-launch and --quiet.

Releases

  1. Bump VERSION; build the shader translator (tools/build_xlate.py).

  2. With Python 3.14 and uv:

    .venv-py314\Scripts\python tools\make_launcher.py --xlate build\xlate --feed owner/name --notes notes.md
    

    On Linux it cross-compiles the two programs with clang, lld and llvm-windres against the same MSYS2 packages and unpacks Tcl/Tk with msiextract (msitools). It writes into build/launcher-release: NX2navi-Setup-<version>.exe (the setup program with the launcher folder appended as a zip), NX2navi-app-<version>.zip, NX2navi-runtime-<id>.zip and NX2navi-update.json. check_content runs over the folder first.

  3. Upload those four files to GitHub release v<version> of the feed repository, by hand or with --publish (gh release create; add --draft to look before it goes out). Launchers see it at their next start.

The release resolves the MSYS2 packages of the day into toolchain.lock.json (--lock reuses an older lock). The repository keeps old package files, so a release keeps building with the compiler it was tested with.

Tests

python tests/launcher_test.py (Python 3.14): versions, settings, the toolchain resolver and installer against a local fake repository, resumed and checked downloads, the GitHub and URL feeds, staging, switching, rollback and pruning, unsafe archives, the font decoding on a system font wrapped like the game's, make_game.py on a synthetic .nup (events, skipped steps, --rebuild without the dump, step keys), the compile step's object cache with the system's C compiler, the install job with a fake make_game.py, and the window's selftest when a display is there.

Requirements and limits

  • Windows 10 or 11, x86-64; the build's own requirements (README-BuildKit.md): 16 GB of RAM, about 30 GB free for the game and 1.5 GB for the launcher and its tools, a Vulkan 1.3 GPU.
  • The programs are not signed: SmartScreen warns on the first start of the setup.
  • English only for now.
  • The launcher builds the Windows game only; Linux builds use docs/building.md.