Files
NX2navi/runtime/vk_fg.cpp

251 lines
11 KiB
C++

// Frame generation with AMD FSR 3.1 (NX2NAVI_FRAMEGEN = fsr3; applies after a restart): AMD's frame generation
// swapchain (amd_fidelityfx_vk.dll, vk_ffx.cpp loads it) takes the place of gfx_present.c's swapchain. Every frame
// the game presents, the swapchain presents a generated frame between it and the one before, on its own present
// queue and pacing threads, so the screen shows twice the game's frame rate.
//
// The generated frame is built from the presented picture and the scene's depth and camera motion vectors, which
// vk_dlaa.c makes for DLSS and FSR 3.1 upscaling: frame generation needs one of those on (DLAA or Native AA included).
// The HUD is interpolated with the picture (it hardly moves); the menu is not, since generation pauses while it is
// open. The device creates two more queues of the graphics family for it (vk_device.c, vk_fg_queue_count).
#ifdef _WIN32
#include <windows.h>
#endif
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <wchar.h>
#include "third_party/ffx_api/ffx_api.h"
#include "third_party/ffx_api/ffx_framegeneration.h"
#include "third_party/ffx_api/vk/ffx_api_vk.h"
extern "C" {
#include "cfg.h"
#include "host.h"
#include "platform/platform.h"
#include "vk.h"
#include "vk_dlaa.h"
#include "vk_ffx.h"
#include "vk_fg.h"
#include "ui/menu.h"
}
namespace {
struct {
int wanted = -1;
VkQueue present = VK_NULL_HANDLE, acquire = VK_NULL_HANDLE;
ffxContext sc = nullptr; // the swapchain context
ffxContext fg = nullptr; // the frame generation context
VkExtent2D fg_ext = {0, 0};
VkFormat fg_fmt = VK_FORMAT_UNDEFINED;
ffxQueryDescSwapchainReplacementFunctionsVK fn = {};
uint64_t frame = 0;
int failed = 0;
uint64_t generated = 0, paused = 0, no_inputs = 0, hudless = 0;
} F;
VkResult submit_game(uint32_t n, const VkSubmitInfo *si, VkFence fence) {
vk_queue_lock(); // the game's queue is shared with the recorder and the present path
VkResult r = vkQueueSubmit(vk_ctx()->gfx_queue, n, si, fence);
vk_queue_unlock();
return r;
}
ffxReturnCode_t generate(ffxDispatchDescFrameGeneration *d, void *user) {
F.generated++;
return vk_ffx_dispatch((ffxContext *)user, &d->header);
}
FfxApiResource image(const VkFfxImage *i) {
VkImageCreateInfo ci = {};
ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ci.imageType = VK_IMAGE_TYPE_2D;
ci.format = i->format;
ci.extent = {i->width, i->height, 1};
ci.mipLevels = 1;
ci.arrayLayers = 1;
return ffxApiGetResourceVK((void *)i->image, ffxApiGetImageResourceDescriptionVK(i->image, ci, 0),
FFX_API_RESOURCE_STATE_UNORDERED_ACCESS);
}
void fail(const char *what, unsigned r) {
rt_log("fg: %s failed (%u): frame generation off for this run", what, r);
F.failed = 1;
}
} // namespace
extern "C" int vk_fg_wanted(void) {
if (F.wanted < 0) {
F.wanted = !strcmp(cfg_value("NX2NAVI_FRAMEGEN"), "fsr3");
if (F.wanted && !vk_dlaa_wanted()) {
rt_log("fg: frame generation needs DLSS or FSR 3.1 upscaling (any mode): off");
F.wanted = 0;
}
}
return F.wanted;
}
extern "C" uint32_t vk_fg_queue_count(void) { return vk_fg_wanted() ? 3 : 1; }
extern "C" void vk_fg_queues(VkQueue present, VkQueue acquire) { F.present = present, F.acquire = acquire; }
extern "C" int vk_fg_active(void) { return F.sc != nullptr && !F.failed; }
extern "C" VkResult vk_fg_create_swapchain(const VkSwapchainCreateInfoKHR *ci, VkSwapchainKHR *sc) {
if (F.sc) return F.fn.pOutCreateSwapchainFFXAPI(vk_ctx()->device, ci, nullptr, sc, F.sc);
if (!vk_fg_wanted() || F.failed || !F.present || !vk_ffx_load()) return VK_ERROR_FEATURE_NOT_PRESENT;
const VkCtx *c = vk_ctx();
ffxCreateContextDescFrameGenerationSwapChainVK d = {};
d.header.type = FFX_API_CREATE_CONTEXT_DESC_TYPE_FGSWAPCHAIN_VK;
d.physicalDevice = c->phys;
d.device = c->device;
VkSwapchainKHR none = VK_NULL_HANDLE;
d.swapchain = &none;
d.createInfo = *ci;
d.createInfo.oldSwapchain = VK_NULL_HANDLE;
d.gameQueue = {c->gfx_queue, c->gfx_family, submit_game};
d.asyncComputeQueue = {VK_NULL_HANDLE, c->gfx_family, nullptr};
d.presentQueue = {F.present, c->gfx_family, nullptr};
d.imageAcquireQueue = {F.acquire, c->gfx_family, nullptr};
ffxReturnCode_t r = vk_ffx_create(&F.sc, &d.header);
if (r != FFX_API_RETURN_OK) {
F.sc = nullptr;
fail("the frame generation swapchain", r);
return VK_ERROR_INITIALIZATION_FAILED;
}
F.fn.header.type = FFX_API_QUERY_DESC_TYPE_FGSWAPCHAIN_FUNCTIONS_VK;
if (vk_ffx_query(&F.sc, &F.fn.header) != FFX_API_RETURN_OK || !F.fn.pOutQueuePresentKHR) {
fail("the swapchain functions", 0);
return VK_ERROR_INITIALIZATION_FAILED;
}
*sc = none;
rt_log("fg: AMD FSR 3.1 frame generation swapchain, %ux%u", ci->imageExtent.width, ci->imageExtent.height);
return VK_SUCCESS;
}
extern "C" void vk_fg_destroy_swapchain(VkSwapchainKHR sc) {
if (F.sc && sc) F.fn.pOutDestroySwapchainFFXAPI(vk_ctx()->device, sc, nullptr, F.sc);
}
extern "C" VkResult vk_fg_get_images(VkSwapchainKHR sc, uint32_t *n, VkImage *img) {
return F.fn.pOutGetSwapchainImagesKHR(vk_ctx()->device, sc, n, img);
}
extern "C" VkResult vk_fg_acquire(VkSwapchainKHR sc, uint64_t timeout, VkSemaphore sem, uint32_t *idx) {
return F.fn.pOutAcquireNextImageKHR(vk_ctx()->device, sc, timeout, sem, VK_NULL_HANDLE, idx);
}
extern "C" VkResult vk_fg_present(const VkPresentInfoKHR *pi) {
return F.fn.pOutQueuePresentKHR(vk_ctx()->gfx_queue, pi);
}
extern "C" uint64_t vk_fg_presents(VkSwapchainKHR sc) {
return vk_fg_active() && F.fn.pOutGetLastPresentCountFFXAPI && sc ? F.fn.pOutGetLastPresentCountFFXAPI(sc) : 0;
}
// The HDR10 metadata goes to AMD's swapchain through its own call (vk_hdr.c vk_hdr_metadata).
extern "C" PFN_vkSetHdrMetadataEXT vk_fg_hdr_metadata_fn(void) {
return vk_fg_active() ? F.fn.pOutSetHdrMetadataEXT : nullptr;
}
// An HDR10 swapchain (10-bit PQ or 16-bit float): frame generation is told its inputs are HDR.
static bool hdr_format(VkFormat f) {
return f == VK_FORMAT_A2B10G10R10_UNORM_PACK32 || f == VK_FORMAT_A2R10G10B10_UNORM_PACK32 ||
f == VK_FORMAT_R16G16B16A16_SFLOAT;
}
extern "C" void vk_fg_frame(VkCommandBuffer cb, VkSwapchainKHR sc, VkFormat fmt, VkExtent2D ext, VkImage hudless,
VkImageView hudless_view, const int pic[4]) {
(void)hudless_view;
if (!vk_fg_active()) return;
vk_dlaa_hudless_wanted = 1; // the upscaling pass keeps a copy of the picture before the HUD (vk_dlaa.c hudless)
const VkCtx *c = vk_ctx();
if (F.fg && (F.fg_ext.width != ext.width || F.fg_ext.height != ext.height || F.fg_fmt != fmt)) {
vk_queue_lock(), vkDeviceWaitIdle(c->device), vk_queue_unlock(); // a new window size: the context is made for its display size
vk_ffx_destroy(&F.fg);
F.fg = nullptr;
}
if (!F.fg) {
ffxCreateBackendVKDesc be = {};
be.header.type = FFX_API_CREATE_CONTEXT_DESC_TYPE_BACKEND_VK;
be.vkDevice = c->device;
be.vkPhysicalDevice = c->phys;
be.vkDeviceProcAddr = vkGetDeviceProcAddr;
// the HUD-less picture has the swapchain's format (gfx_present.c hudless_record)
ffxCreateContextDescFrameGenerationHudless hl = {};
hl.header.type = FFX_API_CREATE_CONTEXT_DESC_TYPE_FRAMEGENERATION_HUDLESS;
hl.header.pNext = &be.header;
hl.hudlessBackBufferFormat = ffxApiGetSurfaceFormatVK(fmt);
ffxCreateContextDescFrameGeneration d = {};
d.header.type = FFX_API_CREATE_CONTEXT_DESC_TYPE_FRAMEGENERATION;
d.header.pNext = &hl.header;
d.flags = FFX_FRAMEGENERATION_ENABLE_DEPTH_INFINITE | (hdr_format(fmt) ? FFX_FRAMEGENERATION_ENABLE_HIGH_DYNAMIC_RANGE : 0);
d.displaySize = {ext.width, ext.height};
d.maxRenderSize = {ext.width, ext.height};
d.backBufferFormat = ffxApiGetSurfaceFormatVK(fmt);
ffxReturnCode_t r = vk_ffx_create(&F.fg, &d.header);
if (r != FFX_API_RETURN_OK) return F.fg = nullptr, fail("the frame generation context", r);
F.fg_ext = ext, F.fg_fmt = fmt;
rt_log("fg: frame generation context for %ux%u%s", ext.width, ext.height, hdr_format(fmt) ? " (HDR)" : "");
}
VkFfxImage depth, mv;
float jx = 0, jy = 0;
int reset = 0;
int have = vk_dlaa_fg_inputs(&depth, &mv, &jx, &jy, &reset);
int on = have && !menu_is_open();
if (!have) F.no_inputs++;
else if (!on) F.paused++;
F.frame++;
ffxConfigureDescFrameGeneration cfg = {};
cfg.header.type = FFX_API_CONFIGURE_DESC_TYPE_FRAMEGENERATION;
cfg.swapChain = (void *)sc;
cfg.frameGenerationCallback = generate;
cfg.frameGenerationCallbackUserContext = &F.fg;
cfg.frameGenerationEnabled = on != 0;
cfg.allowAsyncWorkloads = false;
// the picture's rectangle: with black bars beside or below it (a window of another shape) a generation over the
// whole swapchain warped the picture's edges into the bars
cfg.generationRect = pic && pic[2] > 0 && pic[3] > 0 ? FfxApiRect2D{pic[0], pic[1], pic[2], pic[3]}
: FfxApiRect2D{0, 0, (int32_t)ext.width, (int32_t)ext.height};
if (on && hudless) {
VkFfxImage h = {hudless, fmt, ext.width, ext.height, 1};
cfg.HUDLessColor = image(&h);
F.hudless++;
}
cfg.frameID = F.frame;
ffxReturnCode_t r = vk_ffx_configure(&F.fg, &cfg.header);
if (r != FFX_API_RETURN_OK) return fail("frame generation configuration", r);
if (!on) return;
ffxDispatchDescFrameGenerationPrepare p = {};
p.header.type = FFX_API_DISPATCH_DESC_TYPE_FRAMEGENERATION_PREPARE;
p.frameID = F.frame;
p.commandList = cb;
p.renderSize = {depth.width, depth.height};
p.jitterOffset = {jx, jy};
p.motionVectorScale = {1.0f, 1.0f}; // render pixels, current to previous (vk_dlaa.c mv_pass), as FSR takes them
static uint64_t last_ns;
uint64_t now = plat_now_ns();
double dt = last_ns ? (now - last_ns) / 1e6 : 16.67;
last_ns = now;
p.frameTimeDelta = dt > 0 && dt < 100 ? (float)dt : 16.67f;
p.cameraNear = 0.1f; // Ocarina's projection: near 0.1, far at infinity (vk_ffx.cpp)
p.cameraFar = 1e8f;
p.cameraFovAngleVertical = 1.0f;
p.viewSpaceToMetersFactor = 0.01f;
p.depth = image(&depth);
p.motionVectors = image(&mv);
r = vk_ffx_dispatch(&F.fg, &p.header);
if (r != FFX_API_RETURN_OK) return fail("frame generation preparation", r);
if (F.frame == 2 || F.frame % 3600 == 0)
rt_log("fg: %llu frames presented, %llu generated (%llu with the HUD kept out); paused %llu (menu), %llu without depth "
"and motion", (unsigned long long)F.frame, (unsigned long long)F.generated, (unsigned long long)F.hudless,
(unsigned long long)F.paused, (unsigned long long)F.no_inputs);
}
extern "C" void vk_fg_release(void) {
if (F.fg) vk_ffx_destroy(&F.fg), F.fg = nullptr;
if (F.sc) vk_ffx_destroy(&F.sc), F.sc = nullptr;
}