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dispatch.c fatal_end wrote only the profiler's samples, so a run that ended in a FATAL had no "frametime" or stutter-map lines for its last period: the numbers that would show what the game was doing before it failed. perf.c perf_summary_flush_try (weak in dispatch.c for builds without perf.c) runs after fs_save_crash_wait: ft_stop, then the running period's "frametime: at a fatal error" lines and the stutter map. The failing thread may hold any lock, so stutter_map.c gains stutter_report_as(tag, try_only), which only tries sm_lock and writes nothing when it is taken (stutter_report keeps the blocking take); the back end's exit lines (gfx_exit_log) and the trace's segments (seg_close) are left out, as they read state the failure may have left half made. The crash report keeps no summary: its state may be damaged. Not reproduced before the change (a missing diagnostic). tests/fatal_exit_check.py now wants the summary at rt_fatal and checks statically that perf_summary_flush_try only tries the map's lock and leaves the back end out; tests/stutter_hitch_check.c gets the trylock stand-in it needs. fatal_exit_check, stutter_hitch_check, stutter_map_check and the compile checks of every runtime file pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
135 lines
5.1 KiB
C
135 lines
5.1 KiB
C
// runtime/dispatch.c's end of a fatal error (fatal_end), with the platform layer linked and the rest of the runtime as
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// stand-ins that write straight to stdout. Built and run by tests/fatal_exit_check.py, which reads what each mode
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// printed and its exit code. The exe has a TLS callback that prints a line when the process's libraries get their
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// detach call, which ExitProcess (and _Exit, which is ExitProcess in the C runtime) makes and TerminateProcess does not.
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//
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// fatal_exit_check fatal rt_fatal: exit code 70, the FATAL line, no detach line
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// fatal_exit_check crash_crash two threads fault at once: one whole crash report, exit code 71
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// fatal_exit_check fatal_crash a fault on another thread while rt_fatal reports: its FATAL line alone, exit code 70
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// fatal_exit_check crash_fatal rt_fatal on another thread while a crash is reported: the whole report, exit code 71
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// fatal_exit_check fatal_rumble rt_fatal while the HD rumble stop hangs (SDL's lock held): exit code 70 all the same
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//
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// The crash handler here is a stand-in for main.c crash_handler with its first line (the static check in
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// tests/fatal_exit_check.py holds main.c to it): it writes three report lines 100 ms apart and ends with plat_exit(71).
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#include <stdio.h>
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#include <windows.h>
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#include "host.h"
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#include "platform/platform.h"
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static void say(const char *s) {
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DWORD w;
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WriteFile(GetStdHandle(STD_OUTPUT_HANDLE), s, (DWORD)strlen(s), &w, NULL);
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}
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static void NTAPI tls_cb(PVOID h, DWORD reason, PVOID reserved) {
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(void)h, (void)reserved;
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if (reason == DLL_PROCESS_DETACH) say("detach: the libraries' detach calls ran\n");
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}
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__attribute__((section(".CRT$XLB"), used)) PIMAGE_TLS_CALLBACK p_tls_cb = tls_cb;
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__thread int tls_var; // with _tls_used below: the image gets its TLS directory, so the callback is called
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extern const IMAGE_TLS_DIRECTORY _tls_used;
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const void *volatile keep_tls = &_tls_used;
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// ---- the runtime fatal_end reaches
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void rt_log_sync(void) {}
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void rt_log_raw(const char *p, size_t n) {
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DWORD w;
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WriteFile(GetStdHandle(STD_OUTPUT_HANDLE), p, (DWORD)n, &w, NULL);
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}
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void rt_vlogf(const char *fmt, va_list ap) {
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char b[1024];
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int n = vsnprintf(b, sizeof b, fmt, ap);
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if (n > 0) rt_log_raw(b, (size_t)n < sizeof b ? (size_t)n : sizeof b - 1);
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}
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void rt_logf(const char *fmt, ...) {
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va_list ap;
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va_start(ap, fmt);
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rt_vlogf(fmt, ap);
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va_end(ap);
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}
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void rt_log(const char *fmt, ...) {
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va_list ap;
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va_start(ap, fmt);
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rt_vlogf(fmt, ap);
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va_end(ap);
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rt_log_raw("\n", 1);
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}
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void kern_free_cores_note(void) {}
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void prof_sampler_write(void) {}
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void rtss_limit_restore(void) {}
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void kern_checkpoint(void) {}
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// perf.c's summary at a fatal error, which dispatch.c calls through a weak symbol
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void perf_summary_flush_try(void) { say("frametime: at a fatal error\n"); }
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// input.c's stop, which dispatch.c calls through a weak symbol: says it ran, or hangs as when SDL's lock is held
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static int rumble_hangs;
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void input_rumble_hd_stop(void) {
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if (rumble_hangs) Sleep(INFINITE);
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say("rumble: stopped\n");
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}
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// ---- the crash report and the threads that fail beside it
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static void crash(const PlatCrash *x) {
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if (!rt_ending_enter()) plat_exit(71); // main.c crash_handler's first line
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char b[160];
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for (int i = 1; i <= 3; i++) {
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snprintf(b, sizeof b, "report line %d: %s on thread %lu\n", i, x->what, (unsigned long)GetCurrentThreadId());
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say(b);
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Sleep(100);
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}
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plat_exit(71);
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}
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static volatile LONG go;
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static DWORD WINAPI fault(void *arg) {
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Sleep((DWORD)(uintptr_t)arg);
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while (!go) Sleep(0);
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*(volatile int *)(uintptr_t)16 = 1;
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return 0;
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}
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static DWORD WINAPI fatal_thread(void *arg) {
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Sleep((DWORD)(uintptr_t)arg);
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rt_fatal("the test's fatal error %d", 2);
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}
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static void slow_note(void) { // a fatal note that takes a while, as the card's and the memory settings' may
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say("fatal note: start\n");
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Sleep(300);
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say("fatal note: end\n");
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}
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int main(int argc, char **argv) {
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setvbuf(stdout, NULL, _IONBF, 0);
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const char *mode = argc > 1 ? argv[1] : "";
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tls_var = 1;
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plat_crash_hook(crash);
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if (!strcmp(mode, "fatal")) rt_fatal("the test's fatal error %d", 1);
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if (!strcmp(mode, "fatal_rumble")) {
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rumble_hangs = 1;
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rt_fatal("the test's fatal error %d", 1);
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}
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if (!strcmp(mode, "crash_crash")) {
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CloseHandle(CreateThread(NULL, 0, fault, (void *)0, 0, NULL));
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CloseHandle(CreateThread(NULL, 0, fault, (void *)0, 0, NULL));
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Sleep(50);
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go = 1;
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Sleep(10000);
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return 3;
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}
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if (!strcmp(mode, "fatal_crash")) {
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rt_fatal_note_add(slow_note);
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go = 1;
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CloseHandle(CreateThread(NULL, 0, fault, (void *)100, 0, NULL));
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rt_fatal("the test's fatal error %d", 1);
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}
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if (!strcmp(mode, "crash_fatal")) {
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CloseHandle(CreateThread(NULL, 0, fatal_thread, (void *)100, 0, NULL));
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go = 1;
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fault(0);
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return 3;
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}
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printf("usage: fatal_exit_check fatal|crash_crash|fatal_crash|crash_fatal|fatal_rumble\n");
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return 2;
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}
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