A hand-edited "pace_smooth = 0 ; off" kept the comment in the value, which the readers took as on, "fps_limit = 144 #
monitor" gave 60, and "fullscreen = false" or "rtss = off" were on, since every reader took anything but "0" as on;
the log only named these lines (the check added for F-7). Now, for a key whose row has a set of values, cfg_load cuts
an unquoted value at the first blank followed by ';' or '#' after the '=' ("key = ; note" is unset) and logs the line
once; free text keeps its whole value (window_size, monitor, audio_device and keys without a row such as mods_dir,
pipeline_cache and the bindings, where a path or name may hold " #"), as do a value in double quotes and the
environment's values. A switch (a row whose set is 0|1) written as false, off or no reads as 0 and as true, on or yes
as 1 through cfg_get itself, so every reader agrees (cfg_bool, rt_knob, the readers that compare with "0" or parse a
number); cfg_bool and rt_knob also take those words for keys of other rows, and rt_knob no longer logs them. F-7's
check now names a switch value only when it is none of those, and a comment kept in a value only where it stays
(free text, the environment). The launcher's reader (launcher/gameini.py) cuts the same way for keys the caller
says have a set of values; its mods keys stay free text. The menu's save still writes a changed key's line again
without its comment.
This changes what existing files with such lines do, which is what was approved. tests/cfg_parse_check.py,
tests/rt_knob_check.py and launcher_test PlayerIniTest cover the cut, the words, free text, quotes and the
environment, and pass; cfg_rows_check reports 0 problems; the runtime compile check and the -Wall comparison of cfg.c
and perf.c show no new warnings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>