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The review found two windows in memory.c lazy_fault, where a fault holding frz_lock and lz_lock finds its address neither armed nor in flight. It returned 0 there, and access_fault then asked for the page's state without a lock. A write whose range a flight gave back while the write waited for frz_lock went on to thaw_fault, whose thaw released every armed range of the 2 MiB region (lazy_drop_region_locked), each fetched under the lock. And after a release that sets no hold (mem_lazy_skip's give-back of another buffer's range), the completion thread could arm the page again between that 0 and access_fault's query, so a read saw an inaccessible page and went to the crash handler; that one predates the ranges in flight. Now a fault that finds a flight there waits for it as before. Otherwise it releases lz_lock, asks for the page's state while it still holds frz_lock, under which no arm runs, and runs the access again when the page allows it: a read on a readable page, a write on a read-write one. A write to a frozen page still goes on to thaw_fault, and an address that is not ours to the crash handler. The new late_write scenario of tests/lazy_fetch_check.py has a thread write a range whose release starts and ends while the write waits for frz_lock: the write runs again and the region's other range stays armed. With the old return of 0 it fails, the other range released. The read's window has no check: the arm would have to land between two instructions. Not reproduced in the game before the change; lazy_fetch_check passed in all its scenarios. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>