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Link is carried by the Deku Tree's floating platform fully at 60 fps, about a tenth at 160 and not at all at 240, which follows the solver steps an update (4, 2, 1 with physics_steps = 1) rather than those a second. The new set osolverfull raises the rounded-up count to the 60 Hz frame's 4 in every update; physics_steps = 2 switches it on and osolver off at start, and the mode is logged. 60 and 30 fps keep the game's 4 and 8. It costs more physics time above 60 fps: 576 solver steps a second at 144 fps and 960 at 240, against 288 and 240 with 1, the default, which stays until a run confirms the carry. frame_step_check runs the lifted words of all three counts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>