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The overlay's rate, lows and graph were fed from the game's present calls. With the replay on the submitting thread, work held for an event is replayed with the next frame, so the calls come in uneven steps although each frame costs about the same: 36 and 9 ms apart in turn in a village, a sawtooth in the graph and a 1% low of 14 fps, while the pictures went out 19.7 ms apart on average and changed by 3.9 ms from one to the next. The present thread now reports each picture (perfmon_shown) and the overlay takes its intervals from that; the game's calls are used only where no present thread reports. A picture that arrives early now waits until seven eighths of the recent interval have passed since the one before (vk_backend.c pace_smooth, NX2NAVI_PACE_SMOOTH, on by default; not with frame generation). In that village the change from one picture to the next went from 3.9 to 3.0 ms at 51 fps both ways, in a graveyard from 3.1 to 2.6 ms at 54. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
877 lines
50 KiB
C
877 lines
50 KiB
C
// nx2navi.ini: file-backed defaults for the NX2NAVI_* environment variables (docs/controls.md, nx2navi.ini.example).
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// Format: "key = value" lines, '#' or ';' at the start of a line begins a comment, [sections] only group. A key is a
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// variable name without "NX2NAVI_" (an optional NX2NAVI_ prefix is accepted), case-insensitive. A value is the rest of the
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// line, trimmed, optionally in double quotes; an empty value counts as unset. The environment wins over the file.
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//
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// Live settings: cfg_set changes a value in memory (readers see the new pointer; the old string is kept, so a pointer
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// cfg_get handed out stays valid) and cfg_save writes only the changed keys back, keeping the rest of the file.
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// Readers take no lock: an entry is complete before n_entries counts it, and value pointers are swapped atomically.
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "cfg.h"
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#include "discord_app.h"
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#include "host.h"
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#include "platform/platform.h"
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#define PREFIX "NX2NAVI_"
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#define PREFIX_LEN (sizeof PREFIX - 1)
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#define CFG_MAX_KEYS 512
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typedef struct { char *key, *value; int dirty, removed; } CfgEntry; // key upper-case, without the prefix; value NULL after cfg_reset
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static CfgEntry entries[CFG_MAX_KEYS];
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static int n_entries;
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static unsigned version;
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static PlatMutex set_lock = PLAT_MUTEX_INIT; // cfg_set, cfg_reset, cfg_save
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static int save_ok = 1; // the last cfg_save_to wrote (or had nothing to write)
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// Every name the runtime reads (and the patch sets in generated/), without the prefix. A file key outside this list is
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// logged as unknown. A new variable goes here too, or its ini key logs a harmless "unknown key" line.
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static const char *const known[] = {
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"CORES", "TM_DISPATCH", "NVN2_CS_TABLE", "SKIP_SHADERS", "MOVIE_DEBAND", "MOVIE_FPS", "MOVIE_SKIP", "MOVIE_OVERLAY", "MOVIES", "NPLN", "NVN2_PROGRAMS", "NVN_TRAP", "OCARINA_REALTIME", "ONESHOT_BUDGET", "ONESHOT_WAIT_MS", "OCARINA_STEP", "PHYSICS_STEPS", "STEP_STEADY", "VI_HZ", "VI_VRR", "TIME_DUMP", "SHADER_DUMP", "SHOT_AFTER", "SHOT_DIR", "SHOT_EVERY", // Switch 2 port: movie skip (romfs.c), NVN2 proc traps (nvn_procs.c)
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"AB", "AMIIBO_DIR", "ANISO", "APP_POOL", "ASPECT", "ASPECT_PATCH", "ASSUME_FOCUS", "ASTC", "ASTC_BC", "ASTC_TIME", "ASYNC_PREEMPT", "AUDIO", "AUDIO_CHANNELS", "AUDIO_DEVICE", "AUDIO_GAME_PRIO", "AUDIO_OFF", "AUDIO_PREFILL_MS", "AUDIO_STATS",
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"BACKGROUND_WINDOW", "BIND_A", "BIND_B", "BIND_DOWN", "BIND_L", "BIND_LCLICK", "BIND_LEFT", "BIND_LSTICK_DOWN", "BIND_LSTICK_LEFT",
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"BIND_LSTICK_RIGHT", "BIND_LSTICK_UP", "BIND_MINUS",
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"BIND_PLUS", "BIND_R", "BIND_RCLICK", "BIND_RIGHT", "BIND_RSTICK_DOWN", "BIND_RSTICK_LEFT", "BIND_RSTICK_RIGHT", "BIND_RSTICK_UP",
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"BIND_SHAKE",
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"BIND_SKIP", "BIND_STATS", "BIND_UP", "BIND_X", "BIND_Y",
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"BIND_ZL", "BIND_ZR", "BLOCK_VIEWS_3D", "CACHE_DIE", "CLOTH_REALTIME", "COLOR_BRIGHTNESS", "COMPUTE_KEEP", "COLOR_CONTRAST", "COLOR_GAMMA",
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"COLOR_PRESET", "COLOR_SATURATION", "CONTACT_DEBUG", "CONTACT_SHADOWS", "CORE_DIAG", "CRIT", "CRIT_OUT",
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"DESC_TEMPLATE", "DEVICE_PROFILE", "DISCORD_APP_ID", "DISCORD_IMAGE", "DISCORD_RPC", "DLAA", "DLAA_CAM_KEEP", "DLSS_IDLE_FREE", "DLAA_JITTER", "DLAA_MV", "DLAA_MASKDEBUG", "DLAA_MVDEBUG", "DLAA_OBJMV", "DLAA_SURVEY", "DLAA_TIMES", "DLSS", "DLSS_CHAR_MASK", "DLSS_PRESET", "DLSS_REACTIVE", "DUMP", "DUMP_BUF", "DUMP_DIR",
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"DUMP_LOG", "DUMP_FILE", "DS3", "LOG_CS_BINDS", "LOG_TEX_FLAGS", "LOG_MESH", "MESH", "POOL", "NATIVE_TENSOR", "LOG_RCOND", "LOG_RT_SIZES", "DUMP_WHITE", "DUMP_AFTER", "DUMP_MOVIE", "SUBMIT_FINISH", "ACQUIRE_WAIT", "CRASH_FILTER_GUARD", "CS_FALLBACK", "EXEFS", "FEEDBACK", "FIX_C0", "FIX_ZERO", "FLIGHT", "FLIGHT_AT", "FLIGHT_DIR", "FLIGHT_FRAMES",
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"FLIGHT_SPIKE_MS", "FLIGHT_THUMBS", "FLUSH_SPAN", "FLUSH_UPLOAD", "FOG_CULL", "FOLIAGE_SHADOW_CULL", "FOLIAGE_SHADOW_VRS", "FOV", "FOV_PATCH", "FG_HUDLESS_SHOW", "FPS60", "FPS_LIMIT", "FRAMEGEN", "FRAMEGEN_MULTIPLIER", "FREEZE_IDLE", "FREE_CORES",
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"FULLSCREEN", "FXAA", "GAME_ASPECT", "GAME_RES", "GPA", "GPA_EMPTY", "GPA_TWIN", "GPA_TWIN_MAX_KB", "GPL", "GPL_DRAW_BUILD", "GPU", "GPU_INDEX", "GPU_PASSES", "GPU_NAME", "HDR", "HDR_BLOWOUT", "HDR_CONTRAST",
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"HDR_EXPOSURE", "HDR_FLARE", "HDR_GAMMA", "HDR_GAME_NITS", "HDR_GRADE", "HDR_HIGHLIGHT_SAT", "HDR_HIGHLIGHTS", "HDR_HUE",
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"HDR_LIVE",
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"HDR_PEAK_NITS", "HDR_SATURATION", "HDR_SHADOWS", "HDR_TONEMAP", "HDR_UI_NITS", "HIGHFPS_FIX", "INPUT", "INPUT_RECORD", "INPUT_SCRIPT", "LANG", "LIB_PREBUILD",
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"BIG_BUILD_FREE_MB", "BIG_BUILD_MAX_MB", "LIB_PREBUILD_BIG", "LIB_PREBUILD_BIG_BG", "LIB_PREBUILD_KEEP", "LIB_PREBUILD_THREADS", "LIB_WARM", "PIPE_LINK_MS", "FRAME_HOLD_MS", "PACE_SMOOTH", "LOCALE", "LOD_GUARD", "LSTICK_DEADZONE", "MEMORY", "MEM_CENSUS", "MENU_LANG", "MENU_SOUND_VOLUME", "MENU_TEST",
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"MENU_CURSOR", "MENU_CURSOR_LOG", "MENU_TEST_CLICK", "MENU_TEST_DIR", "MENU_TEST_SET", "MINIMAL_LAYOUT", "MICROPHONE", "MIRROR_GAP", "MODS_DIR", "MODS_DISABLED", "MODS_ORDER", "MODS_REBUILD", "MONITOR", "MOTION", "MOUSE_MODE", "MOUSE_DIRECT_PATCH", "MOUSE_SENS", "MOVIE_HOST", "MOVIE_PACE",
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"MVOBJ_ALL", "MVOBJ_BANKS", "MVOBJ_EQUAL", "MVOBJ_EXACT", "MVOBJ_EXEC", "MVOBJ_NOC4", "MVOBJ_ONLY", "MVOBJ_TIMES", "MVPREV_CHECK", "MVPREV_GROW", "MVPREV_SKIP", "MVPREV_TRUST", "MV_CHECK",
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"MV_SURVEY",
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"ONE_PER_CORE", "OPERATION_MODE", "OUTPUT_RES", "PAD_LAYOUT", "PACE_HZ", "PASS_CRUMBS", "PATCH_OUTPUT", "PATCH_RES_FIXED", "PATCH_SCENE", "PATCH_WIDE_ASPECT", "PATCH_WIDE_HUD", "PATCH_WIDE_MOVIE", "PATCH_WIDE_OUT", "PATCH_WIDE_SCENE", "PCSS", "PCSS_K", "PERF_OVERLAY", "PERF_SLOW_MS", "PIPELINE_CACHE", "PIPELINE_CACHE_MAX_MB", "PIPE_BINARIES", "PIPE_BINARIES_MAX_MB", "PIPE_FEEDBACK", "PIPE_MEMO", "PIPE_PREBUILD", "PIPE_SKIP", "PIPE_SYNC", "PIPE_WAIT", "POWER_FULL", "TEX_SAME", "PRESENT_HELD", "HELD_SYNC",
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"PREWARM_FULL", "PREWARM_WAIT_MS", "PREWARM_XLATE", "PROBE_MOVIE", "PROBE_MOVIE_SHOT", "PROFILE", "PROFILE_CHAINS", "PROFILE_DIR", "PROFILE_FRAMES", "PROFILE_REPLAY", "PROFILE_SLOW",
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"PROFILE_MAIN", "PROFILE_RENDER", "PROMPTS", "PUSH_SKIP", "PUSH_STAGE", "RDOC", "RDOC_DIR", "RDOC_DLL", "REALTIME", "REC_END", "REEXEC",
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"REFLEX", "RENDER_SCALE", "REPLAY_ASYNC", "RTSS", "RTSS_ENUM", "SCENE_SHARE",
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"PRESNAP_PLACE",
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"REPLAY_CHECK", "RESOLVE_CHECK", "RESTART_WAIT", "ROMFS", "ROMFS_INDEX", "ROMFS_MMAP", "ROMFS_MODS", "ROMFS_PATCHES",
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"ROMFS_PROOF_DIR", "ROMFS_VERIFY", "RSTICK_DEADZONE", "RUMBLE", "RUMBLE_CURVE", "RUMBLE_STRENGTH", "RUMBLE_TRIGGERS", "SHADER_CACHE",
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"SHADER_CACHE_FLUSH", "SHADER_CARRY", "SHADER_MEMO", "SHADOW_COMPARE", "SHADOW_RANGE", "SHADOW_RES", "SHADOW_SCALE", "SHARED_FONTS", "SHARPNESS", "SHOTS", "SHOTS_DIR",
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"SVC_SLOW_MS",
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"SHOTS_FULL", "SPEED_PROBE", "SPIN", "SPIN_HANDOFF_US", "SPLIT_DRAWS", "SPLIT_IDLE", "SPLIT_IN_PASS", "SPLIT_US", "SPV_MARK_TEST", "SPV_OVERRIDE", "STICK_DEADZONE", "STICK_SENS",
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"SWKBD_ANSWER",
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"SET_AT", "SWKBD_TEST", "TAA", "TEST_PAD", "TEST_PAD_AT", "TEST_PREPARE_SHADERS", "TEX_ALIAS", "TEX_DISUSE", "TEX_GEN_UNDO", "TEX_MEMO", "TEX_VRAM_PRESSURE", "TEX_RELEASED_MB", "TEX_REUSE", "TEX_COMMIT_FREE_MB", "TEX_PROC_COMMIT_MB", "TEX_EVICT", "TEX_COMMIT_EVICT", "MIRROR_EVICT", "VRAM_BUDGET_MB", "TIMER_1MS", "TRACE", "TXD_TRANSPOSE", "UBO_SNAPSHOT", "UPSCALER", "VK_DYN_A2C", "VK_DYN_VERTEX", "VK_NAN_PRESERVE", "VK_NOOPT", "VK_NO_FLOAT64",
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"VK_PRESENT", "VK_RECONVERGE", "VK_RECORDER", "VK_SSBO_ALIGN", "VK_SUBGROUP", "VK_SUBGROUP_PIN", "VK_VALIDATION", "VOLUME", "VRAM_HEADROOM", "VS_OUTS",
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"WALK_KEY", "WALK_SCALE", "WB_EXACT", "WB_FENCE_LIMIT", "WB_MERGE", "WB_NO_REUP", "WB_MERGE_MAX", "WB_PROBE", "WB_SPLIT", "WINDOW_SIZE", "XLATE", "XLATE_ID", "XLATE_KEEP", "XLATE_PROCS",
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"ZSTD_CHECK", "ZSTD_NATIVE",
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"BIND_REUSE", "DYN_DELTA", "STG_ARENA", "SUBMIT_BATCH", "ASTC_GPU_DESWIZZLE", "ASTC_SCRATCH_KEEP", "ASTC_ARENA",
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"TEXUP_LOG_MS", "DYN_RES", "DYN_RES_TARGET", "DYN_RES_STEP",
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"RECORDER_CORE", "RECORDER_PRIO", "REPLAY_TIME", "LOCK_TIME", "POOL_CREATE_BUDGET", "POOL_CREATE_MS",
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"VMA_BLOCK_MB", "ASTC_BC_PROBE",
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};
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// The nx2navi.ini section a key cfg_set may write goes to when the file lacks it (nx2navi.ini.example's sections).
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static const struct { const char *key, *section; } sections[] = {
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{"FPS_LIMIT", "frame rate"}, {"FPS60", "frame rate"}, {"RTSS", "frame rate"},
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{"REALTIME", "frame rate"}, {"CLOTH_REALTIME", "frame rate"}, {"HIGHFPS_FIX", "frame rate"},
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{"PHYSICS_STEPS", "frame rate"}, {"STEP_STEADY", "frame rate"},
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{"FULLSCREEN", "display"}, {"WINDOW_SIZE", "display"}, {"PERF_OVERLAY", "display"}, {"VK_PRESENT", "display"},
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{"GPU_INDEX", "display"}, {"MONITOR", "display"}, {"OUTPUT_RES", "display"}, {"GAME_ASPECT", "display"}, {"GAME_RES", "display"}, {"RENDER_SCALE", "display"}, {"UPSCALER", "display"},
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{"SHARPNESS", "display"}, {"ASPECT", "display"}, {"FOV", "display"}, {"ANISO", "display"},
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{"COLOR_PRESET", "display"},
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{"COLOR_BRIGHTNESS", "display"}, {"COLOR_CONTRAST", "display"}, {"COLOR_SATURATION", "display"},
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{"COLOR_GAMMA", "display"}, {"HDR", "display"}, {"HDR_LIVE", "display"}, {"HDR_PEAK_NITS", "display"}, {"HDR_GAME_NITS", "display"},
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{"HDR_UI_NITS", "display"}, {"HDR_GAMMA", "display"}, {"HDR_TONEMAP", "display"}, {"HDR_EXPOSURE", "display"},
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{"HDR_HIGHLIGHTS", "display"}, {"HDR_SHADOWS", "display"}, {"HDR_CONTRAST", "display"}, {"HDR_SATURATION", "display"},
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{"HDR_HIGHLIGHT_SAT", "display"}, {"HDR_BLOWOUT", "display"}, {"HDR_FLARE", "display"}, {"HDR_HUE", "display"},
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{"HDR_GRADE", "display"}, {"SHADOW_RES", "display"},
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{"DLAA", "display"}, {"DLSS", "display"}, {"DLSS_PRESET", "display"}, {"DLSS_IDLE_FREE", "display"}, {"DLSS_CHAR_MASK", "display"}, {"FXAA", "display"},
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{"FRAMEGEN", "display"}, {"FRAMEGEN_MULTIPLIER", "display"},
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{"DEVICE_PROFILE", "display"}, {"ASSUME_FOCUS", "display"},
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{"DISCORD_RPC", "discord"}, {"DISCORD_APP_ID", "discord"}, {"DISCORD_IMAGE", "discord"},
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{"SHADOW_SCALE", "display"}, {"SHADOW_RANGE", "display"}, {"CONTACT_SHADOWS", "display"},
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{"PCSS", "display"},
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{"MODS_DIR", "mods"}, {"MODS_ORDER", "mods"}, {"MODS_DISABLED", "mods"}, {"MODS_REBUILD", "mods"},
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{"MENU_LANG", "language"}, {"LANG", "language"}, {"OPERATION_MODE", "language"},
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{"VOLUME", "audio"}, {"AUDIO_CHANNELS", "audio"}, {"AUDIO_DEVICE", "audio"}, {"MICROPHONE", "audio"}, {"MENU_SOUND_VOLUME", "audio"},
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{"MOTION", "input"}, {"RUMBLE_STRENGTH", "input"}, {"RUMBLE_CURVE", "input"}, {"RUMBLE_TRIGGERS", "input"}, {"DS3", "input"},
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{"PAD_LAYOUT", "input"}, {"PROMPTS", "input"}, {"STICK_DEADZONE", "input"}, {"LSTICK_DEADZONE", "input"}, {"RSTICK_DEADZONE", "input"},
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{"STICK_SENS", "input"},
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{"MENU_CURSOR", "input"}, {"MOUSE_MODE", "input"}, {"MOUSE_SENS", "input"}, {"WALK_KEY", "input"}, {"WALK_SCALE", "input"}, {"INPUT_RECORD", "input"},
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{"BIND_A", "input"}, {"BIND_B", "input"}, {"BIND_X", "input"}, {"BIND_Y", "input"}, {"BIND_LCLICK", "input"},
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{"BIND_RCLICK", "input"}, {"BIND_L", "input"}, {"BIND_R", "input"}, {"BIND_ZL", "input"}, {"BIND_ZR", "input"},
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{"BIND_PLUS", "input"}, {"BIND_MINUS", "input"}, {"BIND_LEFT", "input"}, {"BIND_UP", "input"},
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{"BIND_RIGHT", "input"}, {"BIND_DOWN", "input"}, {"BIND_LSTICK_LEFT", "input"}, {"BIND_LSTICK_UP", "input"},
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{"BIND_LSTICK_RIGHT", "input"}, {"BIND_LSTICK_DOWN", "input"}, {"BIND_RSTICK_LEFT", "input"},
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{"BIND_RSTICK_UP", "input"}, {"BIND_RSTICK_RIGHT", "input"}, {"BIND_RSTICK_DOWN", "input"}, {"BIND_SHAKE", "input"},
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{"ASYNC_PREEMPT", "performance"}, {"REPLAY_ASYNC", "performance"}, {"FREE_CORES", "performance"},
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{"DYN_RES", "performance"}, {"DYN_RES_TARGET", "performance"}, {"DYN_RES_STEP", "performance"},
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{"RECORDER_CORE", "performance"}, {"RECORDER_PRIO", "performance"}, {"BIND_REUSE", "performance"},
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{"DYN_DELTA", "performance"}, {"STG_ARENA", "performance"}, {"SUBMIT_BATCH", "performance"},
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{"ASTC_GPU_DESWIZZLE", "performance"}, {"ASTC_SCRATCH_KEEP", "performance"}, {"ASTC_ARENA", "performance"}, {"POOL_CREATE_BUDGET", "performance"},
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{"POOL_CREATE_MS", "performance"},
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{"TIMER_1MS", "performance"}, {"PIPE_WAIT", "performance"}, {"PIPE_SKIP", "performance"}, {"ONESHOT_BUDGET", "performance"},
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{"CACHE_DIE", "performance"}, {"ONE_PER_CORE", "performance"},
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{"LIB_PREBUILD", "performance"}, {"LIB_PREBUILD_THREADS", "performance"}, {"LIB_WARM", "performance"}, {"PIPE_LINK_MS", "performance"}, {"FRAME_HOLD_MS", "performance"}, {"PACE_SMOOTH", "performance"}, {"PIPE_PREBUILD", "performance"},
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{"COMPUTE_KEEP", "performance"},
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{"PREWARM_XLATE", "performance"}, {"GPL", "performance"}, {"ASTC", "performance"}, {"MEMORY", "performance"},
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{"TEX_ALIAS", "performance"}, {"TEX_DISUSE", "performance"}, {"TEX_GEN_UNDO", "performance"}, {"TEX_REUSE", "performance"}, {"TEX_VRAM_PRESSURE", "performance"}, {"TEX_PROC_COMMIT_MB", "performance"}, {"ASTC_BC", "performance"}, {"LOD_GUARD", "performance"}, {"FIX_C0", "performance"}, {"FIX_ZERO", "performance"},
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{"BIND_SKIP", "performance"}, {"SHADER_CACHE_FLUSH", "performance"}, {"SHADER_CARRY", "performance"}, {"SHADER_MEMO", "performance"}, {"PIPE_MEMO", "performance"}, {"TEX_MEMO", "performance"}, {"DESC_TEMPLATE", "performance"},
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{"PUSH_SKIP", "performance"}, {"SPLIT_DRAWS", "performance"}, {"SPLIT_IDLE", "performance"}, {"SPLIT_IN_PASS", "performance"}, {"SPLIT_US", "performance"}, {"VK_VALIDATION", "performance"},
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{"VK_DYN_VERTEX", "performance"}, {"VK_DYN_A2C", "performance"}, {"VK_SUBGROUP_PIN", "performance"}, {"VK_RECONVERGE", "performance"},
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{"VK_NAN_PRESERVE", "performance"},
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{"TRACE", "diagnostics"}, {"FLIGHT", "diagnostics"}, {"PASS_CRUMBS", "diagnostics"}, {"FLIGHT_SPIKE_MS", "diagnostics"},
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{"WB_FENCE_LIMIT", "diagnostics"}, {"WB_MERGE", "diagnostics"}, {"WB_EXACT", "diagnostics"}, {"MEM_CENSUS", "diagnostics"}, {"WB_NO_REUP", "diagnostics"}, {"WB_PROBE", "diagnostics"}, {"WB_SPLIT", "performance"}, {"FLUSH_UPLOAD", "diagnostics"}, {"GPA_TWIN_MAX_KB", "diagnostics"},
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{"WB_MERGE_MAX", "diagnostics"}, {"MV_SURVEY", "diagnostics"}, {"TEXUP_LOG_MS", "diagnostics"},
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{"VMA_BLOCK_MB", "diagnostics"}, {"ASTC_BC_PROBE", "diagnostics"},
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};
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// The settings the menu shows: the value in effect when the key is unset, and what the key accepts. The only place a
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// default lives: consumers read cfg_value / cfg_int / cfg_double / cfg_bool. A row with an empty default has no fixed
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// value (it depends on the machine); its consumer reads cfg_get and keeps an "unset" branch.
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#define LIVE 1
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#define RESTART 0
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static const CfgMeta metas[] = {
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// Screen
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{"FULLSCREEN", "0", "0|1", LIVE}, {"WINDOW_SIZE", "1920x1080", NULL, LIVE},
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{"VK_PRESENT", "mailbox", "mailbox|fifo|immediate", LIVE}, {"GPU_INDEX", "", NULL, RESTART},
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{"MONITOR", "auto", NULL, RESTART}, // auto|primary|<1-based index>|<part of a monitor name> (gfx_window_win.c, gfx_window_sdl.c chosen_monitor)
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{"PERF_OVERLAY", "off", "off|fps|full", LIVE},
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{"OUTPUT_RES", "1920x1080", NULL, RESTART}, {"RENDER_SCALE", "game", "game|50|67|75|100|125|150|200", RESTART},
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{"UPSCALER", "fsr", "fsr|bilinear", LIVE}, {"SHARPNESS", "80", "0..100", LIVE},
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{"DLAA", "0", "0|1", LIVE}, {"DLSS", "dlaa", "dlaa|quality|balanced|performance|ultra_performance", LIVE},
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{"DLSS_PRESET", "default", "default|k|j", LIVE}, {"DLSS_IDLE_FREE", "1", "0|1|2", RESTART}, {"TAA", "dlss", "dlss|fsr3", LIVE}, // vk_dlaa.c fsr3
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{"FRAMEGEN", "off", "off|fsr3|dlss", LIVE}, // vk_fg.cpp, vk_dlssg.c
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{"FRAMEGEN_MULTIPLIER", "2", "2|3|4", LIVE}, // vk_dlssg.c: frames on screen per rendered frame with DLSS
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{"DLSS_CHAR_MASK", "65", "0|35|65|100", LIVE}, {"FXAA", "1", "0|1", LIVE},
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{"GAME_ASPECT", "16:9", "16:9|window|21:9|32:9", RESTART}, // widescreen.c
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{"GAME_RES", "1440", "1080|1440|1800|2160|2880|window", RESTART}, // widescreen.c: the picture's height
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{"ASPECT", "fit", "fit|stretch", LIVE}, {"FOV", "100", "70..140", LIVE},
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{"ANISO", "game", "game|2|4|8|16", LIVE}, // vk_texture.c sampler_features, vk_sampler_aniso_live
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// colour adjustment (vk_color.c); the preset is the menu's, the four values are what the present uses
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{"COLOR_PRESET", "default", "default|vivid|clarity|custom", LIVE}, {"COLOR_BRIGHTNESS", "0", "-30..30", LIVE},
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{"COLOR_CONTRAST", "100", "70..150", LIVE}, {"COLOR_SATURATION", "100", "50..200", LIVE},
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{"COLOR_GAMMA", "1", "0.8..1.2", LIVE},
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// HDR output (vk_hdr.c): off and the tone mapper apply at once (the HDR tonemap is spliced into the game's as
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// shaders load whatever is set, vk_hdr_armed); native is the game's own and is asked for once, at start, which the
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// menu's row says (vk_hdr_needs_restart). HDR_LIVE = 0 leaves the HDR path out of a run that starts with HDR off.
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// The grading sliders: 50 leaves the picture as it is, exposure in percent.
|
|
{"HDR", "0", "0|1|native", LIVE}, {"HDR_LIVE", "1", "0|1", RESTART},
|
|
{"HDR_PEAK_NITS", "1000", "400..10000", LIVE}, {"HDR_GAME_NITS", "203", "48..500", LIVE},
|
|
{"HDR_UI_NITS", "203", "48..500", LIVE}, {"HDR_GAMMA", "2.2", "off|2.2|2.4", LIVE},
|
|
{"HDR_TONEMAP", "renodrt", "vanilla|renodrt", LIVE}, {"HDR_EXPOSURE", "100", "0..200", LIVE},
|
|
{"HDR_HIGHLIGHTS", "50", "0..100", LIVE}, {"HDR_SHADOWS", "50", "0..100", LIVE}, {"HDR_CONTRAST", "50", "0..100", LIVE},
|
|
{"HDR_SATURATION", "50", "0..100", LIVE}, {"HDR_HIGHLIGHT_SAT", "50", "0..100", LIVE},
|
|
{"HDR_BLOWOUT", "0", "0..100", LIVE}, {"HDR_FLARE", "0", "0..100", LIVE}, {"HDR_HUE", "100", "0..100", LIVE},
|
|
{"HDR_GRADE", "100", "0..100", LIVE},
|
|
{"DEVICE_PROFILE", "auto", "auto|desktop|deck", RESTART},
|
|
{"SHADOW_RES", "game", "game|256|512|768|1024|1536|2048", RESTART},
|
|
{"SHADOW_SCALE", "1", "1..4", RESTART}, {"SHADOW_COMPARE", "1", "0|1", RESTART}, // vk_texture.c
|
|
{"SVC_SLOW_MS", "0", "0..60000", RESTART}, // kernel.c kern_svc: log services slower than this
|
|
{"SHADOW_RANGE", "100", "50..400", RESTART}, {"CONTACT_SHADOWS", "0", "0..100", RESTART},
|
|
{"PCSS", "0", "0..200", RESTART},
|
|
// Game
|
|
{"FPS_LIMIT", "60", "30|40|45|60|90|120|144|165|240|display|unlimited", LIVE}, {"FPS60", "1", "0|1", LIVE},
|
|
{"RTSS", "1", "0|1", RESTART}, // rtss_limit.c: RivaTuner Statistics Server takes the limit where it runs
|
|
{"REALTIME", "1", "0|1", RESTART}, {"CLOTH_REALTIME", "1", "0|1", RESTART},
|
|
{"MODS_REBUILD", "auto", "auto|off", RESTART},
|
|
{"HIGHFPS_FIX", "1", "0|1", RESTART},
|
|
{"LANG", "", "ja|en-US|fr|de|it|es|zh-CN|ko|nl|pt|ru|zh-TW|en-GB|fr-CA|es-419|zh-Hans|zh-Hant|pt-BR|pl", RESTART},
|
|
{"OPERATION_MODE", "docked", "docked|handheld", LIVE},
|
|
{"ASSUME_FOCUS", "1", "0|1", LIVE}, // read on every focus change (ov_system.c)
|
|
// Sound, Controls, Menu
|
|
{"VOLUME", "100", "0..100", LIVE}, {"MENU_SOUND_VOLUME", "80", "0..100", LIVE}, {"AUDIO_CHANNELS", "stereo", "auto|stereo|5.1", LIVE}, // audio_mixer.c audio_channels_live
|
|
{"AUDIO_DEVICE", "default", NULL, RESTART}, // default|<1-based index>|<part of a device name> (audio_mixer.c resolve_audio_device)
|
|
{"MICROPHONE", "1", "0|1", RESTART}, // ov_audio_input.c mic_on: 0 refuses the game's input streams
|
|
{"MOTION", "1", "0|1", LIVE}, {"RUMBLE_STRENGTH", "130", "0..300", LIVE}, {"RUMBLE_CURVE", "0.6", "0.2..1.5", LIVE},
|
|
{"RUMBLE_TRIGGERS", "0", "0|1", LIVE}, {"PAD_LAYOUT", "nintendo", "auto|nintendo|xbox|playstation", LIVE},
|
|
{"DS3", "0", "0|1", LIVE}, // input_ds3_win.c ds3_read: read a DualShock 3 directly; off: no HID scan
|
|
{"PROMPTS", "nintendo", "nintendo|xbox|playstation|pc", RESTART},
|
|
{"STICK_DEADZONE", "8", "0..50", LIVE}, {"STICK_SENS", "1", "0.1..3", LIVE}, // camera_speed.c cam_speed_tick
|
|
{"LSTICK_DEADZONE", "", "0..50", LIVE}, {"RSTICK_DEADZONE", "", "0..50", LIVE},
|
|
{"MOUSE_MODE", "direct", "stick|direct", LIVE},
|
|
{"MOUSE_SENS", "1", "0..10", LIVE}, {"MENU_CURSOR", "1", "0|1", LIVE},
|
|
{"WALK_KEY", "none", NULL, LIVE}, {"WALK_SCALE", "0.51", "0.2..0.9", LIVE},
|
|
{"MENU_LANG", "", "en|ru|pt-BR|zh-Hans", LIVE},
|
|
{"AMIIBO_DIR", "", NULL, LIVE},
|
|
// Discord Rich Presence (discord_rpc.c): on by default (it only talks to a Discord client running on this PC, and
|
|
// does nothing without one); the Game tab of the settings menu and the launcher's Settings switch it. The application's id and art key default to discord_app.h's NX2NAVI_DISCORD_*_DEFAULT.
|
|
{"DISCORD_RPC", "1", "0|1", LIVE},
|
|
{"DISCORD_APP_ID", NX2NAVI_DISCORD_APP_ID_DEFAULT, NULL, LIVE},
|
|
{"DISCORD_IMAGE", NX2NAVI_DISCORD_IMAGE_DEFAULT, NULL, LIVE},
|
|
// Advanced: scheduling
|
|
{"ASYNC_PREEMPT", "1", "0|1|2", RESTART}, {"REPLAY_ASYNC", "0", "0|1", RESTART},
|
|
{"FREE_CORES", "0", "0|1", RESTART}, {"TIMER_1MS", "1", "0|1", RESTART},
|
|
// dynamic resolution (dynres.c): the scene follows the GPU time toward DYN_RES_TARGET milliseconds
|
|
{"DYN_RES", "0", "0|1", LIVE}, {"DYN_RES_TARGET", "16.7", "1..100", LIVE}, {"DYN_RES_STEP", "45", "8..600", LIVE},
|
|
// the recording thread: a core of its own (auto: with 12 or more logical processors) and the highest priority
|
|
// (vk_exec.c vk_exec_record)
|
|
{"RECORDER_CORE", "auto", "auto|0|1", RESTART}, {"RECORDER_PRIO", "1", "0|1", RESTART}, {"REPLAY_TIME", "0", "0|1", RESTART}, {"LOCK_TIME", "0", "0|1", RESTART}, {"POOL_CREATE_BUDGET", "16", "1..4096", RESTART}, {"POOL_CREATE_MS", "6", "0..100", RESTART},
|
|
// held submissions handed to the queue together (vk_sync.c, submit batching)
|
|
{"SUBMIT_BATCH", "4", "1..16", RESTART},
|
|
{"CACHE_DIE", "1", "0|1|ab", RESTART}, {"ONE_PER_CORE", "0", "0|1|ab", RESTART}, // perf.c cpu_placement
|
|
// shaders and pipelines
|
|
{"PIPE_WAIT", "default", "default|draw", RESTART}, {"PIPE_SKIP", "any", "strict|any|fullscreen", RESTART},
|
|
{"PIPE_LINK_MS", "6", "0..100", RESTART}, // vk_exec_draw.c link_budget
|
|
{"FRAME_HOLD_MS", "120", "0..500", RESTART}, // vk_backend.c frame_hold
|
|
{"PACE_SMOOTH", "1", "0|1", RESTART}, // vk_backend.c pace_smooth
|
|
{"LIB_PREBUILD", "1", "0|1", RESTART}, {"LIB_PREBUILD_THREADS", "", "1..64", RESTART},
|
|
{"LIB_WARM", "1", "0|1|force", RESTART}, // vk_pipeline.c lw_start: the driver's cache of stage libraries, warmed when cold
|
|
{"PIPE_PREBUILD", "1", "0|1", RESTART}, {"PREWARM_XLATE", "", "1..64", RESTART}, {"GPL", "1", "0|1", RESTART},
|
|
{"LIB_PREBUILD_BIG_BG", "1", "0|1", RESTART}, {"PIPE_FEEDBACK", "1", "0|1|2", RESTART},
|
|
{"PIPELINE_CACHE_MAX_MB", "512", "0..65536", RESTART}, {"PIPE_BINARIES", "0", "0|1", RESTART}, {"ONESHOT_WAIT_MS", "30000", "0..60000", RESTART}, {"ONESHOT_BUDGET", "0", "0|1", RESTART}, {"PIPE_BINARIES_MAX_MB", "1024", "0..65536", RESTART}, {"BIG_BUILD_FREE_MB", "8192", "0..262144", RESTART},
|
|
{"BIG_BUILD_MAX_MB", "4096", "0..262144", RESTART},
|
|
// all|<count>: the compute pipelines the boot keeps, those dispatched most recently (vk_pipeline.c, compute-used.bin)
|
|
{"COMPUTE_KEEP", "512", NULL, RESTART},
|
|
{"SHADER_CARRY", "1", "0|1", RESTART}, // gfx_shader.c "Carry": a previous translator's translations until translated again
|
|
// textures and memory
|
|
{"ASTC", "auto", "auto|gpu|native|cpu", RESTART}, {"MEMORY", "auto", "auto|import|mirror|verify", RESTART},
|
|
{"TEX_ALIAS", "1", "0|1", RESTART}, {"TEX_DISUSE", "1", "0|1|2", RESTART}, {"TEX_GEN_UNDO", "1", "0|1", RESTART}, {"TEX_REUSE", "1", "0|1", RESTART}, {"TEX_VRAM_PRESSURE", "80", "0..100", RESTART}, {"ASTC_BC", "", "0|1", RESTART}, {"ZSTD_NATIVE", "1", "0|1", RESTART}, {"ZSTD_CHECK", "0", "0|1", RESTART},
|
|
{"STG_ARENA", "1", "0|1", RESTART}, {"ASTC_GPU_DESWIZZLE", "1", "0|1", RESTART},
|
|
{"ASTC_SCRATCH_KEEP", "0", "0|1", RESTART}, {"ASTC_ARENA", "0", "0|1", RESTART}, // vk_astc.c scratch_get, vk_texture.c astc_arena
|
|
// render fixes
|
|
{"LOD_GUARD", "1", "0|1", RESTART}, {"FIX_C0", "1", "0|1", RESTART}, {"FIX_ZERO", "1", "0|1", RESTART},
|
|
{"BIND_SKIP", "1", "0|1", RESTART}, {"SHADER_CACHE_FLUSH", "0", "0|1", RESTART}, {"SHADER_MEMO", "1", "0|1", RESTART}, {"PIPE_MEMO", "1", "0|1", RESTART}, {"TEX_MEMO", "1", "0|1", RESTART},
|
|
{"BIND_REUSE", "1", "0|1", RESTART}, {"DYN_DELTA", "1", "0|1", RESTART},
|
|
{"DESC_TEMPLATE", "1", "0|1", RESTART},
|
|
{"PUSH_SKIP", "1", "0|1", RESTART}, {"SPLIT_DRAWS", "64", "0..1000", RESTART},
|
|
{"SPLIT_US", "1000", "0..20000", RESTART}, {"SPLIT_IDLE", "0", "0|1", RESTART}, {"SPLIT_IN_PASS", "1", "0|1", RESTART},
|
|
// Vulkan
|
|
{"VK_VALIDATION", "0", "0|1", RESTART}, {"VK_DYN_VERTEX", "", "0|1", RESTART},
|
|
{"VK_DYN_A2C", "", "0|1", RESTART}, {"VK_SUBGROUP_PIN", "1", "0|1", RESTART},
|
|
{"VK_RECONVERGE", "1", "0|1", RESTART}, // vk_pipeline.c spirv_reconverge
|
|
{"VK_NAN_PRESERVE", "", "0|1", RESTART}, // vk_pipeline.c spirv_nan_preserve; unset: every driver but NVIDIA's
|
|
{"VK_NOOPT", "0", "0|1", RESTART}, // vk_pipeline.c noopt_flag
|
|
// diagnostics
|
|
{"TRACE", "", NULL, RESTART}, {"FLIGHT", "0", "0|1", RESTART}, {"FLIGHT_SPIKE_MS", "100", "0..60000", RESTART},
|
|
{"WB_FENCE_LIMIT", "65536", "0..1073741824", RESTART}, {"WB_MERGE", "1", "0|1", RESTART}, {"WB_EXACT", "1", "0|1", RESTART}, {"MEM_CENSUS", "0", "0|1", RESTART}, {"WB_NO_REUP", "1", "0|1", RESTART}, {"WB_PROBE", "0", "0|1", RESTART}, {"WB_SPLIT", "1", "0|1", RESTART}, {"FLUSH_UPLOAD", "0", "0|1", RESTART}, {"GPA_TWIN_MAX_KB", "0", "0..1048576", RESTART},
|
|
{"WB_MERGE_MAX", "32", "1..256", RESTART}, {"TEXUP_LOG_MS", "0", "0..60000", RESTART}, // vk_texture.c vk_texstat_frame
|
|
{"VMA_BLOCK_MB", "64", "16..256", RESTART}, // vk_headroom.c vk_vma_block_size
|
|
{"ASTC_BC_PROBE", "0", "0|1", RESTART}, // vk_texture.c astc_probe_alpha
|
|
{"PASS_CRUMBS", "", "0|1", RESTART}, // vk_crumbs.c pass marks; unset: VK_AMD_buffer_marker only
|
|
{"INPUT_RECORD", "", NULL, RESTART},
|
|
};
|
|
|
|
static int is_known(const char *key) {
|
|
for (size_t i = 0; i < sizeof known / sizeof *known; i++)
|
|
if (!strcmp(known[i], key)) return 1;
|
|
return !strncmp(key, "CHEAT_", 6); // cheats.c and the cheat patch sets (tools/cheats.py)
|
|
}
|
|
|
|
static void clear(void) {
|
|
for (int i = 0; i < n_entries; i++) free(entries[i].key), free(entries[i].value);
|
|
n_entries = 0;
|
|
}
|
|
|
|
static char *trim(char *s) {
|
|
while (*s == ' ' || *s == '\t') s++;
|
|
char *e = s + strlen(s);
|
|
while (e > s && (e[-1] == ' ' || e[-1] == '\t' || e[-1] == '\r')) *--e = 0;
|
|
return s;
|
|
}
|
|
|
|
// The upper-case key without the prefix, in place.
|
|
static char *norm_key(char *key) {
|
|
for (char *p = key; *p; p++) *p = (char)toupper((unsigned char)*p);
|
|
return strncmp(key, PREFIX, PREFIX_LEN) ? key : key + PREFIX_LEN;
|
|
}
|
|
|
|
static void add(char *key, char *value, int line) {
|
|
key = norm_key(key);
|
|
size_t vl = strlen(value);
|
|
if (vl >= 2 && value[0] == '"' && value[vl - 1] == '"') value[vl - 1] = 0, value++;
|
|
if (!*key) return;
|
|
if (!is_known(key)) rt_log("cfg: nx2navi.ini line %d: unknown key '%s'", line, key);
|
|
if (!*value) return; // "key =" leaves the setting at its default
|
|
for (int i = 0; i < n_entries; i++)
|
|
if (!strcmp(entries[i].key, key)) { // a repeated key: the later line wins
|
|
free(entries[i].value);
|
|
entries[i].value = strdup(value);
|
|
return;
|
|
}
|
|
if (n_entries == CFG_MAX_KEYS) return;
|
|
entries[n_entries++] = (CfgEntry){strdup(key), strdup(value), 0, 0};
|
|
}
|
|
|
|
// 0.1.9 had the Xbox prompts as a pad layout: pad_layout = xbox_prompts is pad_layout = nintendo with prompts = xbox.
|
|
// Read as those two, which the menu shows and the next cfg_save writes; a prompts line of the file's own wins. The
|
|
// value still works from the environment (input_pad_layout_pick, input_prompts_pick).
|
|
static void migrate(void) {
|
|
CfgEntry *layout = NULL, *prompts = NULL;
|
|
for (int i = 0; i < n_entries; i++) {
|
|
if (!strcmp(entries[i].key, "PAD_LAYOUT")) layout = &entries[i];
|
|
if (!strcmp(entries[i].key, "PROMPTS")) prompts = &entries[i];
|
|
}
|
|
if (!layout || strcasecmp(layout->value, "xbox_prompts")) return;
|
|
free(layout->value);
|
|
layout->value = strdup("nintendo");
|
|
layout->dirty = 1;
|
|
if (!prompts && n_entries < CFG_MAX_KEYS) entries[n_entries++] = (CfgEntry){strdup("PROMPTS"), strdup("xbox"), 1, 0};
|
|
rt_log("cfg: nx2navi.ini pad_layout = xbox_prompts is read as pad_layout = nintendo and prompts = %s",
|
|
prompts ? prompts->value : "xbox");
|
|
}
|
|
|
|
// A file saved as UTF-16 (Notepad's "Unicode": the byte order mark FF FE or FE FF, then two bytes per character) as
|
|
// UTF-8 in a new buffer; NULL for any other file. Read as bytes such a file ends at the zero after its first character:
|
|
// no line was taken, and every setting kept its default without a word in the log.
|
|
static uint8_t *utf16_text(const uint8_t *d, uint64_t size) {
|
|
if (size < 2 || !((d[0] == 0xFF && d[1] == 0xFE) || (d[0] == 0xFE && d[1] == 0xFF))) return NULL;
|
|
int be = d[0] == 0xFE;
|
|
uint8_t *out = malloc((size_t)(size / 2) * 3 + 1), *o = out;
|
|
if (!out) return NULL;
|
|
for (uint64_t i = 2; i + 1 < size; i += 2) {
|
|
uint32_t c = be ? (uint32_t)d[i] << 8 | d[i + 1] : (uint32_t)d[i + 1] << 8 | d[i];
|
|
if (!c) break;
|
|
if (c >= 0xD800 && c < 0xDC00 && i + 3 < size) { // a pair: one character above U+FFFF
|
|
uint32_t lo = be ? (uint32_t)d[i + 2] << 8 | d[i + 3] : (uint32_t)d[i + 3] << 8 | d[i + 2];
|
|
if (lo >= 0xDC00 && lo < 0xE000) c = 0x10000 + ((c - 0xD800) << 10) + (lo - 0xDC00), i += 2;
|
|
}
|
|
if (c < 0x80) *o++ = (uint8_t)c;
|
|
else if (c < 0x800) *o++ = (uint8_t)(0xC0 | c >> 6), *o++ = (uint8_t)(0x80 | (c & 0x3F));
|
|
else if (c < 0x10000)
|
|
*o++ = (uint8_t)(0xE0 | c >> 12), *o++ = (uint8_t)(0x80 | (c >> 6 & 0x3F)), *o++ = (uint8_t)(0x80 | (c & 0x3F));
|
|
else
|
|
*o++ = (uint8_t)(0xF0 | c >> 18), *o++ = (uint8_t)(0x80 | (c >> 12 & 0x3F)),
|
|
*o++ = (uint8_t)(0x80 | (c >> 6 & 0x3F)), *o++ = (uint8_t)(0x80 | (c & 0x3F));
|
|
}
|
|
*o = 0;
|
|
return out;
|
|
}
|
|
|
|
int cfg_load(const char *path) {
|
|
clear();
|
|
__atomic_add_fetch(&version, 1, __ATOMIC_RELEASE); // the lookup memo (cfg_memo) forgets the freed strings
|
|
uint64_t size = 0;
|
|
uint8_t *data = plat_file_read(path, &size);
|
|
if (!data) return 0;
|
|
uint8_t *wide = utf16_text(data, size);
|
|
if (wide) {
|
|
free(data);
|
|
data = wide, size = strlen((const char *)wide);
|
|
rt_log("cfg: %s is saved as UTF-16; read as that (the menu saves it as UTF-8)", path);
|
|
}
|
|
char *p = (char *)data;
|
|
if (size >= 3 && !memcmp(p, "\xEF\xBB\xBF", 3)) p += 3; // editors add a BOM
|
|
for (int line = 1; *p; line++) {
|
|
char *eol = strchr(p, '\n');
|
|
if (eol) *eol = 0;
|
|
char *s = trim(p);
|
|
char *eq = strchr(s, '=');
|
|
if (*s && *s != '#' && *s != ';' && *s != '[') {
|
|
if (!eq) rt_log("cfg: nx2navi.ini line %d: no '=' in '%s'", line, s);
|
|
else {
|
|
*eq = 0;
|
|
add(trim(s), trim(eq + 1), line);
|
|
}
|
|
}
|
|
if (!eol) break;
|
|
p = eol + 1;
|
|
}
|
|
free(data);
|
|
migrate();
|
|
return 1;
|
|
}
|
|
|
|
// ---- device profiles: defaults for a known machine, below the environment and nx2navi.ini and above the table, so any
|
|
// key the player sets wins and resetting a key in the menu returns to the profile's value. NX2NAVI_DEVICE_PROFILE = auto
|
|
// (default: the Steam Deck when the firmware says so), desktop (none) or deck.
|
|
//
|
|
// The Steam Deck (LCD Jupiter, OLED Galileo; 1280x800, 16:10, 4 Zen 2 cores, RDNA 2 with 8 CUs sharing 16 GB): the game
|
|
// at the screen's 1280x800 with its own 5/6 scene (the aspect patch gives the camera its 16:10, resolution.c, and the
|
|
// romfs-patches-1280x800 overlay the HUD's);
|
|
// fullscreen and vsync, as gamescope composes Game Mode; 40 fps, which divides 40 Hz (and 120 Hz on the OLED).
|
|
// Starting points to replace with measured ones (docs/tester-guide.md, Steam Deck).
|
|
static const struct { const char *key, *value; } DECK[] = {
|
|
{"FULLSCREEN", "1"}, {"WINDOW_SIZE", "1280x800"}, {"OUTPUT_RES", "1280x800"}, {"RENDER_SCALE", "game"},
|
|
{"VK_PRESENT", "fifo"}, {"FPS_LIMIT", "40"},
|
|
};
|
|
static int profile = -1; // 0 none, 1 Steam Deck
|
|
|
|
static int read_line(const char *path, char *out, size_t n) {
|
|
FILE *f = fopen(path, "r");
|
|
if (!f) return 0;
|
|
int ok = fgets(out, (int)n, f) != NULL;
|
|
fclose(f);
|
|
out[ok ? strcspn(out, "\r\n") : 0] = 0;
|
|
return ok;
|
|
}
|
|
|
|
// The Steam Deck: Valve's board, product Jupiter or Galileo (/sys/class/dmi/id); SteamDeck=1, which Steam sets on it.
|
|
static int on_steam_deck(void) {
|
|
const char *env = getenv("SteamDeck");
|
|
if (env && !strcmp(env, "1")) return 1;
|
|
char vendor[64], product[64];
|
|
return read_line("/sys/class/dmi/id/board_vendor", vendor, sizeof vendor) && !strcmp(vendor, "Valve") &&
|
|
read_line("/sys/class/dmi/id/product_name", product, sizeof product) &&
|
|
(!strcmp(product, "Jupiter") || !strcmp(product, "Galileo"));
|
|
}
|
|
|
|
static const char *raw_get(const char *name);
|
|
|
|
static int profile_of(void) {
|
|
int p = __atomic_load_n(&profile, __ATOMIC_ACQUIRE);
|
|
if (p >= 0) return p;
|
|
const char *set = raw_get(PREFIX "DEVICE_PROFILE");
|
|
if (set && !strcmp(set, "deck")) p = 1;
|
|
else if (set && *set && strcmp(set, "auto")) p = 0;
|
|
else p = on_steam_deck();
|
|
__atomic_store_n(&profile, p, __ATOMIC_RELEASE);
|
|
return p;
|
|
}
|
|
|
|
const char *cfg_device_profile(void) { return profile_of() ? "deck" : "desktop"; }
|
|
|
|
static const char *raw_get(const char *name) {
|
|
const char *e = getenv(name);
|
|
if (e || strncmp(name, PREFIX, PREFIX_LEN)) return e;
|
|
int n = __atomic_load_n(&n_entries, __ATOMIC_ACQUIRE);
|
|
for (int i = 0; i < n; i++)
|
|
if (!strcasecmp(entries[i].key, name + PREFIX_LEN)) return __atomic_load_n(&entries[i].value, __ATOMIC_ACQUIRE);
|
|
return NULL;
|
|
}
|
|
|
|
static const char *cfg_get_now(const char *name) {
|
|
const char *v = raw_get(name);
|
|
if (v || strncmp(name, PREFIX, PREFIX_LEN) || !profile_of()) return v;
|
|
for (size_t i = 0; i < sizeof DECK / sizeof *DECK; i++)
|
|
if (!strcasecmp(DECK[i].key, name + PREFIX_LEN)) return DECK[i].value;
|
|
return NULL;
|
|
}
|
|
|
|
// Whether name's value comes from the player (the environment or nx2navi.ini), not a profile or the table.
|
|
int cfg_is_set(const char *name) { return raw_get(name) != NULL; }
|
|
|
|
unsigned cfg_version(void) { return __atomic_load_n(&version, __ATOMIC_ACQUIRE); }
|
|
|
|
int cfg_setenv(const char *name, const char *value) {
|
|
int ok = plat_setenv(name, value);
|
|
__atomic_add_fetch(&version, 1, __ATOMIC_RELEASE);
|
|
return ok;
|
|
}
|
|
|
|
int cfg_from_env(const char *name) { return getenv(name) != NULL; }
|
|
|
|
void cfg_set(const char *name, const char *value) {
|
|
if (strncmp(name, PREFIX, PREFIX_LEN) || !value) return;
|
|
char key[64];
|
|
snprintf(key, sizeof key, "%s", name + PREFIX_LEN);
|
|
for (char *p = key; *p; p++) *p = (char)toupper((unsigned char)*p);
|
|
plat_mutex_lock(&set_lock);
|
|
int i = 0, n = n_entries;
|
|
while (i < n && strcmp(entries[i].key, key)) i++;
|
|
if (i < n) {
|
|
if (!entries[i].value || strcmp(entries[i].value, value)) {
|
|
__atomic_store_n(&entries[i].value, strdup(value), __ATOMIC_RELEASE); // the old string stays for readers
|
|
entries[i].dirty = 1;
|
|
}
|
|
entries[i].removed = 0; // a value set after cfg_reset replaces the line instead of deleting it
|
|
} else if (n < CFG_MAX_KEYS) {
|
|
entries[n] = (CfgEntry){strdup(key), strdup(value), 1, 0};
|
|
__atomic_store_n(&n_entries, n + 1, __ATOMIC_RELEASE);
|
|
}
|
|
__atomic_add_fetch(&version, 1, __ATOMIC_RELEASE);
|
|
plat_mutex_unlock(&set_lock);
|
|
}
|
|
|
|
int cfg_reset(const char *const *keys, int n) {
|
|
int done = 0;
|
|
plat_mutex_lock(&set_lock);
|
|
for (int k = 0; k < n; k++) {
|
|
char key[64], var[80];
|
|
snprintf(key, sizeof key, "%s", keys[k]);
|
|
const char *name = norm_key(key);
|
|
snprintf(var, sizeof var, PREFIX "%s", name);
|
|
if (getenv(var)) continue; // the environment wins; the file line stays
|
|
int i = 0;
|
|
while (i < n_entries && strcmp(entries[i].key, name)) i++;
|
|
if (i == n_entries) { // no value in memory ("key =" in the file): the line still has to go
|
|
if (i == CFG_MAX_KEYS) continue;
|
|
entries[i] = (CfgEntry){strdup(name), NULL, 0, 1};
|
|
__atomic_store_n(&n_entries, i + 1, __ATOMIC_RELEASE);
|
|
} else if (entries[i].value) {
|
|
__atomic_store_n(&entries[i].value, NULL, __ATOMIC_RELEASE); // the old string stays for readers
|
|
entries[i].dirty = 0;
|
|
entries[i].removed = 1; // cfg_save_to deletes the key's lines
|
|
done++;
|
|
} else {
|
|
entries[i].removed = 1;
|
|
}
|
|
}
|
|
if (done) __atomic_add_fetch(&version, 1, __ATOMIC_RELEASE);
|
|
plat_mutex_unlock(&set_lock);
|
|
return done;
|
|
}
|
|
|
|
int cfg_last_save_ok(void) { return __atomic_load_n(&save_ok, __ATOMIC_ACQUIRE); }
|
|
|
|
void cfg_each_active(void (*cb)(const char *key, const char *value, int from_env, void *ctx), void *ctx) {
|
|
int n = __atomic_load_n(&n_entries, __ATOMIC_ACQUIRE);
|
|
for (int i = 0; i < n; i++) {
|
|
const char *v = __atomic_load_n(&entries[i].value, __ATOMIC_ACQUIRE);
|
|
if (v) cb(entries[i].key, v, 0, ctx);
|
|
}
|
|
for (size_t i = 0; i < sizeof known / sizeof *known; i++) {
|
|
char var[80];
|
|
snprintf(var, sizeof var, PREFIX "%s", known[i]);
|
|
const char *e = getenv(var);
|
|
if (e) cb(known[i], e, 1, ctx);
|
|
}
|
|
}
|
|
|
|
const CfgMeta *cfg_meta(const char *key) {
|
|
char k[64];
|
|
snprintf(k, sizeof k, "%s", key);
|
|
const char *name = norm_key(k);
|
|
for (size_t i = 0; i < sizeof metas / sizeof *metas; i++)
|
|
if (!strcmp(metas[i].key, name)) return &metas[i];
|
|
return NULL;
|
|
}
|
|
|
|
const char *cfg_default(const char *key) {
|
|
char k[64];
|
|
snprintf(k, sizeof k, "%s", key);
|
|
const char *name = norm_key(k);
|
|
if (profile_of())
|
|
for (size_t i = 0; i < sizeof DECK / sizeof *DECK; i++)
|
|
if (!strcasecmp(DECK[i].key, name)) return DECK[i].value;
|
|
const CfgMeta *m = cfg_meta(key);
|
|
return m ? m->def : NULL;
|
|
}
|
|
|
|
const CfgMeta *cfg_meta_at(int i) { return i >= 0 && (size_t)i < sizeof metas / sizeof *metas ? &metas[i] : NULL; }
|
|
|
|
static const char *cfg_value_now(const char *name) {
|
|
const char *e = cfg_get_now(name);
|
|
if (e && *e) return e;
|
|
const CfgMeta *m = cfg_meta(name);
|
|
if (!m) rt_fatal("cfg: %s has no row in the settings table", name);
|
|
return m->def;
|
|
}
|
|
|
|
// Lookup memo. cfg_get reads the environment (getenv walks the whole block comparing names) and then the file's
|
|
// entries and the settings table by name, and several per-draw paths ask for live settings: on the replay thread those
|
|
// lookups were about a sixth of the samples in a play profile (ucrtbase's string routines). Each thread keeps the
|
|
// answers it got per name until the settings version changes (cfg_set, cfg_reset, cfg_load); values stay valid that
|
|
// long because a set keeps the old string for readers and a load bumps the version. NX2NAVI_CFG_MEMO=0 (environment
|
|
// only, read once) asks every time.
|
|
#define CFG_MEMO_N 256
|
|
typedef struct { unsigned ver; uint32_t h; uint8_t kind; char name[55]; const char *v; } CfgMemo;
|
|
static _Thread_local CfgMemo cfg_memo[CFG_MEMO_N];
|
|
static int cfg_memo_on = -1;
|
|
|
|
static const char *cfg_memo_get(const char *name, int kind) {
|
|
if (cfg_memo_on < 0) {
|
|
const char *e = getenv(PREFIX "CFG_MEMO");
|
|
cfg_memo_on = !(e && !strcmp(e, "0"));
|
|
}
|
|
size_t len = strlen(name);
|
|
if (!cfg_memo_on || len >= sizeof cfg_memo[0].name) return kind ? cfg_value_now(name) : cfg_get_now(name);
|
|
uint32_t h = 2166136261u;
|
|
for (size_t i = 0; i < len; i++) h = (h ^ (uint8_t)name[i]) * 16777619u;
|
|
h = h * 2 + (uint32_t)kind;
|
|
CfgMemo *m = &cfg_memo[h % CFG_MEMO_N];
|
|
unsigned ver = __atomic_load_n(&version, __ATOMIC_ACQUIRE) + 1; // 0 marks an empty slot
|
|
if (m->ver == ver && m->h == h && m->kind == kind && !memcmp(m->name, name, len + 1)) return m->v;
|
|
const char *v = kind ? cfg_value_now(name) : cfg_get_now(name); // read after ver: a change meanwhile misses next time
|
|
m->ver = ver, m->h = h, m->kind = (uint8_t)kind, m->v = v;
|
|
memcpy(m->name, name, len + 1);
|
|
return v;
|
|
}
|
|
|
|
const char *cfg_get(const char *name) { return cfg_memo_get(name, 0); }
|
|
const char *cfg_value(const char *name) { return cfg_memo_get(name, 1); }
|
|
|
|
// The row's default as a number, for a set value that does not parse.
|
|
static double default_number(const char *name) {
|
|
return strtod(cfg_meta(name)->def, NULL);
|
|
}
|
|
|
|
double cfg_double(const char *name) {
|
|
const char *v = cfg_value(name);
|
|
char *end;
|
|
double d = strtod(v, &end);
|
|
return end == v || *end || d != d ? default_number(name) : d;
|
|
}
|
|
|
|
int cfg_int(const char *name) {
|
|
const char *v = cfg_value(name);
|
|
char *end;
|
|
long l = strtol(v, &end, 10);
|
|
return end == v || *end ? (int)default_number(name) : (int)l;
|
|
}
|
|
|
|
int cfg_bool(const char *name) { return strcmp(cfg_value(name), "0") != 0; }
|
|
|
|
// ---- cfg_save: the file as lines, each with its line ending
|
|
typedef struct { const char *s; size_t n; } Line; // n includes the '\n' (and '\r') when present
|
|
|
|
static int line_count(const char *p, size_t size) {
|
|
int n = 0;
|
|
for (size_t i = 0; i < size; i++) n += p[i] == '\n';
|
|
return n + 1;
|
|
}
|
|
|
|
// The line's text without its ending, BOM and surrounding blanks, into out.
|
|
static void line_text(const Line *l, int first, char *out, size_t cap) {
|
|
size_t n = l->n;
|
|
const char *s = l->s;
|
|
if (first && n >= 3 && !memcmp(s, "\xEF\xBB\xBF", 3)) s += 3, n -= 3;
|
|
while (n && (s[n - 1] == '\n' || s[n - 1] == '\r')) n--;
|
|
if (n >= cap) n = cap - 1;
|
|
memcpy(out, s, n);
|
|
out[n] = 0;
|
|
char *t = trim(out);
|
|
memmove(out, t, strlen(t) + 1);
|
|
}
|
|
|
|
// The key of a "key = value" line (comment = 0) or of a commented "# key = value" line (comment = 1), normalised,
|
|
// into key; 0 when the line is not one.
|
|
static int line_key(const char *text, int comment, char *key, size_t cap) {
|
|
if (comment) {
|
|
if (*text != '#' && *text != ';') return 0;
|
|
text++;
|
|
while (*text == ' ' || *text == '\t') text++;
|
|
}
|
|
if (!*text || *text == '#' || *text == ';' || *text == '[') return 0;
|
|
const char *eq = strchr(text, '=');
|
|
if (!eq) return 0;
|
|
size_t n = (size_t)(eq - text);
|
|
while (n && (text[n - 1] == ' ' || text[n - 1] == '\t')) n--;
|
|
if (!n || n >= cap) return 0;
|
|
for (size_t i = 0; i < n; i++)
|
|
if (!isalnum((unsigned char)text[i]) && text[i] != '_') return 0;
|
|
char tmp[128];
|
|
memcpy(tmp, text, n);
|
|
tmp[n] = 0;
|
|
snprintf(key, cap, "%s", norm_key(tmp));
|
|
return 1;
|
|
}
|
|
|
|
// The section name of a "[name]" line, lower-case, into out; 0 when the line is not one.
|
|
static int line_section(const char *text, char *out, size_t cap) {
|
|
if (*text != '[') return 0;
|
|
const char *e = strchr(text, ']');
|
|
if (!e) return 0;
|
|
char tmp[128];
|
|
size_t n = (size_t)(e - text - 1);
|
|
if (n >= sizeof tmp) n = sizeof tmp - 1;
|
|
memcpy(tmp, text + 1, n);
|
|
tmp[n] = 0;
|
|
snprintf(out, cap, "%s", trim(tmp));
|
|
for (char *p = out; *p; p++) *p = (char)tolower((unsigned char)*p);
|
|
return 1;
|
|
}
|
|
|
|
typedef struct { char *buf; size_t n, cap; } Out;
|
|
static void put(Out *o, const char *s, size_t n) {
|
|
if (o->n + n + 1 > o->cap) {
|
|
o->cap = (o->n + n + 1) * 2;
|
|
o->buf = realloc(o->buf, o->cap);
|
|
if (!o->buf) rt_fatal("cfg: out of memory writing nx2navi.ini");
|
|
}
|
|
memcpy(o->buf + o->n, s, n);
|
|
o->n += n;
|
|
}
|
|
static void puts_(Out *o, const char *s) { put(o, s, strlen(s)); }
|
|
|
|
static const char *section_of(const char *key) {
|
|
for (size_t i = 0; i < sizeof sections / sizeof *sections; i++)
|
|
if (!strcmp(sections[i].key, key)) return sections[i].section;
|
|
if (!strncmp(key, "CHEAT_", 6)) return "cheats"; // cheats.c: one key per cheat of the cheat file
|
|
return NULL;
|
|
}
|
|
|
|
// A value as cfg_load reads it back: quoted when it starts or ends with a blank (cfg_load trims those) or is itself
|
|
// quoted (cfg_load takes one pair of quotes off). A mod's folder name in mods_order can start with a space.
|
|
static void put_value(Out *o, const char *v) {
|
|
size_t n = strlen(v);
|
|
int quote = n && (v[0] == ' ' || v[0] == '\t' || v[n - 1] == ' ' || v[n - 1] == '\t' ||
|
|
(n >= 2 && v[0] == '"' && v[n - 1] == '"'));
|
|
if (quote) puts_(o, "\"");
|
|
puts_(o, v);
|
|
if (quote) puts_(o, "\"");
|
|
}
|
|
|
|
// "key = value" + eol for entry e (key lower-case)
|
|
static void put_entry(Out *o, const CfgEntry *e, const char *eol) {
|
|
char k[64];
|
|
snprintf(k, sizeof k, "%s", e->key);
|
|
for (char *p = k; *p; p++) *p = (char)tolower((unsigned char)*p);
|
|
puts_(o, k);
|
|
puts_(o, " = ");
|
|
put_value(o, e->value);
|
|
puts_(o, eol);
|
|
}
|
|
|
|
int cfg_save_to(const char *path) {
|
|
plat_mutex_lock(&set_lock);
|
|
int n = n_entries, any = 0;
|
|
for (int i = 0; i < n; i++) any |= entries[i].dirty | entries[i].removed;
|
|
if (!any) {
|
|
__atomic_store_n(&save_ok, 1, __ATOMIC_RELEASE);
|
|
plat_mutex_unlock(&set_lock);
|
|
return 1;
|
|
}
|
|
uint64_t size = 0;
|
|
uint8_t *data = plat_file_read(path, &size);
|
|
if (!data && plat_file_exists(path) && plat_file_size(path) != 0) {
|
|
// the file is there but unreadable (locked, transient error): rebuilding it from nothing would lose its lines
|
|
rt_log("cfg: cannot read %s, nothing written", path);
|
|
__atomic_store_n(&save_ok, 0, __ATOMIC_RELEASE);
|
|
plat_mutex_unlock(&set_lock);
|
|
return 0;
|
|
}
|
|
const char *text = data ? (const char *)data : "";
|
|
int nl = data ? line_count(text, size) : 0;
|
|
Line *lines = calloc((size_t)nl + 1, sizeof *lines);
|
|
// after[i]: entries to write after line i (-1 = none); replace[i]: the entry whose value line i now carries
|
|
int *replace = malloc(sizeof(int) * ((size_t)nl + 1)), *after_key = malloc(sizeof(int) * (size_t)(n + 1));
|
|
char *drop = calloc((size_t)nl + 1, 1); // lines of a reset key
|
|
if (!lines || !replace || !after_key || !drop) rt_fatal("cfg: out of memory writing nx2navi.ini");
|
|
for (int i = 0, at = 0; i < nl; i++) {
|
|
size_t start = (size_t)at;
|
|
while ((uint64_t)at < size && text[at] != '\n') at++;
|
|
if ((uint64_t)at < size) at++;
|
|
lines[i] = (Line){text + start, (size_t)at - start};
|
|
replace[i] = -1;
|
|
}
|
|
if (nl && !lines[nl - 1].n) nl--; // the text ended with a newline: no last empty line
|
|
const char *eol = data && strstr(text, "\r\n") ? "\r\n" : "\n";
|
|
char t[1024], k[128], sec[128];
|
|
for (int e = 0; e < n; e++) {
|
|
after_key[e] = -2; // -2 clean, -1 append in a new section at the end, >= 0 insert after that line
|
|
if (entries[e].removed)
|
|
for (int i = 0; i < nl; i++) {
|
|
line_text(&lines[i], i == 0, t, sizeof t);
|
|
if (line_key(t, 0, k, sizeof k) && !strcmp(k, entries[e].key)) drop[i] = 1;
|
|
}
|
|
if (!entries[e].dirty) continue;
|
|
int last = -1;
|
|
for (int i = 0; i < nl; i++) {
|
|
line_text(&lines[i], i == 0, t, sizeof t);
|
|
if (line_key(t, 0, k, sizeof k) && !strcmp(k, entries[e].key)) last = i;
|
|
}
|
|
if (last >= 0) {
|
|
replace[last] = e;
|
|
continue;
|
|
}
|
|
const char *want = section_of(entries[e].key);
|
|
int in = 0, example = -1, tail = -1;
|
|
for (int i = 0; i < nl && want; i++) {
|
|
line_text(&lines[i], i == 0, t, sizeof t);
|
|
if (line_section(t, sec, sizeof sec)) {
|
|
in = !strcmp(sec, want);
|
|
if (in) tail = i;
|
|
continue;
|
|
}
|
|
if (!in) continue;
|
|
if (*t) tail = i;
|
|
if (line_key(t, 1, k, sizeof k) && !strcmp(k, entries[e].key)) example = i;
|
|
}
|
|
after_key[e] = example >= 0 ? example : tail;
|
|
}
|
|
Out o = {0};
|
|
for (int i = 0; i < nl; i++) {
|
|
if (drop[i]) {
|
|
// the line leaves the file; keys inserted after it still need a line ending before them
|
|
} else if (replace[i] >= 0) {
|
|
// keep the line's indentation and key spelling, put the new value after " = "
|
|
const char *s = lines[i].s;
|
|
size_t len = lines[i].n;
|
|
if (i == 0 && len >= 3 && !memcmp(s, "\xEF\xBB\xBF", 3)) put(&o, s, 3), s += 3, len -= 3;
|
|
const char *eq = memchr(s, '=', len);
|
|
size_t kn = (size_t)(eq - s);
|
|
while (kn && (s[kn - 1] == ' ' || s[kn - 1] == '\t')) kn--;
|
|
put(&o, s, kn);
|
|
puts_(&o, " = ");
|
|
put_value(&o, entries[replace[i]].value);
|
|
int had_eol = len && s[len - 1] == '\n';
|
|
if (had_eol) puts_(&o, eol);
|
|
} else {
|
|
put(&o, lines[i].s, lines[i].n);
|
|
}
|
|
for (int e = 0; e < n; e++)
|
|
if (after_key[e] == i) {
|
|
if (o.n && o.buf[o.n - 1] != '\n') puts_(&o, eol);
|
|
put_entry(&o, &entries[e], eol);
|
|
}
|
|
}
|
|
// keys whose section the file lacks: one new section each, at the end
|
|
for (int e = 0; e < n; e++) {
|
|
if (after_key[e] != -1) continue;
|
|
const char *want = section_of(entries[e].key);
|
|
if (o.n && o.buf[o.n - 1] != '\n') puts_(&o, eol);
|
|
if (want) {
|
|
if (o.n) puts_(&o, eol);
|
|
puts_(&o, "[");
|
|
puts_(&o, want);
|
|
puts_(&o, "]");
|
|
puts_(&o, eol);
|
|
}
|
|
put_entry(&o, &entries[e], eol);
|
|
// the following keys of the same new section go right after this one
|
|
for (int f = e + 1; f < n && want; f++)
|
|
if (after_key[f] == -1 && section_of(entries[f].key) && !strcmp(section_of(entries[f].key), want)) {
|
|
put_entry(&o, &entries[f], eol);
|
|
after_key[f] = -3;
|
|
}
|
|
}
|
|
int ok = plat_file_write_atomic(path, o.buf ? o.buf : "", o.n);
|
|
if (ok)
|
|
for (int e = 0; e < n; e++) entries[e].dirty = entries[e].removed = 0;
|
|
else
|
|
rt_log("cfg: cannot write %s", path);
|
|
__atomic_store_n(&save_ok, ok ? 1 : 0, __ATOMIC_RELEASE);
|
|
free(o.buf);
|
|
free(drop);
|
|
free(after_key);
|
|
free(replace);
|
|
free(lines);
|
|
free(data);
|
|
plat_mutex_unlock(&set_lock);
|
|
return ok;
|
|
}
|
|
|
|
static char ini_path[1024];
|
|
|
|
static int find_ini(void) {
|
|
if (ini_path[0]) return 1;
|
|
char path[1024];
|
|
if (!plat_exe_path(path, sizeof path)) return 0;
|
|
char *cut = plat_last_sep(path);
|
|
if (!cut) cut = strrchr(path, '/');
|
|
if (!cut || cut + 12 >= path + sizeof path) return 0; // room for "nx2navi.ini" and its NUL after the separator
|
|
strcpy(cut + 1, "nx2navi.ini");
|
|
snprintf(ini_path, sizeof ini_path, "%s", path);
|
|
return 1;
|
|
}
|
|
|
|
int cfg_save(void) {
|
|
if (find_ini()) return cfg_save_to(ini_path);
|
|
__atomic_store_n(&save_ok, 0, __ATOMIC_RELEASE);
|
|
return 0;
|
|
}
|
|
|
|
static void load_ini(void) {
|
|
if (!find_ini()) return;
|
|
if (!cfg_load(ini_path)) {
|
|
rt_log("cfg: no settings file at %s", ini_path);
|
|
return;
|
|
}
|
|
rt_log("cfg: read %s: %d keys", ini_path, n_entries);
|
|
for (int i = 0; i < n_entries; i++) {
|
|
char var[128];
|
|
snprintf(var, sizeof var, PREFIX "%s", entries[i].key);
|
|
if (getenv(var)) rt_log("cfg: %s is set in the environment and overrides nx2navi.ini", var);
|
|
}
|
|
}
|
|
|
|
void cfg_init(void) {
|
|
load_ini();
|
|
if (profile_of())
|
|
rt_log("cfg: device profile Steam Deck: defaults for the keys nx2navi.ini does not set (NX2NAVI_DEVICE_PROFILE=desktop "
|
|
"turns it off)");
|
|
}
|