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The driver keeps the prepared shaders' libraries in its shader cache, and under Windows that cache has a size limit set in NVIDIA's settings. A limit smaller than the set drops the oldest libraries as new ones come in (a 2048 MB cache could not hold them on the reporter's RTX 5070 Ti), so every start builds them again in the background and play stutters until that is done. The cold lines of the library warm now say so on NVIDIA under Windows, most plainly when the cache is cold right after a warm that finished on the same driver; the build kit's notes and the example file say it too. tests/warm_hint_check.py checks which hint each case gets. From pull request #403 by tarballz; two conflicts resolved (an include and the build kit's notes). Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>