Files
NX2navi/runtime
chrg6 91c147a0aa Draw Ocarina in the window's shape: a wider picture and camera, with the HUD, menus and movies kept 16:9 in the middle.
The patch sets of recomp/patches-v111.txt read the game's 2560x1440 picture and 1920x1080 scene sizes from the patch page, give every 16:9 camera the picture's ratio, squeeze the UI's full-screen projection into the middle 16:9 (fades and the menu backgrounds that redraw a capture stay full width) and pillarbox movies. runtime/widescreen.c sets them up from the new Screen tab row Widescreen (NX2NAVI_GAME_ASPECT: 16:9, window, 21:9 or 32:9, at the next start).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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