The review found six texts that claimed more than the code does. NX2NAVI_AUDIO_STRICT=1 does not bring 0.10.1 back
exactly: it also ends the process on a limiter attack or release that is not a number and on a mix in use with a
negative buffer count, which 0.10.1 let through, so the cfg.c comment, nx2navi.ini.example, the audren.h audio_bad
comment and the test's comment now say it does so for most of these values. Its FATAL line described the non-strict
outcome ("its sound passes through unchanged", "the renderer goes on") and then ended the process; it now ends with
"NX2NAVI_AUDIO_STRICT=1 ends the process here instead". The audren.c header and docs/architecture.md said nothing the
game sends ends the process, while OpenAudioRenderer's parameters and the request's buffer descriptors still do; both
now say a value in the game's RequestUpdate does not, and name the two that still do. The first log line of a kind
gave "N such values so far", but bad_count counts every update and every render pass that meets any kind, so it now
reads "N times so far for all kinds together"; the renderer_close line and the bad_count comment say the same.
docs/building.md and the test's comment called 0x5299 the one result the SDK hands back; the SDK hands back 0x5299,
0x5499 and 0x5699 and aborts on any other. Texts only: no behaviour changes.
The first commit's message says any other result than 0x5299 makes the SDK abort; it should read any result but
0x5299, 0x5499 and 0x5699. The branch's history is kept, so this message carries the correction.
audio_params_check (the strict runs still end with "FATAL: audio:" and the switch's name), cfg_rows_check (0
problems) and check_content passed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>