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The stand-in for the game's upscaler enlarged the scene with a linear filter, which is softer than the console's picture. It now enlarges with the edge-adaptive filter the present already scales to the window with: the same shader, built a second time with a constant set so it squares what it filtered, as the linear pass does. The stored square-root values are filtered as before and the decode is the same. standin_filter = bilinear brings the linear pass back, and the setting is live. The linear pass also stays where nothing is enlarged and while DLSS or FSR 3.1 runs, since that upscaler scales the scene itself and its picture goes over the stand-in's. The movies do not go through this pass and are not changed. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>